Slay the Spire

Slay the Spire

Reliquary
286 Comments
glennvtx Sep 10 @ 6:44am 
love this mod
my only complaint is mod compatability w/ booster pack mods (for the x color can be upgraded twice thingy)
讨厌芥末 Aug 26 @ 2:01am 
游戏出现了bug!RelicFerryPass遗物的代码逻辑问题导致的空指针异常。RelicFerryPass.java第 134 行调用FontHelper.colorString()时传入了null值,触发空指针异常(java.lang.NullPointerException),最终导致游戏在 “打出卡牌后”(onPlayCard方法触发遗物描述更新)崩溃。
作者,麻烦修复一下
paradoxica Aug 19 @ 8:00pm 
aerogel has no safeguard against the selected card being deleted by boss relics, unlike the bottles
molligru Jul 29 @ 11:12pm 
Kinked Spring has me sitting with an empty draw pile forever rather than shuffling after the turn ends.
paradoxica Jul 27 @ 4:29am 
Hello World++ can generate self repair, breaking the assumed rule of game healing.
Timewinder Jun 23 @ 3:33pm 
Could you change Feather duster with Punger? since you know, you "Unclog" your deck wiht it ???? :)
paradoxica Jun 6 @ 11:19am 
please make Skewer++ take effect AFTER Chemical X, not before... deeply dissatisfying to not have the ambiguous interaction favour the player.
jbcall Jun 3 @ 7:50pm 
That's what the "abandon run" button is for.
Also why the "skip boss relic" button exists...
But yeah, having Craggleroot is actively detrimental.
Era Jun 2 @ 1:25pm 
PLEASE remove or rework Craggleroot! Taking the risk at Neow to swap relics is so punishing when you get it, practically ensuring that you lose the run. It essentially just gives you one energy on the last turn of combat IF it doesn't hit a necessary card.
paradoxica May 12 @ 7:12pm 
I only use Rosewood Lute as a meme with After Image to generate a crap ton of turn 2 energy against heart for a crazy Malaise, other than that it’s way too mentally taxing for a common relic.
I would change it so that it is
“Whenever your block is broken and you do not lose health at the same time, gain 1 energy next turn.”
Buffer actually synergises with it, temp HP is its own issue, but it would make Torii Rod also decent.
paradoxica May 1 @ 8:49pm 
hi the Intangible applied by Ghostly Vapour is not the Player Intangible, it is the Nemesis Intangible
paradoxica Apr 30 @ 8:10pm 
could the pearlescence card be made compatible with downfall? bronze idol turns it into a sad little block card
paradoxica Apr 14 @ 9:08pm 
it would be neat if rustam's pendant had a hermit drawback; here's one idea:

dead-on effects now take place in the left-most card instead of the middle.
Wood. Mar 22 @ 5:38am 
有点意思
liconiconi Mar 11 @ 2:59am 
Expired Coupon is not effective in event battle
paradoxica Dec 23, 2024 @ 6:23pm 
well the pearlescence, anyway
paradoxica Dec 23, 2024 @ 6:22pm 
twin pearls has the same issue
Cae  [author] Nov 21, 2024 @ 8:35pm 
Fixed in the next patch, coming soon...
paradoxica Nov 21, 2024 @ 12:48am 
trident head does not copy X cost cards; it just casts them on the other enemies for 0 energy
Cae  [author] Oct 28, 2024 @ 1:18pm 
If the folks who make other mods are interested, I'd be happy to!
mooshiimine Oct 26, 2024 @ 8:03pm 
could you make it so people can make custom cards for the boiling flask for modded potions?
Cae  [author] Oct 16, 2024 @ 1:42am 
Ah, tricky! Fixed.
La Bleus Oct 15, 2024 @ 6:04am 
The camera relic dupes expunger but it does nothing (it said deal 9 damage x times)
Dr. Monty Jul 30, 2024 @ 1:00pm 
I have a question, do you mind accepting my friend request so I can dm you? I was wondering if I could use the code for one of your relics for my mod, as I really love how it plays.
Limeon Jul 15, 2024 @ 11:51pm 
One of my favorite mods, thanks for still updating. <3
Cae  [author] Jun 21, 2024 @ 9:28am 
There’s a button in the top right, or at least there’s supposed to be!
coal scout Jun 21, 2024 @ 4:24am 
How the heck do you access sideboard's pool?
Liwet Jun 20, 2024 @ 6:37pm 
2/2

The ability to take a relic in lieu of the card reward is pretty strong but the player has the ability to take both. The wording on the Runic Remote says I should just get an additional card; it really shouldn't be interacting with trinket rewards.
Liwet Jun 20, 2024 @ 6:36pm 
1/2

Ran into an issue using the Bossy Relics mod along with this one, specifically with the Runic Remote. When the Runic Remote successfully activates, I get a choice of two relics tethered to the card reward from the Remote. I can take the card reward just fine. Attempting to take one of the relics also forces me into the card reward screen so that I'd be able to take both. If I didn't want the card, the game wouldn't let me skip the reward, it would just refresh the card reward screen.

There were two ways to bypass the issue: one was to just save and quit after completing the encounter which would sort of nullify the Bossy Relic mod interaction but would also reroll the rewards. I could also, from the card reward screen, click on the map button and navigate to the next encounter from there (this is the solution I've currently been using).
Uramenshi Jun 3, 2024 @ 4:28pm 
Hya there! Love the mod, the relics are awesome. I've read in the comments that you don't do compatibility with other mods, but I thought this might be useful regardless.
I found a funky interaction between downfall's bronze idol and twin pearls; bronze idol allows you to play status cards for different effects. Turns out pearlescence becomes a status card that gives you 8 block. cheers!
Cae  [author] Apr 17, 2024 @ 10:08pm 
Seems like another mod was probably doing something naughty, but I pushed a fix that checks for edge cases like this.
breddd.kakoi Apr 12, 2024 @ 9:51am 
Help
breddd.kakoi Apr 12, 2024 @ 9:51am 
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2295)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2119)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.updateFading(AbstractDungeon.java:2848)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2517)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
breddd.kakoi Apr 12, 2024 @ 9:51am 
Mods in stacktrace:
- reliquary (0.5.3)
Cause:
java.lang.NullPointerException
at relics.RelicTridentHead.AreThereMultipleEnemies(RelicTridentHead.java:70)
at relics.RelicTridentHead.atPreBattle(RelicTridentHead.java:29)
at com.megacrit.cardcrawl.characters.AbstractPlayer.applyPreCombatLogic(AbstractPlayer.java:2453)
at com.megacrit.cardcrawl.characters.AbstractPlayer.preBattlePrep(AbstractPlayer.java:2016)
jbcall Mar 25, 2024 @ 6:23am 
I like the idea that Iridium Chain could only be used a certain number of times per combat. That way there'd be incentive to spend those charges on the most useful powers.
anarcher Mar 24, 2024 @ 11:35pm 
Just the ability to play your class form power twice is super op. Only need a discard to flip the ethereal card off your hand.
Cae  [author] Mar 24, 2024 @ 8:51pm 
You can use the Relic Filter mod to remove any relics you want! If people think Iridium Chain is OP even without other modded relics that create infinite combos, I'll certainly nerf it in the next patch.
anarcher Mar 24, 2024 @ 12:12pm 
Yeah it's a bit overpowered. Maybe make it have charges that recharge after the fight?
MnB Mar 24, 2024 @ 10:04am 
would it be possible to make certain relics deactivatable via mod config?

i like most relics but iridium chain feels like cheating to me :D
Cae  [author] Mar 3, 2024 @ 10:04pm 
@jbcall Good catch! Should now be fixed.
jbcall Feb 27, 2024 @ 7:07pm 
The Retain effect from Silk Glove doesn't trigger the effect of Establishment like I'd expect it to. Is this intentional?
Cae  [author] Feb 26, 2024 @ 1:32pm 
Seems to work for me. Can you disable your other mods and find steps to reproduce the issue you're having? You can use the mod console to add cards and relics to make things easier.

Speaking of the mod console, you can also use it to regain gold if you have issues with a mod: `gold add <amount>`
Kaamalauppias Feb 26, 2024 @ 12:47am 
Soularoid doesn't work. Really annoying to spend a lot of gold on it in the shop and get nothing in return.
anarcher Feb 4, 2024 @ 2:27pm 
so put it in pastebin and link to it.
TheMinotar137 Feb 4, 2024 @ 1:21pm 
yes i do but it says i cant send it because i passes the 1000 count limit
Cae  [author] Feb 4, 2024 @ 12:25pm 
@Kassad You can use the Relic Filter mod to remove whichever you like.

@TheMinotar137 Do you have the crash log?
TheMinotar137 Feb 4, 2024 @ 10:15am 
idk what causes this but my game keeps crashing when i go into a battle, idk why it suddenly started doing it but this thread traced it back to the pearl relic
Kassad Feb 4, 2024 @ 12:06am 
Is there any way to remove some relics to reduce RNG?

Thanks, love your mod.
Cae  [author] Feb 2, 2024 @ 8:03pm 
Yeah, Fishing Reel seems to be working for me. In general, if you find a bug: steps to reproduce the issue from a fresh run (using the ` console to gain relics) are much appreciated.
anarcher Feb 2, 2024 @ 12:21pm 
Note that any artifact stacks you have will negate the next turn energy debuff.