DayZ
VanillaRoadPartsPack
64 Comments
Nupp, still not working...everytime you use this in editor and have vanilla road installed on the server, then lots of vanilla road have suddently automatlic been deleted from the map, so this is kind of destroying lots of things.
I hope this get fixed
still not been fixed?
Drogon The Blue May 28 @ 2:12pm 
cant get the items to show up in editor
too many vanilla roads automatlic disepear when using this mod in editor..
I dont kno if this problem is possible too fix, but very anoying when playing
Gormirn  [author] Apr 7 @ 8:55pm 
These roads are not ment for terrainbuilder, you should still be using vanilla there.
Rockafellah Apr 4 @ 7:27pm 
After the 1.27 update all the placed down roads started to flick and glitch. Tried VPP object builder and DayZ Editor. No change. Is there a reason for this? Maybe and update or an explanation? Sent a friend request.
Büskermolen Mar 6 @ 4:08am 
Please fix for Raman map
Doc_HolliDayZ Feb 26 @ 7:46am 
Its has to be something with the way terrian builder is working with this set now because i tried a build from before 1.27 and the roads are there.
Doc_HolliDayZ Feb 26 @ 7:00am 
Is anyone else having problems with this after 1.27 my roads used to be there but now they are invisible...
racer2383 Dec 4, 2024 @ 1:14pm 
i was trying to place on the pier for a sakal custom city but couldnt went back and read the comments and found my answer if you do create flat ones for use on piers i would def use it
Soap Nov 19, 2024 @ 12:25pm 
I done it without your mod and it would allow me to raise it to place on the pier but soon as I added the dze file to my server again it just placed to the terrain
Soap Nov 19, 2024 @ 12:23pm 
Aah so it don't place on to other assets like the pier and so on, only just the actual terrain
Gormirn  [author] Nov 19, 2024 @ 1:17am 
The roads conform to the maps terrain. I guess i could make flat ones for small cases like that... but people are then going to complain that they cant get good use on other objects like islands. Im not sure I want to do that
Soap Nov 18, 2024 @ 1:11pm 
It won't raise in the editor it just stays to the original ground
Soap Nov 18, 2024 @ 1:05pm 
I'm trying to palce your roads on the pier_concrete1 but it won't place on top of the asset, it there some thing I'm missing to do?
Oliver Nov 13, 2024 @ 12:01am 
Thanks for the update!
Gormirn  [author] Nov 12, 2024 @ 4:52pm 
Make Sure you update with the new Key
Gormirn  [author] Nov 9, 2024 @ 2:08pm 
Will update mod with new roads in the near future since they have been released under the same license
Ron Helldiver Oct 24, 2024 @ 8:01am 
Seems that on Sakhal, the roads don't flatten to the terrain anymore. Testing with just this mod on the editor. Anyone else having this issue?
Endergoth Oct 3, 2024 @ 10:52am 
Added with great pleasure to the DarkMoon server.
XxFri3ndlyxX Mar 28, 2024 @ 7:54am 
Does anybody knows if there is a way to make this work with **TerrainIsland** mod over the sea?
PaRLaMeNT Jan 30, 2024 @ 7:26am 
And one more question, can I pack your mod in my mod pack?
PaRLaMeNT Jan 30, 2024 @ 7:24am 
Thank you very much for this wonderful mod, because with this mod, additional opportunities for building additional infrastructure open up!!
Beard Jan 25, 2024 @ 4:57pm 
Good afternoon, is the repack allowed, With a link to the author of the mod?
Gormirn  [author] Dec 31, 2023 @ 6:05pm 
Any single Vanilla road you use (Not including these rbldr_) will break any baked road of that same object even vbldr or bldr because they all use the same ones the game uses.
Traqu Dec 31, 2023 @ 6:03am 
Somewhere? You mean that if you use both from your mod, and vanilla ones at one time/edit that might occure?
I did that once to test what will happen, in my other builds I only used rbldr variants, and well - it worked, but I wasn't the one who was uploading them, and the guy happens to be IT guru.
Gormirn  [author] Dec 31, 2023 @ 4:35am 
Open your build in DayZ Editor and export it as init.c find that exported init.c and copy paste the text to me in Discord. Im assuming everyone complaining dont realize they used the base games roads somewhere.
BARRY_050 Dec 25, 2023 @ 12:41pm 
The thing is its messing with the vanilla road and deleting vanilla parts for some reason.
Can you fix this?
Traqu Dec 6, 2023 @ 2:52pm 
Of course I am using rbdlr variants.
Gormirn  [author] Dec 5, 2023 @ 9:49pm 
Make sure you arent using StaticObj these roads are rbldr_ make sure you use rbldr_
Traqu Oct 1, 2023 @ 5:38am 
It is indeed removing all turns from asf1 class and it's inheritors. From the vanilla map, all that you port to your server will be there (both StaticObj and rbldr variants), but vanilla stuff is gone.
Spidees Aug 15, 2023 @ 6:01am 
It is bugged dont use it, remove some roads on map....
jader369 Aug 12, 2023 @ 8:51am 
Hi, really like the mod but when i load my file onto my local server, almost all of the StaticObject_Roads_Partasf1 corners are lost. No problems with the straight lines though
nipper Jul 30, 2023 @ 8:25am 
I'm trying to figure it out I would really like to know if there's a fix
nipper Jul 30, 2023 @ 8:24am 
Is there any reason that when dirt paths collide with eachother, they make one another partly disappear?
JT_ELITE Jul 12, 2023 @ 2:39am 
is there a mod like this but with grass and stone/surface textures, that would be amazing
Gormirn  [author] May 19, 2023 @ 12:35pm 
I wont be updating this mod in the future UNLESS someone find realy good looking road texture for new sets or the Devs break the roads
Gormirn  [author] May 19, 2023 @ 12:33pm 
Repacking requires the mod to be ADPL-SA if you dont know what that means, or know what it means theres 0 reason to repack. yes anyone can repack it but its mostly pointless youll be re uploading this mod pack to the workshop, or making your whole server mod ADPL-SA
Dizzle May 10, 2023 @ 9:09am 
Could i repack for our server? thanks
MISFITNO1 Apr 30, 2023 @ 6:11am 
do i have your permission to repack this into my server pack please
BARRY_050 Feb 22, 2023 @ 4:16am 
i got it working..cant delete my old message sorry :)
John Wick Oct 7, 2022 @ 10:06am 
Hello, dear author! I ask your permission to repackage your mod into my server build. This is necessary for me because I am doing serious mapping on my project and I need to be sure that nothing will change during the update. Thank you in advance for your answer, no matter what it will be.
united76military Oct 6, 2022 @ 8:09am 
i can see the roads clear as day on editor. they wont spawn in on my server. yes the mods installed key is correct all the basic stuff. rbldr is the types correct ? it looks like all the pieces. i like these dont float and conform to the ground they just wont spawn in
Bobsta Aug 9, 2022 @ 11:59pm 
deadmikepool i had this on xbox but u need to have it as a json file and change the name of a couple bits
-B-Ä-Ä-M-M- Jul 17, 2022 @ 10:08pm 
can i repack this into a server pack mod?
Gormirn  [author] Jun 14, 2022 @ 9:33pm 
no you cant use mods on xbox
deadmikepool Jun 14, 2022 @ 11:50am 
can this be used for xbox!?
Pouchtre Jun 5, 2022 @ 12:34am 
I can't use this mod for custom zones built over water :(

Objects are stuck to the ground level and cannot be raised above sea level :/
every1knowsdave Apr 28, 2022 @ 9:37pm 
WELL DONE! what a great mod .. can confirm it works with init.c and json files on 1.17 ... your a life saver keep up the good work!
Gormirn  [author] Feb 6, 2022 @ 2:52pm 
its spelled out very clearly in the license