Arma 3
Cold War Rearmed III Missions
72 Comments
Menethil Jun 12 @ 7:39pm 
There are other missions that have similar problems due to the mission maker using trigger ownership instead of utilizing trigger conditions.

Multiplayer co-op one called "Lost Squad" is one such case. The trigger for ending the mission is grouped to the squad leader. On top of that this is a multiplayer mission, meaning if the squad leader's lobby slot is not occupied by a player and the AI is disabled the trigger will not be grouped to anybody. Also - instead of initializing the group's variable name in the init field of a leader (or in every unit's init field for a playable multiplayer group) you can open the group entity in the editor and input the variable name there.

To fix Lost Squad's end trigger use activation type BLUFOR and in the condition type:

(({_x in thislist} count units grp_alpha) == ({alive _x} count units grp_alpha)) OR (({vehicle _x in thislist} count units grp_alpha) == ({alive _x} count units grp_alpha))

This will mimic a "Whole Group" activation type.
Menethil Jun 12 @ 7:36pm 
As for the Ambush mission, there is a bug that Bohemia Interactive still hasn't fixed. Long story short - triggers that have owners don't transfer the ownership to other units when the owner (squad leader) dies in Single Missions and Multiplayer missions. It only works while testing the mission inside the editor. So it's best to ungroup the triggers that are grouped to Alpha squad's leader, set their activation to BLUFOR and use an appopriate trigger conditions to activate them. To mimic an "Any group member" activation type you can use this code in the trigger's condition field:

({_x in thislist} count units grp_alpha) > 0

Bomberman also has a trigger linked to Bravo's squad leader, meaning that if the squad leader dies the new one won't activate the trigger. So I suggest you remove the ownership on that trigger as well, set the activation to BLUFOR and use the condition:

leader grp_bravo in thislist
Menethil Jun 12 @ 7:36pm 
To the developers:

Bomberman will never end because in obj2.sqf there is no var_part2=true;
Also in the same script file the if statement should be expanded to look like this:

if (!var_arrived AND !var_part1)

There's no need to reassign the first task as active if it has been already completed.
And finally the sleep 10 and saveGame should be thrown inside the if statement's body, otherwise 7 seconds into the outro the game will be saved.

So the code in obj1.sqf should look like this:

["task1","succeeded"] call SHK_Taskmaster_upd;
var_part1=true;

sleep 2;
if (!var_part2) then {["task2","assigned"] call SHK_Taskmaster_upd; sleep 10; saveGame;};

and the code in obj2.sqf should look like this:

["task2","succeeded"] call SHK_Taskmaster_upd;
var_part2=true;

sleep 2;
if (!var_arrived AND !var_part1) then {["task1","assigned"] call SHK_Taskmaster_upd; sleep 10; saveGame;};
Ronald Stark Apr 14 @ 8:50am 
Hey-yo, anyone knows how to make a server for multi-player CWRIII missions?
Skully Apr 3 @ 7:49am 
@W0LLE coudl you help me with something? its too do with coding that you`ve done in your campaign
kage74 Oct 6, 2024 @ 7:38am 
I know this is not a CWRIII question, but I really wanted to know if Stagler and W0lle have ported over all their missions/campaigns and other content from ArmA II.

I remember back in the day when Armaholic was still up I went through and downloaded all of their content for ArmA 2 because their work was of such high quality. Sadly, Armaholic is no more and I lost all those downloads when moving to a new machine.

I'd really love to play all that content again in ArmA 3.



I wish ArmA 2 had the Steam Workshop. I really hate losing access to all that excellent content when Armaholic shut down. Hopefully, as much of it as possible will be ported over to Arma 3.

I am really enjoying reliving the good old days playing these missions from Operation Flashpoint Cold War Crisis.
Memor° Aug 31, 2024 @ 9:40am 
The Bomberman mission need fix . I destroyed the convoy, completing that task, but then when I seize the base it unchecks the destroy convoy task again, I destroyed the convoy already.I remove a lot of other mods already
Rclipse Jun 4, 2024 @ 1:17am 
@ertugrul_arslan5461 That's because it's part of the Cold War Crisis campaign.
Killdozer May 14, 2024 @ 5:08am 
there is a mission in original game called Convoy. I dont see that mission on the list
Bendy Sep 12, 2023 @ 8:16pm 
@W0lle do you mind if I port these missions over to the updated "Everon -Reforged-" map? just did a test, and the co-ordinates on this map are exact same, easy to port
[1stDE(D)]Sgt. Carthage Aug 20, 2023 @ 6:00am 
I was able to play the cold war rearmed campaigns, 100% play through, with no issues - I had to remove a lot of other mods to make them run, however. With the cold war rearmed mission scenarios, though, I am encountering bugs using only a few light weight mods (no ACE). As others noted "Ambush" doesn't work properly although it can be completed without the support of friendly AI. It's like there's a missing waypoint and/or trigger to advance to Dourdan. The Bomberman mission I destroyed the convoy, completing that task, but then when I seize the base it unchecks the destroy convoy task and the game doesn't end, even though I destroyed the convoy already. Sadly not playable.
Mr Noseybonk Aug 3, 2023 @ 11:59am 
@LarkinAviation, they're broken alright. So are CWRs Cold War Crisis and Restistance campaign remakes. It's seems to be "triggers just not triggering" issues - with ALL of them.
vwr232323 Apr 14, 2023 @ 3:44pm 
Are some of the missions broken now? I waited around for like 10-15 minutes on Ambush for the AI to advance, but they just kept taking cover and acting like they were in combat even though no one was shooting at us. I'm not using any AI mods.
Nobutora Nov 5, 2022 @ 5:56am 
how to edit these? there's no pbo or anything
TXT Nov 5, 2022 @ 4:54am 
Sorry for the stupid question, but how can I load the mission from a private server in a coop game with my friends? In the map list when creating the server I can't see anything about this campaign :_(
vlad_8011 Oct 11, 2022 @ 10:29am 
On "Heavy Metal" tank wont ressuply, refuel and repair.
HBAOplus Jul 21, 2022 @ 12:06am 
Hi, since the current CWR3 Abrams have 4 crew members, could you modify the cold war tank missions so that US tank crew sections to be 4 members(eg. in Heavy Metal mission)?
Evan Jul 20, 2022 @ 11:31pm 
Assasin dosnt work
Arkblade Feb 7, 2022 @ 10:54am 
A few missions seem to be having major problems progressing or finishing.
I don't know if it is because of the ace environment.

- Assasination
- Ambush
- Commander
- Revenge
- War Cry
Jaikeh Jan 22, 2022 @ 2:21am 
absolute aids missions
Sixor Jan 19, 2022 @ 4:52pm 
same problem with uniforms in mission Beach Landing
Sixor Jan 19, 2022 @ 4:38pm 
I just finished the mission and it works fine only uniforms are problem
Sixor Jan 19, 2022 @ 4:24pm 
Unfortunately some update must have messed up a lot of missions so I am adding feedback from Clean Sweep III, there are uniforms missing for the Spetsnaz group (pretty funny seeing them going into night operation with white underwear) please fix when you have time again guys
normannobrot Jan 9, 2022 @ 8:38am 
The Heavy Metal mission has an issue, I'm never able to collect my crew mates into my platoon???
Gusev Kovrov Dec 30, 2021 @ 8:17am 
In scenario assassination, when I kill one of the officers I got script\obj1.sqf not found error.
Johno Oct 4, 2021 @ 10:55am 
As an edit to my last, you *can* complete the mission, you just have to run to Doudan yourself and destroy the x2 T72 / x1 BMP there. Not great, but i didn't realise this scenario had an alternate ending whereby you beat back the soviets. When i originally played it all those years ago, your squad gets obliterated leaving you to retreat! I'd say, for any scripters / scenario mission editors out there, a trigger for the Ai to move to Dourdan isn't being implemented.
Johno Oct 4, 2021 @ 10:36am 
Anyone else having issues on the scenario mission 'Ambush'? The Ai squad gets to Houdan but then doesn't advance to Dourdan? If i remember correctly, they are supposed to advance and get obliterated by Soviet tanks?

Hate to bring this up when everything else about the mod has been fantastic!
ChileanKiller92 Aug 21, 2021 @ 3:27pm 
and the sniper team mission: the spetnatz when join the enemy base they start to run south out of the base , maybe check the waypoints, in the mission are 3 o 4 spetnatz to eliminate?
Jack Storm Axe Aug 10, 2021 @ 4:15am 
The A-10 Mission does not end :(
tuskohopkins Aug 2, 2021 @ 2:57am 
ChileanKiller92 is right, the ambush mission does not end.
ChileanKiller92 Jul 26, 2021 @ 12:33pm 
Check the ambush mission, after take the town and destroy the incoming ural the mission no ends
hy Jul 5, 2021 @ 1:01am 
hello, when i play beach landing, i find none of the Russian soldiers are wearing clothes. Is it made this way in the original game or am I missing parts?
El Guguginga Jul 2, 2021 @ 10:37am 
idk but in the assasin mission when i kill the commanders nothing happens. only one notification pops up where it says script not found.
AlalosOddball Jun 27, 2021 @ 3:35am 
Very nice job indeed, congrats. Got the same problem as Lukasoss. COOP missions can only be played by the host and only one more player. Other players start as seagulls. This behaviour happens while playing on LAN and one player is hosting the game. We havent try these missions on a dedicated server though.
Temporary solution : Start the mission as host and let the other players JIP.
To creators : Problem probably is in init.sqf, using alivecheck.sqf or during the use of onPlayerConnected. We are working on it and we let you know. Also we will try to reduce the use of scripts. Most of these things you are doing with scripts can be more easily done within Eden Editor and behaviour is more stable.Most of the original OFP COOP missions dont use scripts at all.
Thanus Apr 23, 2021 @ 6:48am 
@Kunze, I noticed that. I can't gather my crew in Heavy Metal
Kunze Apr 13, 2021 @ 4:08pm 
Sadly doesn't work with ACE3 in alot of cases
Gerch Apr 7, 2021 @ 10:56am 
Does this work with Ace 3?
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 Apr 6, 2021 @ 11:44am 
Nice! Heavy Metal mission works now. :aquaman:
Padi Apr 5, 2021 @ 9:40am 
Do you eventually add the campaigns?
Uvuvwevwevwe Onyetenvewve Ugwemu Apr 4, 2021 @ 2:39pm 
What happended to the old versions ? I was quite happy with the RHS campaign . And had a few custom mission and assets now they are all gone ...
:steamsad:
Brometheus Mar 24, 2021 @ 3:24am 
WHAT'S THE SITUATION SIR? ANY ACTIVITY IN THE VILLAGE?
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 Mar 5, 2021 @ 11:58pm 
Trouble with "Heavy Metal" mission. Went to get my crew but when I command them to enter the tank, they instantly jump back out (even after repairing, refueling, rearming). They do the same thing even when I go to the tank meeting point. This happens both with and without AI mods so idk. Also Rat's Nest is pretty difficult with the instant AA (takes down both lead heli and player).

Under the hill also feels impossible with the little time to prepare. All bmps suddenly begin landing on the beach and its just a slaughter. Wasn't like this in the original OFP where you were given time (albeit being mortar'd). Hopefully these missions get properly fixed before the campaigns go out. :aquaman: Awesome work.
Zhenja1 Mar 5, 2021 @ 5:47pm 
I am having trouble with the mission "under the hill" the soviet amtracks are already getting ready to land on the beach when you start, there isn't any time allocated to place mines or satchels let alone get troops into the further out machine gun nests. I also noticed you don't have any way of transporting the mines or satchels since you don't have a backpack you can't carry them as you don't have any space available.
Lukas Feb 10, 2021 @ 7:36pm 
Coop missions don't work. Only the host can play, the clients spawn in as Seagulls and cant move. Is there a fix for this?
szymanPL Feb 6, 2021 @ 2:15pm 
crasch on dedicated
Tormax Jan 26, 2021 @ 10:07am 
Not in a dedicated server though.
Tormax Jan 26, 2021 @ 10:03am 
Hello,
When i try to host a game, i can't find the missions in any maps. Where are they ?
Palermo Jan 24, 2021 @ 4:44am 
Hi please if you dont mind add me, i can help with finding bugs and etc. Worked closely with SHJ Studio for Red Hammer Campaign. First bug that i want to report is in mission "Rat Hole" the pilot place in the cabin is wrong and his whole "body" is messed up.
dadstick Jan 17, 2021 @ 7:06am 
I wonder how will you port the OFP campaigns? There are already several OFP campaign remakes around. Are you going to work with the authors of existing OFP campaign on ARMA 3?
AyeItsDamon Jan 11, 2021 @ 4:22am 
Very cool and ambitious mod! Though I keep running into issues with the AI absolutely ruining some of the missions. Notably the very first convoy ambush mission always results in the AI opening fire the second they see the truck come into view, making the satchel charge that im given to plant in the road positively useless. After the truck is destroyed, the AI teammates just stand there, not progressing to the outpost to help take it out. I've done the first few missions and it always something like this. That's no fault of yours, just the AI. Problems like the first mission could be solved by making me the squad leader, so i could at least command them to hold fire and follow me, etc. My question is, is there some sort of AI improvement mod or commanding mod that i'm supposed to be using alongside this one?