RimWorld

RimWorld

Less Mechanoids
47 Comments
Plingo Aug 26 @ 10:49am 
i needed this for my combat extended hardcore+ playthrough cause i like starting as tribals and swarms came when i didnt have guns researched, and like that would help cause the CE devs decided to make them IMMORTAL. Now i should be able to get some anti-tank guns before they raid and destroy my colony thanks
Rips Aug 16 @ 1:49am 
Essential mod! It sounds like it works in 1.6 from the discussion below? Would still be good to get it officially updated?
The Village Guy  [author] Jul 15 @ 9:13pm 
@justSmile probably, no clue why I didn't upgrade this one. I will in the future
JustSmile Jul 15 @ 2:26pm 
This seems to work fine with 1.6, can anyone confirm?
The Village Guy  [author] Sep 27, 2024 @ 7:57am 
@S E R B I A N - I am not sure tbh, it really depends if clusters are in fact raids or other events. One way to find out...
S E R B I A N Sep 26, 2024 @ 8:19pm 
Does this apply to Mechanoid Clusters as well?
Cato Jul 25, 2024 @ 5:43am 
There is a solution - Safe Faction Temps mod combined with this one works great: https://i.imgur.com/Z9YCGEu.jpeg

Meats back on the menu boys! :dd2orc:
The Village Guy  [author] Jul 23, 2024 @ 5:03pm 
@cato I have seen this before, playing on a sea ice map. It explains a lot. The only solution I could find was completely removing the mechanoid faction from the save, sadly
Cato Jul 20, 2024 @ 5:09am 
Done some reddit digging, I think it is an extreme temperature mechanic which overrides regular values. Which sucks, as I'm only at 96k wealth with 4 colonists.
Cato Jul 20, 2024 @ 4:50am 
Sadly not working for me, here are my raid values compared to your XML settings: https://i.imgur.com/t4aKgWq.jpg
1.5, but I am on an ice sheet.
The Village Guy  [author] Apr 1, 2024 @ 1:43pm 
0river0blood0 are you having problems with the 1.4 version?
0river0blood0 Apr 1, 2024 @ 8:30am 
Any news on 1.5?
The Village Guy  [author] Jan 22, 2024 @ 6:41am 
@SydWad I've added instructions to check if the mod is working. Less = not none. In a particular test game I am seeing 18% vs 13%, although the rise is much slower.
SydWad Jan 21, 2024 @ 11:00pm 
i dont feel like this is working correctly. Still almost all mechanoids late game for me.
dumbaq Nov 18, 2023 @ 12:00am 
This mod is must have in any save. Need a settings tab tho...
Lulu Oct 15, 2023 @ 4:23pm 
Late game becomes unfun repetitive tedium without this, kill one mech cluster, another one shows up again immediately. Not anymore.

I love the weapon and equipment variety Combat Extended introduces within humanoid raids and mechanoids just aren't cutting it, a few are fine but when it's all there is it just becomes uninteresting and boring.
ジャスティン Jun 10, 2023 @ 3:04am 
this mod ends up being a must late game, mechs are fine sometimes but Jesus when you have 4 mech clusters on the map at one time and a new mech raid drops pods in, you kinda realize the spawn rates for mechs are just broken in the late game.
Viruana May 14, 2023 @ 7:57am 
Thank you for this. Cassandra is just constantly assaulting my current colony with Mechs and it's marginally annoying. Hope this works midgame cuz the only mod I have that alters mech raids in any way only disables the events with defoliators, etc, which I don't want.
Rips Feb 11, 2023 @ 12:48pm 
Amazing mod. I find the game unplayable after mid-game and half decent weapons without this. Otherwise it's just constant mechanic spam and no other attacks in my playthrough.
The Village Guy  [author] Nov 5, 2022 @ 3:55pm 
@TaM_tHe_JaM the only way out is removing them from your save, then. You need good xml skills for that
TaM_tHe_JaM Nov 5, 2022 @ 11:50am 
Problem is I've already started the game and am 40 hours into a colony. So that's a yes on disable-able mech raids?
The Village Guy  [author] Nov 5, 2022 @ 3:59am 
@TaM_tHe_JaM You can just disable the mechanoid faction when starting a game from 1.3 onwards I believe

Yes you will get other raids instead
TaM_tHe_JaM Nov 3, 2022 @ 4:21pm 
A few questions!

Is the chance configurable (so i can disable them entirely)? Will I get more raids of other factions instead of mechanoid ones?
Catch Lightning Oct 4, 2022 @ 2:26am 
I have received no fewer than 5 mechanoid clusters in one year. Phoebe this is not chill. Especially not when you scatter them across my map. Hoping this mod will fix the game's cruelty.
[☆] AresOfThrace Jun 24, 2022 @ 12:19pm 
Alright, thanks for the reply, will give it a try!
The Village Guy  [author] Jun 24, 2022 @ 11:32am 
@AresOfThrace I am not certain, but I think so. mechClusters are basically sieges by mechanoids, and a siege is one of the raid strategies. As there are less raids, there should also be less mechClusters
[☆] AresOfThrace Jun 23, 2022 @ 11:16am 
Hey, does this also reduce the chance for random mech clusters?
The Village Guy  [author] Jan 3, 2022 @ 9:19pm 
@JohnnyR Top right of Rimworld mod mentions which versions they will work with. You can also filter on version when searching for mods. And, yes, it will.
JTHM Jan 3, 2022 @ 2:24pm 
I apologize if this is listed somewhere, but will this work for 1.3?
The Village Guy  [author] Dec 1, 2021 @ 4:43am 
@aessxx I don't see why not, but be careful if you use other mods that change things in relation to mechanoids.
aessxx Dec 1, 2021 @ 2:21am 
Is it save to add this mod in mid game?
Wololo Nov 12, 2021 @ 11:25am 
Ah yes! it makes sense! thank you for the answer
The Village Guy  [author] Nov 12, 2021 @ 9:49am 
@wololo probably using the scenario editor
Wololo Nov 7, 2021 @ 11:39am 
@Fiatil How did you manage to get a guaranteed raid every 7 days?
Fiatil Aug 25, 2021 @ 2:01pm 
Yeah it could be small sample size at the end of the day. I started up another new save, this time with a guaranteed raid every 7 days. So I'll see more how it goes at end game.
The Village Guy  [author] Aug 25, 2021 @ 12:49pm 
@Fiatil I have no explanation for that, on my Sparta map, if I call 20 enemy raids only 3 are mechanoids, where normally it would 10 or more.
svlla Aug 22, 2021 @ 9:43am 
I needed something like this...rarely got any human faction raids after the first couple years
Fiatil Aug 17, 2021 @ 12:18pm 
My high wealth colony experiences are pretty much the same as Th4nu (I'm still playing on 1.2 beta). I have this at the end of my mod list and have since the start, but haven't had human raids in like 2 years, and still plenty of mechanoids sadly.
The Village Guy  [author] Apr 28, 2021 @ 6:06am 
Could it be that some other mod is altering the mechanoid curve? Maybe try loading my mod last?
Th4nu Apr 25, 2021 @ 5:23am 
Does not seem to be working for me - I still have mechs raining down on me almost every day, with regular raids being removed completely near the end game (still have enemy factions present)
The Village Guy  [author] Feb 15, 2021 @ 3:21pm 
@anadaras could you give me more info? What version are you playing? Do you use other mechanoids mods? It's not a very complicated mod, it's rather simple really so it technically should not be able to stop rimworld from loading, but never say never..
anadaras Feb 15, 2021 @ 2:42pm 
I believe this mod caused Rimworld not to start (after I've had it installed without problems for a while). When I unsubscribed, Rimworld started without problem.
The Village Guy  [author] Feb 15, 2021 @ 6:52am 
@Lord Jupiter the odds are roughly halved. So if you had 2 mechanoid raids out of every 5 before, it will now be 1 out of 5.
Red Phantom Ledo Feb 14, 2021 @ 12:09pm 
Could you explain how much the odds are reduced by? thanks in advance.
ꓤOꓕ∀NƎƎꓭꓭՈꓭ 🙃 Feb 9, 2021 @ 9:22am 
@TheVillageGuy - Ahhh... I see. Thank you for clearing that up.
The Village Guy  [author] Feb 9, 2021 @ 7:28am 
@bubbeenator it only reduces the odds of raids being mechanoids, not the amount of raids. So if you have no enemies, there will still be mechanoids raining down.
ꓤOꓕ∀NƎƎꓭꓭՈꓭ 🙃 Feb 8, 2021 @ 9:01pm 
Thank you for this mod.
I started a frozen planet playthrough on ice sheet with an extremely large map and there are plenty of things to make it challenging enough for my liking (travel time, extreme cold and lack of traders/reinforcements/food).
The fact that mechanoids are raining down on me is not as fun as when I play an easier map.
Thanks again!