RimWorld

RimWorld

Injured Carry
158 Comments
Jakkariah Aug 7 @ 12:07am 
Don't know the conditions on when it happens, but I got a colonist back from a quest and this caused an error to happen "Could not load reference to Verse.WorkTypeDef named Rescuing" and "Null key while loading dictionary of Verse.WorkTypeDef and System.Int32. Label=Settings" Aswell this bricked my Work Tab so nothing was appearing past the Rescue worktype, I managed to fix it by removing this mod and then loading a save from before they colonists came back, This has not occurred since I removed the mod.
Daveroski Jul 25 @ 11:34pm 
Never needed to restrict areas to pawns so that wouldn't have been the issue.
Could be a Linux thing. Happens, very rarely, where a mod doesn't work quite right when playing on Linux.
Hasn't happened with a Rimworld mod before but could be.

I may have another look at it when I next play. I'll keep you informed of the result either way.
Ki Shuya Jul 25 @ 1:30pm 
Just curious, but @Daveroski, was your Doctor in an allowed area? Not restricted at all? That's the only way I was able to reproduce your issue.
Haecriver  [author] Jul 25 @ 8:23am 
well I wasn't able to reproduce it. If someone is encountering the same issue, can you give me a logfile that I can investigate
Daveroski Jul 22 @ 1:49am 
It was a spot on the ground assigned as medical. Early game.
Besides, the normal response to 'No Medical Bed' is that 'so-and-so can't tend whoever because there are no medical beds available'

In this case it was like I wasn't clicking at all.
I remember checking that I had a 'medical bed' ready and that the 'doctor' was prioritised in the 'work' tab.

Got up to being able to research building ship parts and got bored.
Started playing something else.
Could be a while before I come back to it.
Good Luck.
Haecriver  [author] Jul 21 @ 4:34pm 
@Daveroski Did you have a medical bed ? I'll try to reproduce it if I have time.
Daveroski Jul 17 @ 9:03am 
I just tried this.
A crashed pod, injured occupant.
Selected my Doctor.
Right clicked the injured pawn and... nothing.
Paused the game.
Went to mod settings and ticked the option to allow non-injured.
Let time continue and made sure my doctor was selected.
Right clicked the Injured Pawn again and.. still nothing.
The pawn got up and started painfully walking away until he was off-screen.
No amount of right clicking gave me any options at all.
Haecriver  [author] Jun 29 @ 8:26am 
@Keelala unless you've checked the mod option to save "not injured pawns", this mod only adds a menu to rescue injured pawns.
Haecriver  [author] Jun 29 @ 8:24am 
@Katriina This issue cannot come from this mod. It just adds a freakin floating menu ¯\_(ツ)_/¯
Haecriver  [author] Jun 29 @ 8:22am 
@Spiderbot7 nah it didn't, but now it does !
Haecriver  [author] Jun 29 @ 8:22am 
1.6 herewego
Spiderbot7 Jun 25 @ 12:32pm 
Wonderful mod. Basically can't play without it. Will it be updated to 1.6/does it work despite the lack of a 1.6 tag?
PolyPoky May 20 @ 11:19pm 
This should be vanilla
mmeatbreadd Apr 27 @ 12:11pm 
I think you guys might be experiencing a mod conflict of somesort because I haven't encountered immortal pawns or not having the option to rescue pawns.
Katriina Feb 2 @ 5:36am 
Causes an issue where pawns are immortal, for example being raided and my colonists blow the raider's head off. The corpse continues moving (and shooting or setting stuff on fire) no matter what, even when all parts are destroyed, I do think it would be a useful mod other than this problem
Keelala Jan 22 @ 1:24pm 
There is no option to rescue them even tho I have the mod installed
TundraMoth Jan 19 @ 5:45am 
MedPod user💀
Cat Nov 16, 2024 @ 10:38am 
thank you
Lily-Sand Sep 28, 2024 @ 9:53pm 
I have this and the MedPod mod an it's lagging my game out. I have the "Rescue non-injured pawns" setting disabled but my doctor is hauling sleeping pawns to the MedPod anyway and lagging out my game
Kryll May 15, 2024 @ 8:52pm 
Saw this mod and saved it for a future run.
Went into the game and a pawn of mine went into labor and didn't make it to the bed no matter now many times I save scummed.
Installed this and a hauler got her there in seconds.
Thank you mod dev.
Haecriver  [author] Apr 8, 2024 @ 2:42pm 
1.5 is ready !

@Artjomski afaik you cannot rescue a downed pawn with all your pawns selected so you can't with this mod either
@PapaJuicy This is out of the scope of this mod
@Cocaine™ I know a mod already exists for this but I cannot find it out ... I know it's on some of Samuel Streamer's mod lists : https://steamcommunity.com/sharedfiles/filedetails/?id=3104588270
Maybe ask reddit ?
@SleepyNotDead I don't mess with any render mechanics so I don't think that's on me sorry
@Suff This is waaay out of the scope of this mod

@Just Thank you, I fixed this !

Thank you for your kind messages, I hope you'll all enjoy the 1.5 and Anomaly release !
King Mar 26, 2024 @ 3:29am 
thank you community for these mods. Another fine example of what should have been in the base game anyway.
Just Jan 10, 2024 @ 1:46am 
Can you please add an exception for "Vehicle Framework" mod?
https://steamcommunity.com/sharedfiles/filedetails/?id=3014915404

It looks a bit funny (:
https://imgur.com/a/FXHyvUM
Suff Dec 31, 2023 @ 6:46am 
Feature request: give the carried pawn a weight to slow down the carrier based on Combat Extended weight system
SleepyNotDead Oct 19, 2023 @ 5:01pm 
Injured carrying Androids from Vanilla Races Expanded: Androids seems to have a visual bug where they start bleeding normal, red human blood when being carried.

No logs to give, sorry.

Not really a game breaking, save destroying bug but id like a patch if/whenever possible.
Cocaine™ Aug 6, 2023 @ 3:15am 
Since this mod already has the grabbing the pawn function in it(I suppose) doesn't anyone agree that it would be nice so we could also carry pawns that are not injured? Like manually grab the pawn then we could just drop it wherever necesary.

This would make transferring prisoners from cell to cell so much easier without the need to go through 10 steps.

I'm using Set Owner for Prisoner Beds mod but there is an issue with it where pawns keep taking prisoners out of the medical beds into the assigned bed instead of letting them heal in the medical bed first.
PapaJuicy Jul 5, 2023 @ 6:03pm 
can you make this automatic after healing a downed pawn?
slendereleanor Mar 15, 2023 @ 10:17pm 
Thank you! I'm sick of pawns in labour slowly limping to medical while partner+/doctor just wait in the hospital for 10 hours.
Artjomski Mar 15, 2023 @ 6:39am 
Can i somehow select all of my colony and press rescue at once? i dont see the feature when doing so, thanks in advance!
Haecriver  [author] Mar 8, 2023 @ 1:35pm 
@Sir Rolin , I'm sure that there is no conflict with VFE as I'm using it too.

Not sure for animals logic. My mod creates a new job (CarryInjured), maybe animals try to use it with this mod ? I don't know how animals logic works sorry.
Sir Rolin Mar 8, 2023 @ 5:37am 
Hi, using it on animals throws errors and red warnings about "the pawn" (an animal) being jobless loop seeking a new job.
Is this an incompatibility with Animals Logic, VFE or something else?

https://gist.github.com/0338893178526899cc64254b2ddd1ba0
V Jan 1, 2023 @ 7:22pm 
Neat option you added rescue not injured pawns. I wonder if I can use than for daze/wander mental breaks... "Hey, it's okay. Let's guide you back home...." Will def be useful if some idiot is wandering around high and slow...

Happy new year!
Tam Dec 28, 2022 @ 5:46am 
Thank you a lot! Best wishes and merry xmass.
Haecriver  [author] Dec 28, 2022 @ 5:40am 
Hey, so I've fixed the slave bug + I've added an option to allow you to rescue not injured pawns. Hope you all had a merry christmas :)
Tam Dec 27, 2022 @ 11:06am 
Can not rescue slaves
Yoann Dec 27, 2022 @ 2:39am 
Neanderthal raiders were unable to kidnap my pregnant Waster food poisoned with burn scar on brain, they try to pick her, drop on next tile, and again again again...
It can be caused by this mod? (I haven't error message at all)
Catch Lightning Dec 14, 2022 @ 5:40pm 
Thanks! I'd appreciate it.
Haecriver  [author] Dec 14, 2022 @ 2:08pm 
@gregistopal @Catch Lightning if I find some time, I'll make it parametrable :)
Catch Lightning Dec 14, 2022 @ 1:37pm 
Yeah. It'd be nice to be able to have my dual arcotech legged vampire pick the kid up and drag him home rather than letting him run back so the raiders can catch him. I'm quite confident Vlad here can get there and back first before the twerp can get home on his own two feet.
19Peej Nov 6, 2022 @ 10:19pm 
Thank you!
gregistopal Nov 6, 2022 @ 7:44am 
can you set it so that you can rescue any pawn even ones that are not injured?
Galli4nt Oct 29, 2022 @ 1:20pm 
Not sure if this is just me but since the update this seems to be stopping me from being able to right click on anything to force actions. I've done a process of elimination through my mods so I know it's definitely this one which ultimately causes the issue. Has anyone else experienced this or is this an issue you're already aware of?
Polysorbate Oct 28, 2022 @ 8:12am 
I was about to post in the forum to suggest this but thought I'd search to see if it existed first. Great mod idea, I look forward to using it.
Haecriver  [author] Oct 26, 2022 @ 10:39am 
@Nicknoob243 maybe unsub - resub ?
Fmannen Oct 26, 2022 @ 6:58am 
Thank you for the update!
evirae Oct 25, 2022 @ 5:42pm 
THANK HEAVENS! Thank you Hae <3 This is such a great mod
Nicknoob243 Oct 25, 2022 @ 3:32pm 
For now, I just added the 1.4 tag in the about.xml
Nicknoob243 Oct 25, 2022 @ 3:26pm 
@Haecriver Don't know if this is a bug or not, but the game still says its incompatible with 1.4
Haecriver  [author] Oct 25, 2022 @ 11:47am 
I didn't dive into children mecanic yet, so if you have some good ideas related to babies that could improve this mod, feel free to submit your suggestions !
Haecriver  [author] Oct 25, 2022 @ 11:44am 
Here we go 1.4. It seems that I'm earlier than I expected :D