RimWorld

RimWorld

Pocket Dimensions
471 Comments
Alexis Popcorn Apr 12, 2024 @ 10:23pm 
Irrelephant Mar 14, 2024 @ 2:54pm 
Any plans to update this now that it doesn't need a map location in 1.5?
xXSoulKingXx Nov 1, 2023 @ 10:41pm 
@Graug Enjoyer There is 1.4 version
Average Genestealer Jul 24, 2023 @ 11:43am 
if only this was 1.4
A V.O.I.D Representative Mar 17, 2023 @ 12:03pm 
yo. got a question for ya, can you maybe add another version that has no roof and/or can control the temp in with more power?. 20/10 mod btw
A V.O.I.D Representative Jan 22, 2023 @ 3:01pm 
all i need to say is PRISON
HIM🐀 Nov 8, 2022 @ 7:12am 
Now i know what oubliette is. Thanks!
Khobs Nov 8, 2022 @ 3:16am 
I've updated this mod here
Blazing Dentist Nov 7, 2022 @ 8:16am 
Cuz there is no License i think we can say that no one will pick it up, and since Captain is inactive i m afraid that this mod is dead for good.
Jae Nov 7, 2022 @ 3:39am 
This mod is so cool. I really hope for a 1.4 version <3
Lenin's Cat Nov 5, 2022 @ 9:12am 
Some day 1.4 will arrive
William07142 Nov 3, 2022 @ 3:23pm 
@Mr.Rock23 Them requesting 1.3 increases the chances someone else will see the demand and create a 1.4 update.
Sinner Nov 3, 2022 @ 11:47am 
if only 1.4 were to arrive
Very Lost Fuelrat Oct 30, 2022 @ 2:23pm 
would LOVE to see Milie bring this one to 1.4! Last 5 games i had in 1.3 were based around this box lol
Mr.Rock23 Oct 29, 2022 @ 2:31pm 
I agree with @ParasiticSquid, I think this mod is abandoned. I don't have the know-how as a modder to update this or make compatible with SOS2 or SRTS (I do have some modding skill but it's mostly basic xml code). If a more experienced modder picks this up I will be very happy, but unless that happens maybe stop spamming 1.4 requests.
jakub-kuc Oct 27, 2022 @ 7:59am 
plz 1.4
Blazing Dentist Oct 25, 2022 @ 10:15am 
I base my play style around this mod, i hope it gets updated to 1.4.
Ixxley Dreambreaker Oct 24, 2022 @ 2:46am 
would love to play with this further in 1.4 <3
Thorpey94_[RD] Oct 23, 2022 @ 12:27pm 
Was wondering will this make a reappearance in 1.4?
[XGm] XTCProbstA2_TTV Aug 2, 2022 @ 5:23am 
What makes Z-level incompatible? Just wondering?
Rem_u Jul 9, 2022 @ 12:18am 
Если у вас Z-lvl, то лучше выбирайте между этими двумя модами. Если у вас произойдёт баг со складом, то уничтожьте устройство создания карманного пространства и диактивируйте мод.
ParasiticSquid Jul 3, 2022 @ 11:54am 
Guys.. I think it might be dead. Last update according to github was 11 months ago and some issues like the SOS2 and vanilla expanded ones are still present in the mod as a result. Traveling to another planet deletes the inside of pocket dimension even if on a ship and chemfuel or helixien gas ponds/geysers still spawn in the pocket dimension. The first one sucks big time, the second one is easy to fix by filling the holes.

I love this mod since it's so useful but the SOS2 issue alone is a gamebreaker for me personally since I often store alot of stuff in the pocket to make room for a smaller size ship and it just goes.. poof, gone
Avarice Jun 12, 2022 @ 10:26pm 
I only have one problem with this mod, srts and sos2 shuttles. landing or bombing runs have issues selecting the world tile through the pocket dimension tile that is in the same place as the wanted tile. If the location for the pocket dimension could be set to around the tile or in some ocean tile or a tile of my choosing I could happily bring my genetics lab onto my sos2 ship again XD

(I LOVE THIS MOD)

If I missed something simple and stupid that fixes the issue please let me know!
phatninja63 May 5, 2022 @ 3:52pm 
Probably a compatibility issue but is anyone else having trouble with the ventilation not working between the pocket dimension and the world?
KcAc33 Apr 12, 2022 @ 2:06am 
An unfortunate bug I found was the SOS2 feature of traveling to another plant seems to delete all pocket dimensions, even those within the confines of the ship. I don't know if there is a way to have a patch for it where the dimensions stay or not, but any help would be awesome.
Jborhi Ari Mar 28, 2022 @ 3:54pm 
@Visoth if you use the Terraform Rimworld mod, you can remove overhead mountains, allowing any area of a box to be considered Outside.
Visoth Feb 23, 2022 @ 3:34pm 
Is there anyway to add an area inside these pocket dimensions that is considered "outdoors"? Sick of my pawns getting "stuck indoors" debuffs and would love something like an artificial sun to provide them the "outdoor experience" that is so overrated.
Security Cam #7 Feb 23, 2022 @ 6:50am 
Oh yes I support the psycast idea by Atmey
Atmey Feb 23, 2022 @ 4:34am 
Not sure if a bug, but my portal spawned with both helexian gas and chemfuel pond from VFE Power.

Another cool idea if it was really a "pocket" dimension, like a wearable utility belt with an active ability that summons/opens the portal for few hours or so. Or maybe a Psycast.
Dezinator Feb 9, 2022 @ 8:51am 
Hello, I have a question about this mmod and SOS2
If you travel with the starship to another planet (the portable dimension is inside) will this dimension gets destroyed?
I_Dont_Like_BigBrother Jan 31, 2022 @ 12:46pm 
the space inside considered as roofed or roofless?
I want to build a pocket energy supplier with atomic mod, which need to build a large cooling tower in a roofless place.
It's an idea from one Rick and Morty's show. Rick build a mini universe using as a infinite battery, and all the lives in that universe are born to provide energy for Rick.
Visoth Jan 27, 2022 @ 6:52am 
I would like to suggest a way to add a artificial sun to the dimension. No idea how you'd explain it lore-wise, but your dimension pocket would have its own sun that works the same as if you were outdoors. Plants grow, solar panels generate electricity...etc etc...Maybe some artificial wind as well?

When I imagine a "pocket dimension" I imagine something similar to when Nick Fury from the Marvel Cinematic Universe is on holiday in outer space, but he's in a simulation of relaxing on a sunny beach.

Additionally, maybe a "thermostat" for your dimensions? Allowing you to have full easy to use control over the temperature in the dimension. I know the vent works, but heating up a giant dimension costs a lot of electricity. A base-temperature for the dimension would be great.
Perc Nov 18, 2021 @ 8:26am 
I forgot to add: to fix the guns emptying mags but not shooting anything you have to save and reload the game, once you've got the colonists you need to shoot out of the PD.
Perc Nov 18, 2021 @ 8:22am 
I think I found an incompatibility between Pocket Dimensions and Combat Extended: certain guns (from my mishap Anti-Mech Rifle from Android Tiers and R-15 Charge Rifle from Vanilla) fail to actually shoot bullets when exiting a PD, instead emptying their mag with no outcome. (I use PD to transport various colonists around the map when doing quests and stuff, I hope that's not a massive problem or maybe I've misread something in this mod's description)
Argyraspides Nov 8, 2021 @ 2:30pm 
Is there any way to make a pocket dimension bigger after it's filled with people/stuff? I'm running out of space ^^;
zachareeh Oct 31, 2021 @ 11:47am 
Re-rebuild? But I have so many bees in there...
aciel.samael Oct 24, 2021 @ 11:25pm 
Update: So it turns out you will need to rebuild all objects that function as Transport Pod to get them to work.
aciel.samael Oct 23, 2021 @ 8:22pm 
New update changes caravans and breaks this mods ability to load things because the weight limit is now 0/0
Hector Oct 8, 2021 @ 4:53pm 
this is how i will get power for the WEED ROOM
NX Oct 1, 2021 @ 4:37pm 
for anyone looking for an Archonexus workaround this may help. https://steamcommunity.com/sharedfiles/filedetails/?id=2613260771&searchtext=archonexus
Rurumy Scarlet Oct 1, 2021 @ 6:53am 
Already tried what i proposed about a nomad life style. Works pretty well BUT... BY GOD dont let rain reach the box... If it does it will break
EchoBlue Sep 28, 2021 @ 5:21pm 
SCP 106 has broken containment
Rurumy Scarlet Sep 26, 2021 @ 6:37am 
What would happen if one abandoned the main camp to roam around the world with the mod "set up camp" to recreate a Nomad lifestyle?

On in another words, literally abandoning and erasing the main camp while having everything on an pocket dimension except a few colonist out traveling around the world, only making a stop to "set up a camp" for some time and keep moving after a few days.
Very Lost Fuelrat Sep 14, 2021 @ 11:43am 
FYI: if you see the error "JobDriver threw exception in initAction for pawn Blank driver=JobDriver_EnterPocket (toilIndex=2)
System.InvalidCastException: Object must implement IConvertible." and your pawn de-spawns when trying to enter/exit the box, uninstall and reinstall "Underground Power Conduits" https://steamcommunity.com/sharedfiles/filedetails/?id=1735421319
InFeaRn0 Sep 13, 2021 @ 5:36am 
How can I "build" Dimensional containment field? (I broke that "roof" in accident) In dev mode or other way.
Lamar Sep 11, 2021 @ 12:55pm 
Any chance of returning the functionality to be able to take the pocket dimension with you when you do the archonexus quest?
Kaluth Sep 5, 2021 @ 11:10pm 
If you have android tiers you can place a pocket dimension into your freezer, fill it with servers, research tables and android pods. This allows you to massively and easily skill up the androids, force them to do research 24/7 and never worry about your server room setting everything on fire.
AJ2016man Sep 5, 2021 @ 3:46pm 
And also a huge thank you to the creators of this mod. I am yet to mess around with some of your others but if they are anything like this, they should be pretty amazing. So thank you.
AJ2016man Sep 5, 2021 @ 3:44pm 
Read these comments from bottom to top, it is a great read, even if it is a bit lengthy