DayZ
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VanillaRoadPartsPack
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Type: Mod
Mod Type: Environment
File Size
Posted
Updated
19.884 MB
Jan 7, 2021 @ 2:25pm
Apr 22, 2022 @ 4:54pm
14 Change Notes ( view )

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VanillaRoadPartsPack

Description
Note: This needs to be run on Server and Client.

Any Vanilla road you use (Not including these rbldr_) will break any baked road of that same object. Even vbldr or bldr because they all use the same models the game use.

This mod is a copy of licensed models from Bohemia Interactive that has been licensed under ADPL-SA. These additional sets of roads when used with DayZ-Editor and DayZ-Editor-Loader will not cause texture issues with the baked roads throughout the map. Also, all road variants are now place able and will conform to the ground, regardless of the map!

Recommend to use DayZ-Editor and Loader .dze file types to load edits server side.

DayZ-Editor can be found here : Dayz-Editor
DayZ Editor Loader can be found here : DayZ Editor Loader

There have been no attempts to test any of these models with any other mod that has the ability to place objects including init.c method. Just use .dze files from DayZ Editor/ Loader. Results may vary.

Class-name prefix: rbldr_road easiest search for all usable roads, rbldr to show all others ie. path and runway.


Changes were made to many models. Specifically how road-terrain behavior works, and Y axis values. No changes done to their default texture paths. There is also a config set up for them to be used. Crude change-log included.


License


With this license you are free to adapt (i.e. modify, rework or update) and share (i.e. copy,
distribute or transmit) the material under the following conditions:

• Attribution — You must attribute the material in the manner specified by the
author or licensor (but not in any way that suggests that they endorse you or your
use of the material).
• Noncommercial — You may not use this material for any commercial purposes.
• Arma and DayZ Only - You may not convert or adapt this material to be used in
other games than Arma and DayZ.
• Share Alike — If you adapt, or build upon this material, you may distribute the
resulting material only under the same license.

To view a copy of this license, visit https://www.bohemia.net/community/licenses/arma-and-dayz-public-license-share-alike-adpl-sa
47 Comments
Roman 6 hours ago 
Seems that on Sakhal, the roads don't flatten to the terrain anymore. Testing with just this mod on the editor. Anyone else having this issue?
Endergoth Oct 3 @ 10:52am 
Added with great pleasure to the DarkMoon server.
XxFri3ndlyxX Mar 28 @ 7:54am 
Does anybody knows if there is a way to make this work with **TerrainIsland** mod over the sea?
PaRLaMeNT Jan 30 @ 7:26am 
And one more question, can I pack your mod in my mod pack?
PaRLaMeNT Jan 30 @ 7:24am 
Thank you very much for this wonderful mod, because with this mod, additional opportunities for building additional infrastructure open up!!
Beard Jan 25 @ 4:57pm 
Good afternoon, is the repack allowed, With a link to the author of the mod?
Gormirn  [author] Dec 31, 2023 @ 6:05pm 
Any single Vanilla road you use (Not including these rbldr_) will break any baked road of that same object even vbldr or bldr because they all use the same ones the game uses.
Traqu Dec 31, 2023 @ 6:03am 
Somewhere? You mean that if you use both from your mod, and vanilla ones at one time/edit that might occure?
I did that once to test what will happen, in my other builds I only used rbldr variants, and well - it worked, but I wasn't the one who was uploading them, and the guy happens to be IT guru.
Gormirn  [author] Dec 31, 2023 @ 4:35am 
Open your build in DayZ Editor and export it as init.c find that exported init.c and copy paste the text to me in Discord. Im assuming everyone complaining dont realize they used the base games roads somewhere.
Abdullah Mohamed Tyson Dec 25, 2023 @ 12:41pm 
The thing is its messing with the vanilla road and deleting vanilla parts for some reason.
Can you fix this?