Arma 3
Cold War Rearmed III Missions
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Update: Jan 17, 2024 @ 8:47am

FIXED : Tanks in 'Ambush' were only summoned if the Grenadier from Alpha squad was in Houdan, it that unit dies before... no tanks

Update: Nov 5, 2023 @ 4:04am

Minor bug fixes and optimizations

Update: Feb 10, 2022 @ 3:53pm

FIXED : In 'Bomberman', mission failed when you cleared the town before the convoy
FIXED : Spelling in 'Laser'
FIXED : Some vehicles were stuck in ground in 'Ground Attack 1'
FIXED : 'Assassination' was completely broken because mission scripts were missing
FIXED : Marker orientation in 'Ground Attack II'
FIXED : Missing resource in some of the missions

Update: Feb 7, 2022 @ 7:14am

CHNGD : In tank missions, crew members can repair tanks/vehicles

Update: Aug 23, 2021 @ 8:26am

FIXED : Major overhaul of all COOP missions, thanks to Stag of Comrades in Arms
FIXED : Enemy tanks in 'Ambush' should appear faster (if their AI feels like that is)
ADDED : Bonus mission 'COOP Three Officers' from the early CWR1 days

Update: May 24, 2021 @ 10:26am

CHNGD : In 'Ambush' all old say commands have replaced with kbTell ones
FIXED : In 'Ambush' two tanks are now coming to Houdan (hopefully). Second is a bit late and you probably won't see it because you're on the run already
FIXED : In 'Rat Hole' the Return to base waypoint is activated properly now. And the whole mission has converted from OFP sources again

Update: Apr 6, 2021 @ 6:38am

CHNGD : 'Heavy Metal Xbox' Changed rank structure in tank platoons
CHNGD : 'Heavy Metal' Changed rank structure in tank platoons
CHNGD : 'Tank Platoon' Changed rank structure in tank platoons
CHNGD : Fog in missions is set to max. 25%
FIXED : 'Heavy Metal' player group doesn't join the other tanks anymore but operates as single group

Update: Jan 19, 2021 @ 7:36am

ADDED : 'Beach landing' bonus mission
CHNGD : Machine gun positions in 'Under the hill' moved forward
FIXED : 'Alone' ending in 'Clean Sweep 1' ended too quickly
FIXED : Officers in 'Revenge' were running around with no uniform
FIXED : Waypoints in 'Chinook' are now correctly activated

Update: Dec 16, 2020 @ 8:28am

ADDED : Extra SP Mission 'Eye for an eye'
CHNGD : UAZ in 'Laser' does no more try to cross the bridge (and crashing the car)
CHNGD : Weapons and magazines replaced with CUP ones
FIXED : 'Sniper Team' completely redone from original sources
FIXED : No briefing in 'Commander'

Update: Dec 12, 2020 @ 7:13pm

FIXED : 'Skirmish' still had its debug trigger enabled
FIXED : Missing 'cwr3_arifle_xms_scope' in Bomberman
FIXED : 'Laser' intro wasn't ending properly
FIXED : 'Under The Hill' had no sounds played
FIXED : Several missing texture warning messages - sorry about that :-(