RimWorld

RimWorld

[RF] Archipelagos (Continued)
25 Comments
Gnith Jul 3 @ 12:07am 
Is it possible to make the island tiles spawn in or as part of rivers ?
I'd also LOVE to see a Config slider to increase / reduce island spawn rate.
Doctor Worm Jul 21, 2024 @ 8:49am 
@Neglevin not sure if any of the 3 mods have been updated since last month but I have rebuild, map preview, and this mod all enabled and am not reproducing
Mlie  [author] Jun 30, 2024 @ 1:20pm 
@Neglevin Not sure what I can do about it, Map Preview mentions reporting it to them so they can add compatibility. My guess is that they need to skip some generation steps during map preview
Mlie  [author] Jun 29, 2024 @ 6:40am 
@Neglevin Sorry, there are a lot more mods loaded in that log. Could you post a log of this with a minimal set of mods instead?
Neglevin Jun 29, 2024 @ 6:35am 
Seems like there’s a compatibility issue between Map Preview, ReBuild Doors and Corners, and this mod if all three are loaded together, I get this error whenever I click on an archipelago tile:

https://gist.github.com/HugsLibRecordKeeper/431bdcba2a3e13dc280c22851fc8a0a3
Mlie  [author] Jul 12, 2023 @ 7:46am 
@kongkim Please see ”Reporting Issues”
kongkim Jul 12, 2023 @ 7:23am 
I use the map preview mod, get errors when trying to preview this biome.
Mlie  [author] May 3, 2022 @ 10:15pm 
@Oubliette Animals and plants from other mods needs to be patched in, either in this or theirs.
Or you can use mods like https://steamcommunity.com/sharedfiles/filedetails/?id=2564042934 and https://steamcommunity.com/sharedfiles/filedetails/?id=2564446762 to change it yourself
Oubliette May 3, 2022 @ 3:49pm 
I never get any fish or water plants from Biomes Islands! on these archipelagos. Instead the islands spawn wildlife from the accompanying biome. So a Temperate Archipelago will have boar, muffalo, lama's, and an occasional Thrumbo spawn, for example. But no fish.
Roque the Rogue Feb 2, 2022 @ 10:18am 
@Mlie
You're beyond amazing, can't thank you enough for all the fun you've provided us.
Mlie  [author] Feb 2, 2022 @ 1:13am 
@Ezoteryco Added a patch in that mod that should fix it
Roque the Rogue Feb 1, 2022 @ 10:22pm 
@Mlie
https://steamcommunity.com/sharedfiles/filedetails/?id=2028973691
That mod there, I'm not getting it's rainforest features on tropical archipelagos
Mlie  [author] Feb 1, 2022 @ 10:04pm 
@Ezoteryco Dont know, patched how and can you share the link to it?
Roque the Rogue Feb 1, 2022 @ 3:18pm 
This mod is not really compatched for the Kaptain Kavern's tropi Rainforest is it?
rjw007 Oct 25, 2021 @ 6:13pm 
Mlie you absolute gem thank you!
PALE-DRIVER Feb 14, 2021 @ 2:13pm 
awesome. thank you!!
Mlie  [author] Feb 12, 2021 @ 11:44am 
The error regarding RA_Code.Archi_initialize should now be fixed.
Thank you @BrokenBed for the detailed report!
PALE-DRIVER Feb 12, 2021 @ 11:18am 
wondering the same thing - would love to use in my runs.
Evie Feb 8, 2021 @ 1:10am 
so is it an ignorable error?
BrokenBed Jan 31, 2021 @ 11:10am 
I got RA_Code.Archi_initializer error too. This error appeared after installing all mods from Vanilla Animals Expanded series. If I understood it right, the error in the code occurs in the line:
"switch (allDef.RaceProps.wildBiomes[j].biome.defName)"
bc "biome" sometimes is null
ToddEStan Jan 28, 2021 @ 5:00pm 
The error is suppressed if you don't have Dev Mode on, but it would be nice to know what's going on.
Evie Jan 26, 2021 @ 8:37am 
Sorry if this is the wrong place
Evie Jan 26, 2021 @ 8:28am 
I keep getting this error:

Error in static constructor of RA_Code.Archi_Initializer: System.TypeInitializationException: The type initializer for 'RA_Code.Archi_Initializer' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
at RA_Code.Archi_Initializer..cctor () [0x00409] in <707a498fe32f40928972aa83f85b3861>:0
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <567df3e0919241ba98db88bec4c6696f>:0
at (wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility.Verse.StaticConstructorOnStartupUtility.CallAll_Patch1()
Dead Thing Dec 7, 2020 @ 1:22pm 
Ooooh awesome. Happy to see this mod get updated. Islands are nice but the way the Archipelagos criss-cross the map and create pathways is a lot of fun.