RimWorld

RimWorld

Glowpods
45 Comments
Forsakenabyss  [author] Jul 28 @ 7:38pm 
its been updated and i fixed the errors it was throwing off. also updated the pod and candy image.
EvilNecroid Jul 28 @ 3:29am 
sweeeet
Forsakenabyss  [author] Jul 27 @ 12:17am 
Sure i will get a patch out later today once im free
frodeobaggins Jul 26 @ 9:19pm 
may i haz update? my cave dwelling colony is reliant hard on these... thank you for your hard work
EvilNecroid Apr 21, 2024 @ 1:32am 
yay
Forsakenabyss  [author] Apr 19, 2024 @ 1:14pm 
kk its been updated also i fixed the package id again... i might have uploaded the wrong file last time sorry XD
EvilNecroid Apr 18, 2024 @ 4:37am 
thanx :)
Forsakenabyss  [author] Apr 18, 2024 @ 3:28am 
i will post a update soon when i get a chance too
EvilNecroid Apr 11, 2024 @ 8:02pm 
update??
Forsakenabyss  [author] Sep 26, 2023 @ 6:00pm 
Sorry i been away for a long time work life and new baby. i added a package id
Cylian91 May 7, 2023 @ 1:11pm 
hey for some reason in the About.xml you don't have a package ID, it can cause issue with rimsort, can you put one ?
Forsakenabyss  [author] Nov 24, 2022 @ 1:20pm 
Jelly spawn setting is spawnIntervalRange 16000~20000 if you want to make them take longer increase it or faster lower it. just remember too many hives can inflate your maps worth and cause larger raids then u might be unable to handle
Annabellee Nov 18, 2022 @ 12:42pm 
how long does the micro hive and wildmicrohive take to make jelly
Forsakenabyss  [author] Oct 23, 2022 @ 9:10pm 
Forsakenabyss  [author] Oct 23, 2022 @ 6:04pm 
Just got done updating and fixing the old multiple verse. I adjusted few things fixed the glowpods not lasting forever. I gotten few messages about making these dark light, I will look into it later and upload a new mod if I can work out how dark light works.
PaZakwan Nov 13, 2021 @ 2:49am 
Two console log warning, when the game start:

1- Mod Forsakenabyss102.Glowpods has multiple Verse.BuildableDefs named GrowPods. Skipping.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.DefDatabase`1<Verse.BuildableDef>:AddAllInMods ()

2- Mod Forsakenabyss102.Glowpods has multiple Verse.ThingDefs named GrowPods. Skipping.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.DefDatabase`1<Verse.ThingDef>:AddAllInMods ()
Forsakenabyss  [author] Oct 7, 2021 @ 12:12am 
I never noticed that sorry, I just patched it, It was some left over code from where the mod was a pure glow to grow mod thanks king zog
King Zog Oct 3, 2021 @ 7:57pm 
the normal glowpod seems to grow crops as well, pls fix
King Zog Oct 3, 2021 @ 7:15pm 
based king
Mitz Aug 29, 2021 @ 7:50am 
o7 glad ye got to fixing it! i'll give it a test run if you haven't.
Forsakenabyss  [author] Aug 16, 2021 @ 9:34pm 
Everything should be fixed i just forgot to move a texture folder over to the new 1.3 should be fine now.
Forsakenabyss  [author] Aug 16, 2021 @ 9:28pm 
Sorry i been away for awhile, I will look into the issue and get a fix for it soon
Mitz Aug 9, 2021 @ 2:21pm 
note: textures are really freaking out with this. candy eggs and glowy eggs both have no textures and cause errors.
evil yaoi wizard Jul 26, 2021 @ 10:13pm 
Does this mod still work?
Koi Jun 12, 2021 @ 7:19am 
Glowpod as a sunlamp would make infestations seem cooler if rice grew around them, or something.
TurtleShroom May 3, 2021 @ 4:50pm 
Please make a version where you can't craft them. I want eternal Sun Lamp Glow Pods, but I want to make them worthwhile and not needing replenishment.
aZavar.Kul Mar 12, 2021 @ 1:04am 
читерский мод
Forsakenabyss  [author] Mar 1, 2021 @ 10:18pm 
Sorry Röstli, I just seen your message i will take a look into it when i get a chance i have been real busy with work. i been meaning to look into updating this mod.
Röstli Feb 22, 2021 @ 9:55am 
Thank you for making this mod, it's nice to see a well-balanced tribal alternative to hydroponics. However, I did notice the log generated a few errors from Glowpods, and I was hoping that you could take a look at them when you get a moment.

The log is uploaded here, and the Glowpods lines are 495-524
Mitz Jan 12, 2021 @ 11:24am 
This mod needs a revamped preview.
I think I'll do that.
legleg Jan 3, 2021 @ 4:16pm 
hi, what category does the glow eggs come under for storage zones? i got some in drop pods but cant find them in the storage zone filter
Alapma Dec 13, 2020 @ 4:38pm 
thanks!!!
Forsakenabyss  [author] Dec 13, 2020 @ 4:35pm 
I made sure to keep the Glowpods/Growpods classed as BuildingNatural so it will not effect the Anima tree the wooden hive will thou
Alapma Dec 13, 2020 @ 4:19pm 
can i use you glowpods near a anima tree?
Forsakenabyss  [author] Dec 10, 2020 @ 8:44pm 
i just did a quick fix and merged them.
Forsakenabyss  [author] Dec 10, 2020 @ 8:22pm 
ya i forgot to get rid of the natural file. I been busy working on my main resources refine mod pack and hit this with some TLC when i have spare time at work i will look into it in abit and see if i can just do a full rework of the code tonight if we have no any emergence tonight but due to Covid patient numbers very every night now.
PaZakwan Dec 10, 2020 @ 7:45pm 
Hi again :D, I think "GlowPods" in the file Pods.xml isn't necessary beacuse the game use the "GlowPod" in Buildings_Natural, and what about to add this to "GrowPods" in "ThingDef" to make them like the originals:
<thingCategories>
<li>BuildingsSpecial</li>
</thingCategories>
<fillPercent>0.20</fillPercent>

and delete this
<blockWind>true</blockWind>

PD: I like the idea about the Wooden Hives and the research thing, Good work ^_^
Forsakenabyss  [author] Dec 9, 2020 @ 11:10pm 
I will rework the code in abit. I uploaded this from my old personal mod pack i run i didn't fully check it. I was just asked to upload it for others i will go thou it and fix the trade error and add it to the butcher table thanks for pointing this out PaZakwan
PaZakwan Dec 9, 2020 @ 8:49pm 
Code for "RecipeDef"´s part2
...
<ingredients>
<li>
<filter>
<thingDefs>
<li>InsectJelly</li>
</thingDefs>
</filter>
<count>35</count>
</li>
</ingredients>
<products>
<GrowPods>1</GrowPods>
</products>
<workSkill>Cooking</workSkill>
<efficiencyStat>ButcheryFleshEfficiency</efficiencyStat>
<skillRequirements>
<Cooking>4</Cooking>
</skillRequirements>
<researchPrerequisite>Devilstrand</researchPrerequisite>
</RecipeDef>


Code for "ThingDef"´s
in <tradeability>None</tradeability>

Thanks for ur mod it work great :D.
PaZakwan Dec 9, 2020 @ 8:44pm 
Code for "RecipeDef"
<RecipeDef>
<defName>GrowPods</defName>
<label>Make a GrowPods</label>
<description>Digging out eggs...</description>
<jobString>Digging out eggs...</jobString>
<workAmount>600</workAmount>
<workSpeedStat>ButcheryFleshSpeed</workSpeedStat>
<effectWorking>ButcherFlesh</effectWorking>
<soundWorking>Recipe_ButcherCorpseFlesh</soundWorking>
<interruptIfIngredientIsRotting>true</interruptIfIngredientIsRotting>
<recipeUsers>
<li>CraftingSpot</li>
<li>TableButcher</li>
</recipeUsers>
PaZakwan Dec 9, 2020 @ 8:41pm 
Hi, I made some changes because the console log shows warnings, double "workSkill" and double "efficiencyStat" in "RecipeDef", and double value error in "tradability" of "ThingDef". aside of that I add "TableButcher" to craft "Glowpods", cooking skill requirements 4 and preRequirement of research "Devilstrand", if you want to keep this change:
csfireworks Dec 8, 2020 @ 10:17pm 
It's fix .Thank you !
Forsakenabyss  [author] Dec 8, 2020 @ 11:02am 
I will upload a fixed version later today thanks for the call out csfireworks
Forsakenabyss  [author] Dec 8, 2020 @ 10:25am 
I will look into it and fix it. I just added the craft option at request so i did't have a chance to check for any bugs thanks
csfireworks Dec 8, 2020 @ 3:14am 
Glowpod and Growpod can be crafted in furniture for 0 jelly (means free) . Please fix it