Space Engineers

Space Engineers

Serpent Arms ( Survival Overhaul Release) ( Discontinued
47 kommentarer
ODIN 6. sep. kl. 16:10 
This Mod is amazing! The Heavy Gauss Cannon alone is great plus the sound it makes is perfect. To those who made this Hats off to you! :prospectorthumb:
Spocku 8. aug. kl. 23:36 
@DiabeticDuckling can you read
DiabeticDuckling 6. aug. 2024 kl. 15:45 
is there going to be updated to new onces as i love to reuse them on my game again
Abisius Xarvenius Carbensius 18. sep. 2022 kl. 12:47 
@zaneymoore
standard first aid list (file paths may vary for servers or non windows users):
delete all modrelated data and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
delete all modrelated data in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
make a testworld just with the affected mod and one of the other mods as a mod conflict test.
check the world where you experience the problems for modconflicts by removing mods and readd them in a trial and error fashion with different orders of the mods till you found the conflict or if you have gone through all mods to find that there is no modconflict.
Abisius Xarvenius Carbensius 18. sep. 2022 kl. 12:47 
@zaneymoore
they are based o nsorters t allow for more functionf of wc to work properly, so if soem files are missing or get corruptet they fall abck o nbasic sorter ebhaviour, besides that inventory sorting scripts allways think that they are sorters.

try if checkign the games fiels via steam file itnegrety check for the agems avaible i nthe steam library and the standard first aid list helps you.
McRagesauce 18. sep. 2022 kl. 10:47 
This may be an odd question, but for some reason these weapons (all SA) seem to acting as sorter for me. I'm having a hard time finding anyone with similar issues... is it possible im missing something? Otherwise hoping to be pointed towards a potential fix, was loving the micro gauss for a heavy fighter im working on appearance and fit wise at least lol🙂
Magnesium Mango 2. maj 2022 kl. 11:41 
We got it baby
Kreeg  [ophavsmand] 1. maj 2022 kl. 13:07 
Missiles have to be in the radius of the chaff when it detonates'
IE For the most part, you fire them pre-emptively
Will investigate the fire issue.
PF28 1. maj 2022 kl. 7:08 
How to use Chaff Jammer? Could not interfere with missiles such as MWI and UNSC.
And if there is a block behind it, the jammer will fail to fire.
Kreeg  [ophavsmand] 30. apr. 2022 kl. 14:21 
Greetings.
SA's Logo is effectively a demonic snake.
---
Per the Update Log: This now is survival capable.
Sandfury 29. apr. 2022 kl. 23:17 
I see a serious lack of snakes.
Abisius Xarvenius Carbensius 20. apr. 2022 kl. 1:13 
@SirCrazyDuckling
you should be able top read out what ammo is needed with a look into the control menu of the weapon.
DiabeticDuckling 19. apr. 2022 kl. 22:48 
help they dont fire at anything and i have the weapon core active and what ammo does it take
Kreeg  [ophavsmand] 8. apr. 2022 kl. 12:10 
Yes, Soon.
OnyxGuardian1337 8. apr. 2022 kl. 9:24 
since the serpent arms vanilla replacer mod is a thing now, are these getting their survival update soon?
Confused 31. dec. 2021 kl. 7:37 
Hey, still no ammo available for those turrets in survival?
VindictaUK 29. sep. 2021 kl. 17:31 
ah no worries, i look forward to the day i can build a survival missile boat :)
Kreeg  [ophavsmand] 29. sep. 2021 kl. 17:29 
Partially, but I haven't yet ensured their blueprint costs are ready.
VindictaUK 29. sep. 2021 kl. 17:06 
loving the grimlocks, are they survival ready yet?
Nalesh 31. aug. 2021 kl. 13:28 
I also discovered these from the tournaments and I just adore how the swarms look, definitely keeping spare room in my survival designs for them whenever they're ready for survival release.
Morti 3. maj 2021 kl. 19:41 
oh, I had no idea it wasn't survival compatible. Thanks for your tim!
Kreeg  [ophavsmand] 3. maj 2021 kl. 0:26 
As you can't currently manufacture the ammo.
The survival isn't ready yet.

Those errors, are actually unrelated to that - they're since I didn't finish the icons for the mags, so it references the HSR ones which SA doesn't have the files for.
Morti 2. maj 2021 kl. 18:30 
Hi Kreeg, I can't manufacture the ammo (gauss cases), and the log shows these errors, any ideas?

MOD_ERROR: Serpent Arms, in file: E:\SteamLibrary\steamapps\workshop\content\244850\2418342152\Data\AmmoMagazines_SA.sbc
Resource not found, setting to null. Resource path: E:\SteamLibrary\steamapps\workshop\content\244850\2418342152\Textures\GUI\Icons\HSR_Resources\Ammo_BoxHSR.dds
MOD_ERROR: Serpent Arms, in file: E:\SteamLibrary\steamapps\workshop\content\244850\2418342152\Data\AmmoMagazines_SA.sbc
Resource not found, setting to null. Resource path: E:\SteamLibrary\steamapps\workshop\content\244850\2418342152\Textures\GUI\Icons\HSR_Resources\Ammo_BoxHSR.dds
MOD_ERROR: Serpent Arms, in file: E:\SteamLibrary\steamapps\workshop\content\244850\2418342152\Data\AmmoMagazines_SA.sbc
Resource not found, setting to null. Resource path:


etcetc
Colonel Gant 9. apr. 2021 kl. 19:53 
Go Kreeg!! Go!!:steamthumbs up:
Kreeg  [ophavsmand] 8. apr. 2021 kl. 15:04 
Soon'
I've already modeled the ports, so they're coming along, just slowly
FormulaZR 8. apr. 2021 kl. 14:41 
Saw these on XOC's WC tournament and really want to use them in my survival world. I'm sure you've got a lot going on with the tournament and real life...but if you could get those conveyor ports working on the Grim's, I'd be eternally grateful!
Xero The Renegade 26. mar. 2021 kl. 5:22 
Hi there, how do you load the Gauss ammunition into the turrets? or do they currently only fire in Creative mode?
GRIM-R34PER 19. mar. 2021 kl. 8:59 
when will the conveyers be enabled?
Kreeg  [ophavsmand] 18. mar. 2021 kl. 10:28 
In-game, the Grim Description will show, this:
```
<Description>Serpent Arms, Gauss-Based Launch System, launches the Grimlock Class of Missiles.
Range: 15km
Salvo: 2
Magazine: 2 , Reload of 120 seconds.
Ammo: Grimlock-S , Grimlock-KineticKill
Standard: Durable against AMS, Anti-Armour, Partial Shield-Puncture
KineticKill: High Internal Damage, No Shield-Puncture, Weak to AMS
Grids: 100% Large , 50% Small
Heavy Armor: 150% (S), 45% (KineticKill)
Light Armor: 100%
Non-Armor: 40% (S) , 225% (KineticKill)
Shield Pen: 50% (S), 0% (KineticKill)
</Description>```

The Types, are Essentially

Standard; Anti-Armor
Kinetic-Kill: Anti-Internals (Thrusters, turrets, etc)
With a 3rd that is, apparently not yet listed in description but live;

Gravity Fissure,
this type, if it triggers near a target, generates a slowing field.
Lean 18. mar. 2021 kl. 9:51 
What are the different ammo types for in the grims?
Lean 16. mar. 2021 kl. 9:27 
Ah okay thank you very much
Panderoth 16. mar. 2021 kl. 3:26 
thx for the fast response. So I have to use your weapons in a creative world to test them. I'm currently working on a modpack for a new server I'm planning to start and I really would like to see this one in it. ^^
Kreeg  [ophavsmand] 15. mar. 2021 kl. 13:22 
Currently the Conveyor ports aren't enabled', they will be soon enough, and are directly under the turrets, and occupy the back of the Launcher.

--

Grimlocks have 3 trails, due to having 3 ammo types.
I am currently producing a lot of missile like weapons, so that may be in the future.
Panderoth 15. mar. 2021 kl. 12:58 
so that means, there are also no conveyorports on the weapons?
Lean 15. mar. 2021 kl. 11:13 
Is there a possibility of you making it so you can have different ammo types for different colours (aka for the grimlocks you can make them blue so they are like the expanse torpedos) thanks :)
Ethalar 14. mar. 2021 kl. 19:02 
Got it thanks! Super sick aesthetics for this one!
Kreeg  [ophavsmand] 14. mar. 2021 kl. 18:57 
Haven't added Ammo to assembler yet, got too occupied, with reworks.
Shall be fixed, Soon.
Ethalar 14. mar. 2021 kl. 18:51 
Hey quick question. Apologies if I missed something in your description, but I don't seem to be able to build the ammo in the assembler. Am I doing something wrong here, or do they just use energy? Thanks
Kreeg  [ophavsmand] 14. mar. 2021 kl. 13:43 
Shield Pen; These weapons bypass shields, at the cost of a 50% damage debuff.
So, when a shield is hit, the projectile bleeds half of its damage into the shield, then hits inside the shield.

--
Sadly not, I rarely have time to record.
Frank Willis 14. mar. 2021 kl. 11:36 
Nice... Any footage of you testing the weapons? Great mod anyway :selike:
Abisius Xarvenius Carbensius 14. mar. 2021 kl. 11:18 
what exactly is meaned by shield pen? do the shots ignore the shields or do they just do more damage against shields?
outgoing from the name i would say they ignore the shields.
for more damage to shields a naming like "anti shield" would be better fitting then shield pen
MoreLoong_Dragon 13. mar. 2021 kl. 1:08 
The style of your weapons fits perfectly into the base game. Keep up the good work!
Starkiller 12. mar. 2021 kl. 5:00 
Can never have enough gauss and railguns. Never. Thanks for making this, looking forward for updates.
[82DK] wyomingwolf 11. mar. 2021 kl. 17:16 
Heh... anime guns are cool :> Anyway well done Kreeg as always
Kreeg  [ophavsmand] 11. mar. 2021 kl. 1:43 
NPC Weapon Replacer, Handles that for any modded weapon.
MissMadd 10. mar. 2021 kl. 22:56 
Is there a way to make NPCs spawn with these weapons on their ships?
JWA 8. mar. 2021 kl. 20:26 
Finally something besides gatling gun variants and anime guns. Very cool and realistic looking.