RimWorld

RimWorld

Deep Storage Plus
112 Comments
ITERATION-FREE? Oct 17, 2023 @ 1:53am 
PFFTT a couple thousand wood, I need thrice that, fren
mason Sep 18, 2023 @ 2:44pm 
bruh you havent updated in two years, can we please just have update to current version.
Ryzor Sep 12, 2023 @ 1:01pm 
"Who needs more than a couple thousand wood, anyways."

My extreme desert tribals with passive coolers in every room: I'm going to pretend I didn't hear that.
lilwhitemouse Oct 31, 2022 @ 8:35pm 
OP: v nice
Jet May 12, 2022 @ 7:40pm 
does anything here provide the 'frosty' mood buff when drinks are placed in it like rimfridge does (only for beer unfortunately not vfe drinks)
Miyuki Nov 5, 2021 @ 8:14am 
When 1.3 update?
traaaf Sep 2, 2021 @ 5:58pm 
Issue on game load to startup screen.
Texture barrel has dimensions of 384 x 384, but its mask has 490 x 490. This is not supported, texture will be excluded from atlas
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.GlobalTextureAtlasManager:TryInsertStatic (Verse.TextureAtlasGroup,UnityEngine.Texture2D,UnityEngine.Texture2D)
Verse.Graphic_Single:TryInsertIntoAtlas (Verse.TextureAtlasGroup)
Verse.ThingDef:<PostLoad>b__311_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Seriously? Aug 30, 2021 @ 3:54pm 
Came to ask about the graphical bugs, although the mod works well. But i see someone made an update for now!
Mlie Aug 30, 2021 @ 3:46am 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2589072911
Hope it helps anyone!
daisyj201 Aug 11, 2021 @ 2:14pm 
Yeah I've been having some graphical bugs too, like the wood appearing like it's sitting on top of the firewood rack
ElConvict Aug 3, 2021 @ 11:34pm 
Will we be getting a 1.3 update on this?
Sumatris Aug 2, 2021 @ 9:55am 
I'm seeing some graphical bugs, like the transparent windows on the organ fridge only showing black rectangles, but functionally it's working. Still, slapping on the 1.3 tag might not be enough to wholly get the mod up to snuff.
Kelven Aug 2, 2021 @ 5:21am 
I have no issues using this with 1.3

The author might want to add the 1.3 tag to the mod though so people stop asking them to update it :P
Shadowfox Jul 31, 2021 @ 2:39pm 
i have been using this anyway for a little and i haven't had any problems yet has anyone else?
ELLIOTTCABLE on Discord Jul 31, 2021 @ 5:53am 
"Abandoned" lol, bruh, it's been like a week and change.

Chill out.
Kanedogg Jul 30, 2021 @ 8:57pm 
Maybe someone can be out hero and continue this mod for us ....
Tourman Jul 30, 2021 @ 6:55pm 
another abandoned mod. Probably best to dump it
Ulas Jul 28, 2021 @ 5:09pm 
Hey i love this mod and i use it all the time, id appreciate it if u updated it to 1.3, no hurry do please take as long as u need : )
RichardRuppig Jul 26, 2021 @ 6:02am 
I'd like to know that, too! It's not a farm without full barrels of milk.
[GGC] MuX-1985 Jul 25, 2021 @ 12:20pm 
there are any plans to update this mod-extension for 1.3 and Ideology
SalazarWindriver Jul 24, 2021 @ 4:28am 
it works with 1.3 still shows wrong version and I do not know if there are any weird bugs with it. I'm getting bugs with immortal pawns but I don't think it's related to this mod.
pacman0701 Jul 23, 2021 @ 2:40pm 
Hey, has anyone tested this mod with 1.3?
vujuha Jul 23, 2021 @ 3:09am 
You can change what can the storage items hold. I change it all the time so it will fit in my playthrough.
Lurmey Jul 22, 2021 @ 12:57pm 
I feel like the bin or maybe hampers should hold components and advanced components. There really isn't any other building that stores those other than the all-encompassing shelves. Covered pallets might make sense.
//SlipperyPete:. Jul 22, 2021 @ 12:22am 
Anyone notice any issues with this and 1.3? (I'm assuming any new items added with 1.3 or ideology won't be options for storage in these containers yet)
Torric Roma Jul 20, 2021 @ 4:12pm 
1.3 UPDATE
Le Véhément Jul 20, 2021 @ 1:47pm 
This mod is very nice - thanks to the dev ! Would it be possible to have an update to 1.3 ? It would be great !
ELLIOTTCABLE on Discord Jun 28, 2021 @ 5:32am 
Hey, just here to throw in a :+1: on "woody" types instead of just vanilla Wood for the firewood-rack - in Alpha Biomes' Propane Lakes, you end up with a *ton* of crystalline wood; and ditto red wood in the appropriate biome.
AI Android Jun 21, 2021 @ 10:17pm 
I should inform you of this. There is a wood type added into various mods, such as alpha biomes and rim of madness, bones, that treats these respective resources as though they're wood. Something to do with a "woody" material type.
Kellanium Jun 18, 2021 @ 4:49pm 
+1 on neutroglycerin from sparkling worlds. That's how i get 90% of my neutroamine and it'd help organize the refinery more.
Skyrunner  [author] Jun 14, 2021 @ 6:59am 
@teres_draconis: Couldn't you copy the mod folder out of the workshop directory and add it to local mods?
Noxbru Jun 13, 2021 @ 4:40am 
Hi, would it be possible to add support for storing Neutroglycerin from the Sparkling Worlds mod in the Barrels?
teres_draconis Jun 12, 2021 @ 8:21pm 
P.S.
I am posting this note on every mod I use that doesn't have a obvious link already. As quite a few mods I like are made by the same authors, you might have gotten this on another mod you made. If so, I apologize. I am not attempting to spam, just to make sure that I don't miss any of the mods I want.

P.P.S Anyone who wants to complain to Steam to change this "feature" helps my cause. I realize that Steam is providing mod access for free, and can therefor set its rules the way it wants, but if it doesn't know how many people are even mildly annoyed by this, it doesn't have the data to properly judge if it is worth changing it's behavior.
teres_draconis Jun 12, 2021 @ 8:20pm 
I am on a Rimworld kick, and am playing it almost every day. I have been traveling a lot, and have more traveling to do in the coming months, and not everywhere I want to play has good internet access (including on a plane). I noticed last month that I can only play my subscribed mods if I am connected to the internet when I first load Rimworld, and if I change my modlist in the middle, they all just disappear. I talked to Steam, and apparently *this is deliberate*. While there is absolutely a place to install mods manually, anything that is downloaded via subscription is temporary, and only available when online.

I *like* this mod. I *use* this mod. I do not see a place to download it directly. If it does not offend your sense of loyalty to Steam (or any other senses, for that matter), would you please post a link so that I may download it for use even in offline mode?

Teres D.
The Dutchman Jun 1, 2021 @ 4:48pm 
Hey, dont suppose you could patch in Mead from Rimbees?
Avericat May 29, 2021 @ 11:00am 
Thanks a lot! Btw your Simple Tofu patch file has no file extension name, so you may want to fix that.
Skyrunner  [author] May 28, 2021 @ 10:53am 
The source is distributed with the mod as well, if you would prefer to copy the comp. Whatever works for you :)
Skyrunner  [author] May 28, 2021 @ 10:52am 
@Oken: Feel free to use my assembly in your mod. Consider it licensed under MIT.
Avericat May 27, 2021 @ 9:44am 
Avericat May 27, 2021 @ 9:42am 
Hello I am the creator of the patch mod Deep Storage Rebalanced and I just realised you expanded upon LWM's deep storage capabilities by adding comps that only allow only one stack in storage buildings. This would be a great addition to lots of storage buildings I integrate in my mod, so I am here asking for permission to use your assembly. I intend to add your mod as a dependency to mine and credit you accordingly, of course.
DisKorruptd May 23, 2021 @ 10:53pm 
yet another fluid to request: Rotmeth and Rotwort
https://steamcommunity.com/sharedfiles/filedetails/?id=2039474581
qux May 5, 2021 @ 9:29am 
DisKorruptd May 5, 2021 @ 2:48am 
Can you add the water storage support from DBH to the the barrel? it's annoying when pawns drop their 1 water and I can't just put it in one of the DBH storage tanks or something
Zer0_Requiem May 4, 2021 @ 10:38am 
So my colonists are unable to interact with the Bin, they can put stuff in but the cant take stuff out, dismantle or uninstall it and im not sure why
Noisy Koi Apr 30, 2021 @ 3:09pm 
is there a reason barrels won't hold other "Liquid" items from mods? (Specifically Mead from VFE Vikings)
DisKorruptd Apr 22, 2021 @ 8:16pm 
hey, weird idea, would it be possible to make a version of something like the bin where it can only store one type of thing, but can store different types of it? so like, if it stored some form of brick, that would make it into a "stony" storage until it's emptied, then it opens back up to all it's allowed types, or if you put leather, it'd allow any type of leather, but wouldn't allow non-leather textiles?
Skyrunner  [author] Apr 22, 2021 @ 11:41am 
Alpine: There is a custom comp called "deepstorageplus.CompProperties_SingleDeepStorage". You'll need to remove that to allow item mixing.
Shiloh Apr 19, 2021 @ 6:37pm 
I'd like to adjust the bins to hold more than one type of thing (mixing more than one kind of leather), but can't seem to find anything in the def file that restricts it. What limits the mixing of items in one cell?
Macca Apr 8, 2021 @ 9:13am 
could you support chemshine for the barrel from Vanilla Factions Expanded Settlers pretty please
DisKorruptd Apr 8, 2021 @ 12:13am