RimWorld

RimWorld

Pocket Dimensions
Showing 1-10 of 13 entries
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Update: Jul 31, 2021 @ 5:29pm

## [1.0.11] - 2021-07-31

### Added
- Support for RimWorld version 1.3

Update: Jan 20, 2021 @ 9:13pm

## [1.0.10] - 2021-01-20

### Changed
- Internal pocket dimension walls are now semi-transparent and blend in with the surrounding darkness
- Increased draw size of pocket dimension box and exit.

Update: Dec 26, 2020 @ 1:30pm

## [1.0.9] - 2020-12-26

### Added
- New original artwork by koolpin!
- Color on window part of pocket dimension boxes determined by temperature, battery capacity and battery charge.
- Faint glow effect on pocket dimension boxes and exits.
- Vent effect on boxes much stronger.
- Vent on boxes can be toggled on/off on either side.
- Dimensional hoppers now stuffable.

### Removed
- Dependency on Vanilla Props and Decor

Update: Dec 22, 2020 @ 1:21pm

## [1.0.8] - 2020-12-22

### Added
- If Rimworld of Magic is present, a magic version of the pocket dimension will be available. "Ye olde pocket dimension" requires magicyte instead of advanced components to build and initialize, requires no electricity and does not provide battery power sharing, and it requires Rimworld of Magic "Portal" research to build.

### Fixed
- Leaving an installed Microverse, Miniverse or Teenyverse on a temporary quest or camp map now properly keeps the temporary map open.

Update: Dec 21, 2020 @ 10:36pm

## [1.0.7] - 2020-12-21

### Added
- The electricity disabled status (from solar flare events) of a pocket dimension map is now inherited from the containing map. This should allow magnetic shield from RT Solar Flare Shield mod to protect the pocket dimensions contained on the map.

Update: Dec 21, 2020 @ 5:23pm

## [1.0.6] - 2020-12-21

### Fixed
- Pawns no longer wander on the other side of the box if an item in the load list was cancelled.
- Reservation manager no longer throws an error after pawn goes in/out of box.
- No more error messages about equalizing temperature after box is placed.

Update: Dec 19, 2020 @ 1:11pm

## [1.0.5] - 2020-12-18

### Added
- Drop pods from trades made inside pocket dimension will now drop outside if possible. If not possible, they will be put directly in the pocket dimension.
- Debug mode button for initializing pocket dimension without components or energy.
- Debug mode button for claiming walls inside pocket dimension. Fixes walls not repairable on existing saves.
- Debug menu action for adding a random trade ship to the current map.
- Maximum loading mass for pocket dimension greatly increased.

### Fixed
- Showing correct (desired) map size on uninitialized pocket dimension.
- Dimensional hoppers can now be built next to Microverse, Miniverse and Teenyverse boxes.
- Job to enter/exit pocket dimension is now properly queueable.
- Pocket dimension boxes no longer sometimes accept more fuel after being initialized.
- No more flickering in pocket dimension map built on a SOS2 ship.
- No more vacuuum biome inside pocket dimension map built on a SOS2 ship.
- Inner walls of pocket dimension are now repairable (for existing saves, enter debug mode and look for "Claim walls" button on pocket dimension box or exit).

Update: Dec 9, 2020 @ 9:09am

## [1.0.4] - 2020-12-09

### Added
- Pre-made pocket dimension boxes added as quest rewards. Three sizes available - Microverse, Miniverse and Teenyverse. Just - install to initialize map.
- Map size shown on info when pocket dimension box is selected.
- Visual and audio effect played when pocket dimension created.

Update: Dec 6, 2020 @ 2:11pm

## [1.0.3] - 2020-12-06

### Added
- Market value of box now includes the value of its contents and the advanced components used to initialize it.

### Fixed
- Fixed an issue where the box would be destroyed when taken aboard a pod or shuttle.

Update: Dec 6, 2020 @ 2:10pm

[Auto-generated text]: Update on 12/6/2020 4:10:06 PM.