RimWorld

RimWorld

Beat Your Prisoners
140 Comments
Sertyu May 30, 2024 @ 8:23am 
Do psicopaths recieve the mood debuff when somone is beaten?
unamed Feb 21, 2024 @ 12:23am 
w mod
Grimy The Clown May 17, 2023 @ 4:19pm 
Mlie saving the day per usual with their reuploads
鼠鼠文书官针眼 May 3, 2023 @ 2:32am 
1.4please
Heikkkinen Dec 16, 2022 @ 4:31pm 
It certainly does. Thanks a lot!
Mlie Dec 15, 2022 @ 12:58pm 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2902220334
Hope it helps anyone!
Strike Energy Dec 10, 2022 @ 8:20am 
1.4 please?
Weebu Dec 2, 2022 @ 8:36pm 
Please update
benzodiazepacetaminoprofen Nov 30, 2022 @ 9:19am 
the owner doesnt have a crippling rimworld addiction currently:butter:
HIVEMIND Nov 20, 2022 @ 6:15am 
slave of all ages are waiting for the beatup
KnightedWarrior Nov 19, 2022 @ 1:57am 
please update!
SaGeOwL Nov 17, 2022 @ 11:37pm 
Jesus this mod is sick, and we are all sick people! i'm disgusted!

Please update tho.
Bobby_Hill (♀) Nov 8, 2022 @ 3:41pm 
This mod was too fun to let it die on 1,3
threeofblubs Nov 1, 2022 @ 5:45pm 
This mod was epic. I can't wait to correct those aliens and peacefully change their minds.
KIWI 🐀 Nov 1, 2022 @ 12:28pm 
1.4pls :KSmiley:
Prophet Oct 28, 2022 @ 1:24pm 
Seriously wish these were updated, or atleast confirmation on what's happening.
VelxraTV Oct 21, 2022 @ 2:08pm 
Please update to 1.4
ALE199 Oct 21, 2022 @ 6:07am 
I do hope this get's updated
Black Jesus Oct 17, 2022 @ 2:51pm 
Not working. I have several prisoners all at full health, breaker with a melee weapon and set to break, but they're not caving in skulls...
KittyRena Sep 18, 2022 @ 7:16pm 
@candyman fuck.. that's pitifully hilarious
shady Aug 15, 2022 @ 10:00pm 
two of my colonists both decided to beat a freshly captured android into submission, killing them and causing their body to explode and kill every other captured android in the room. Uninstalling this mod now but thanks for the laugh.
HAZRAD Aug 3, 2022 @ 1:58pm 
Make this work with simple side arm, you can choose what you want to use to break the prisoner, either a club or fist, because you wont use sword to break a prisoner no?
dj turnt Jul 29, 2022 @ 9:56pm 
hell yeah thank you
Burger McFries Jul 5, 2022 @ 10:13pm 
no worky
m4u1nh0 Jun 28, 2022 @ 5:15am 
Not working
Rome Jun 19, 2022 @ 5:22pm 
Same thing that Sarius asked, I want to be able to have my pawns equipped with lethal weapons in case there is a situation I need them to, but at the same time I don't want to end up losing the prisoner because I did a routine beating on them because my colonist refuses to use a baton instead of a knife.

To give context im using the sidearms mod.
SariusSkelrets Jun 2, 2022 @ 3:06pm 
Could there be a way to tell pawns to not use lethal weapons while beating prisonners? Multiple prisonners in my colony almost died from cuts inflicted by my wardens

It would be nice too if colonists didn't attempted to break already broken prisonners. After being visited by all my colony they're usually broken right now, then they're forgotten until I see that everyone wants to beat (and almost kill) them again
CheeseWheelGuy May 9, 2022 @ 1:23am 
i sent my man larry to beat a prisoner and forgot he had a legendary plasteel shovel. i dont suppose i could recruit somebody who is headless?
F1tgal911 May 8, 2022 @ 12:33pm 
This sounds like a noice addition to my mod assortment. Subbed.
Naka May 4, 2022 @ 11:39pm 
Is this compatible with the prison labor mod? I notice you say they must be set to "reduce resistance", but what if i have them set to "force to work"? is it possible to only beat some prisoners and abstain from doing so to others if they are all set to the same prisoner setting? (i.e. reduce resistance, force to work, recruit, etc)
killer Apr 27, 2022 @ 7:10am 
Great fucking mod bro i just "beat" my prisoner with a machete and you guessed it they fucking died! :DDDDD
Packet Apr 23, 2022 @ 10:00am 
not working
KopyAdam Apr 20, 2022 @ 2:04pm 
not working now
Rownan Feb 15, 2022 @ 10:04pm 
Beat as in beat them off, right?
Infinite Feb 10, 2022 @ 8:20am 
This mod scene just cant stop suprise me.
lloki Jan 30, 2022 @ 4:27am 
I just realised that, even though my colonists are torturing/eating/buthering people cultists, they are still getting a debuff from beaten prisoners which have no sense. Would be cool if you add an ideology precept which affect this matter (like they did in War Crimes Expanded 2).
Cugitay Jan 23, 2022 @ 1:35pm 
how to beat slaves
brolosopherOfTheCentury Dec 2, 2021 @ 8:50pm 
@Hyomoto it's honestly fun to run brutally masochistic slave colonies sometimes. This just provides deeper immersion for that, though I agree it should decrease will instead of resistance.
The Dutchman Nov 22, 2021 @ 5:06pm 
Makes perfect sense if you put any actual thought to it
JageriuS Oct 19, 2021 @ 7:00am 
It would be nice if this mod would work on suppresing slaves from Ideology, I agree that beating someone and then recruiting them doesn't make much sense.
Cream of Botulism Soup Sep 9, 2021 @ 6:24pm 
The option to manually order pawns to beat the prisoners would be greatly appreciated.
Hyomoto Sep 4, 2021 @ 8:36am 
It has nothing to do with conversion or slaves. It literally is only used to break resistance of prisoners and, if we're being honest, doesn't really make a lot of sense. "I will stop breaking your bones once you join the colony." That *said*, you can do a good cop/bad cop arrangement where the warden and the breaker are different people.

The more I play with this, the less it seems like a good mod. It's not done poorly or anything, but it's priorities don't make much sense. It would make more sense if resistance had to do with enslavement or getting information or something, but as a recruiting tool it's just a somewhat nonsensical way to reduce resistance faster.
Jonas Baptiste Aug 31, 2021 @ 2:57pm 
This mod good with Ideology? Does it work on Convert?
Alu Aug 15, 2021 @ 11:03pm 
I feel like there should be a meme, tied to the execution one or something... where they don't lose mood for beating guilty prisoners or something.
Hyomoto Aug 14, 2021 @ 9:20am 
I would second that. I did find the conversation funny though: "You'll join if you want to keep your teeth!"
gamberomadness Aug 13, 2021 @ 4:04am 
First of all: great idea, mostly because it keeps prisoners wounded so they don't usually do stupid things like evading and getting killed in the process
My two cents:
Beating a prisoner shouldn't result in it more likely to join the colony as an equal (as per torture which is generally regarded a really bad interrogation method because it makes the prisoner totally untrusthworthy and not collaborative): it could instead lower will so enslaving is more easy. I can see a colony beating up a prisoner to make a slave out of it, absolutely not a partner with equal rights and status
Also: could the beating happen with non lethal ways? Like only using punches which can be absolutely dangerous but better than roughing up someone with an axe or a chainsword or whatever the pawn is currently equipped with
Hyomoto Aug 8, 2021 @ 3:58pm 
I just noticed this doesn't seem to show up in the list of prisoner interactions.
(≡◉‿‿◉≡) Aug 8, 2021 @ 2:52am 
this will be awesome if it has included slave beating.
LazY_Pickachu Aug 5, 2021 @ 3:17am 
I love this mod lol. Just wanted to know if there is a way to disable the mood debuff the colonists gets after beating the prisoners?
solidsnake8608 Aug 4, 2021 @ 7:19pm 
@Endymion - that's effing hilarious