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You might be looking at the wrong filter. As of the most recent update, you can choose the outcomes of Calling Bell, Astrolabe, and some Pandora's Box cards. And the Boss relic filter is still available to you. Here are some images, you'll want the top left option for the Boss relic filter. And the button on the right is to choose what outcomes you can get from Calling Bell, Astrolabe, and Pandora's Box cards. Let me know if this clears anything up for you.
https://imgur.com/a/YP29Y9a
Before, you could simply select a boss relic and when you would swap from Neow you would get the relic. But now you have to go through an other filter and for some reason there is only 3 options that are listed. Astro, Panda and Bell. And when you click the add button to activate the filter and you go check the active filters nothing is there. If you try it on a character it also doesn't work.
I'm not sure what update went through lately and if I'm the only one who's affected by it but now the mod doesn't work at all for me.
I tried uninstalling it and reinstalling but it didn't fix my issue.
I've been using this mod for a few years now and never had any issues. I don't doubt that the author of the mod will fix any issues, especially if it affects other people too.
Great great mod otherwise! I've been recommending it to all my StS friends.
I intended it to just show in English only (since most of the mod is anyways). But I figured I'd actually fix the problem. It'll be released soon for you!
Thanks for the submission for the boss relic thing. The filter used to only be for Neow boss swaps, and you cannot swap to the upgraded relics. I forgot about this detail when I added the ability for Act 1 and 2 boss relic filters
choose neow bonuses のカード指定は機能します。
In a non-English environment, the card designations for Astrolabe and Pandora's Box may not work.
In a Japanese environment, it only worked correctly when specifying only the FTL of Defect, the only card with an English name.
In addition, there are 30 boss relics, but only 26 relic slots for boss relic replacement, making four of them unselectable.
This is because the order changes depending on the selected language, so the unselectable Relic changes depending on the language.
Translated with DeepL.com (free version)
Until the hotfix is released, you can fix it by disabling the mod obviously, or you can clear the config file for FtS.
For windows, this is stored here:
C:\Users\<your user>\AppData\Local\ModTheSpire\FilterTheSpire
at FilterTheSpire.filters.NthBossRelicFilter.generateHashKey(NthBossRelicFilter.java:46)
at FilterTheSpire.factory.FilterObject.getHashKey(FilterObject.java:39)
at FilterTheSpire.FilterManager.loadInitialFilters(FilterManager.java:107)
at FilterTheSpire.FilterTheSpire.receivePostInitialize(FilterTheSpire.java:78)
at basemod.BaseMod.publishPostInitialize(BaseMod.java:2306)
at basemod.patches.com.megacrit.cardcrawl.core.CardCrawlGame.PostInitializeHook.Postfix(PostInitializeHook.java:9)
at com.megacrit.cardcrawl.core.CardCrawlGame.create(CardCrawlGame.java:307)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)13:29:19.415 INFO steamInput.SteamInputDetect> Steam input detect thread interrupted!
That sounds about right. If extra relics are even in the relic pool or extra cards in the card pool, it'll change how the RNG works. The RNG works off of how long the list of cards/relics is.
Set first card reward as caltrops for silent, didn't get caltrops (neow bonus was the lament)
Boss swap relics dont work either
@caleblively correct, this won't work with Packmaster. I can update the description, but in general, compatibility with mods isn't a guarantee.
Because with that comes a myriad of other features, such as viewing all of your filters on a single screen, and editing/deleting individual filters since if you add one filter for Combat 1, but accidentally mess up the Combat 2 filter, I don't want you to have to restart entirely.
To everyone having issues with other mod compatibility, I'll do a quick look at how it breaks with other mods, but it's not often very easy to fix. For instance, I don't think I'll be fixing this for the Packmaster
It seems to break when used in a custom run, though
Certain modifers such as "Sealed Deck" where you can choose cards don't work and you get stuck with a single Ascender's Bane
It would be fantastic to use alongside this modifier, if possible :)
However, it is incompatible with the mod, "Battle Towers".
I opened an issue on casey-c's GitHub detailing how.
Thank you!
Sorry for the issue you're facing in getting the relic filter to work. This bug could be caused by a number of different things and we need some more information to be able to help. Can you offer any more details (or screenshots of the config menu with your selected options) in order to help narrow this down?
I've made a bug tracking thread over on our Github page:
https://github.com/casey-c/FilterTheSpire/issues/35
...though if you just want to comment here hopefully we will see it.
However, it seems that this mod currently does not have a relic filter functioning well.
Even if I try to get ice cream by sacrificing HP in a deal with Neo, I get another random relic.
I am playing in Japanese.
No extra mods included.
at java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:471)
at java.util.stream.MatchOps$MatchOp.evaluateSequential(MatchOps.java:230)
at java.util.stream.MatchOps$MatchOp.evaluateSequential(MatchOps.java:196)
at java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234)
at java.util.stream.ReferencePipeline.allMatch(ReferencePipeline.java:454)
at FilterTheSpire.FilterManager.validateFilters(FilterManager.java:21)
at FilterTheSpire.multithreading.SeedSearcherThread.tryRandomSeed(SeedSearcherThread.java:57)
at FilterTheSpire.multithreading.SeedSearcherThread.run(SeedSearcherThread.java:32)
at java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1626)
... 3 morebossCount is: 0
Errors I'm getting recently.
at FilterTheSpire.simulators.RelicRngSimulator.getRelicPool(RelicRngSimulator.java:43)
at FilterTheSpire.simulators.RelicRngSimulator.getRelicPool(RelicRngSimulator.java:35)
at FilterTheSpire.filters.NthBossRelicFilter.isSeedValid(NthBossRelicFilter.java:24)
at FilterTheSpire.FilterManager.lambda$validateFilters$0(FilterManager.java:21)
at java.util.stream.MatchOps$1MatchSink.accept(MatchOps.java:90)
at java.util.HashMap$ValueSpliterator.tryAdvance(HashMap.java:1641)
at java.util.stream.ReferencePipeline.forEachWithCancel(ReferencePipeline.java:126)
at java.util.stream.AbstractPipeline.copyIntoWithCancel(AbstractPipeline.java:498)
at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273)
at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280)
at java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1629)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.IllegalArgumentException
at FilterTheSpire.factory.CharacterPoolFactory.getCharacterPool(CharacterPoolFactory.java:22)
at
but seems it's incompatible with the mod "Library of Ruina".
That is very odd and something I haven't seen before. Can you replicate the issue if you disable all other mods and only have FilterTheSpire/BaseMod enabled? That can help narrow it down - knowing if that behavior still exists without anything else running will hopefully help me debug your issue!
Oh - that's a great idea. I haven't thought of that! I'll add it to my TODO list. Thanks for the suggestion!
I originally planned to make this a toggleable menu option, but never got around to it. This project is unfortunately a bit on hold at the moment due to other commitments, but I hope to get back to work on it eventually. Sorry y'all :(