Company of Heroes 2

Company of Heroes 2

Spearhead I - Stoklomolvi Version v1.0.7
63 Comments
Toji Fushiguro Mar 13 @ 1:21pm 
игра говна
SOAP Jun 9, 2023 @ 3:18am 
this version of good mod is no longer supported because modders started use drugs they created ironside sh1t and this nice peace of modding art they put into groweyard , stup1d 1d1ots , i will never suport them in future
ifoughtpiranha Jan 15, 2023 @ 7:13pm 
You've got a lot of work ahead of you turning CoH3 into a decent game. Get to it soldier.
Fantomwoofer Oct 6, 2022 @ 3:35am 
Is there a way to make the bodies of the dead remain forever?
B-o-m-m-e-l Mar 5, 2022 @ 9:11am 
plz make it for coh3 too^^
Noonga Nov 12, 2021 @ 3:35am 
What is difference from combat overhaul?
Stoklomolvi  [author] Jul 19, 2021 @ 3:42am 
@Greymane IX

Please read the description; this version is no longer being actively supported, please visit the development item for Spearhead II if you wish to leave a comment.

In addition, if you have any suggestions, please submit them on the Discord. I do not address suggestions/bugs/complaints on Steam.
Greymane IX Jul 19, 2021 @ 3:30am 
continuation
- Retrofitted Cromwells seems still weaker even upgraded with 100m armor
- I hate sometimes those laser guided artillery its so accurate when AI using them
- I believe they can't be modified or edited due to COH2 restrictions yes? Sherman Jumbo still looks the same as the normal Sherman its supposed to be larger and thicker/ and also not affected by skins
- Does the summoned Command Tanks/Aces/Officers have their own skins? doesn't follow what you implemented
- Increase Artillery Limit or at least make it 5 to every Artillery Doctrine Faction, I don't know why others have only two , I can pass the limit by killing its crews and building haha
- A lot of Missing Tanks/ Units Like Hellcat , Jagdpanther , Marder , Nashorn , Achillies Tank
I do play COH1 before , Blitzkrieg & Afrika Mod I wish Coh2 didn't forget that
Greymane IX Jul 19, 2021 @ 3:29am 
I noticed something and I have some questions

- Why the IS-2 tends to easily get damage even by weaker tanks
- Why the Wehrmacht/OKW/Soviets/USF Medium/Heavy Tanks need two stars veterancy to get Tank Commander Upgrade meanwhile the British needs only one
- Raketenwerfer 43 camouflage/ambush doesn't work , still not hidden even you click it
- Panther supposed to be tough in front yes? frontal armor getting blasted by 75mm
- please buff the T34-85 sometimes shots miss/can't do damage even at closer range
- buff the Comet Tank as well

Stoklomolvi  [author] Jun 28, 2021 @ 9:55pm 
@Deco2005

That's not a feature of this mod.

@Deviant

Some players prefer the old balance, and I am keeping this version up for those who prefer this version's balance over the new balance.
Deco2005 May 19, 2021 @ 9:01am 
Does this have infantry only ?
Stoklomolvi  [author] May 6, 2021 @ 9:05pm 
@MDCCC

If you have any suggestions for the mod, feel free to post them on the Discord.

@malmborgaj

If you have any suggestions for the mod, feel free to post them on the Discord.

@Hunter2k6

If you have any suggestions for the mod, feel free to post them on the Discord.

@markbar

Not at this time; the closest we have are outdated documents and an outdated Wiki page.
markbar May 5, 2021 @ 7:31pm 
Is there a complete unit log of which commander gets what units?
Hunter2k6 Apr 20, 2021 @ 11:27pm 
I just wish this version add something feature missing like Tank goes BIG BOOM when been killed just like in REALISM MOD or WIKINGER
malmborgaj Apr 13, 2021 @ 4:18pm 
Hi there! any thoughts on having the ability to allow infantry to ride on all tanks? I noticed you can do this with some soviet tanks. But was wondering about all tanks of all factions. Thanks
MDCCC Apr 12, 2021 @ 10:07pm 
Will there be a possibility of new units in SpearHead II? Say a "jagdPanther" for germany in the form of a Su-85 or ISU-152 just named "jagdpanther", or Sexton working as a Hummel/ Wesp, or Landmattress as a Nebelwerfer. Another version of the pershing being the M26E1 with a longer 90mm cannon to give US another optional heavy tank. Still be the normal one but just name change and stats so forth.
Stoklomolvi  [author] Apr 12, 2021 @ 8:34pm 
@Pupu Mr. Panda

I'm guessing you're not at all active on the Discord, otherwise you would know that this version incorporates no balance changes. If you're looking for balance changes, wait for Spearhead II. Otherwise, you're free to complain on the Discord; I do not address complaints here.
Pupu Mr. Panda Apr 12, 2021 @ 12:35pm 
And this is not even first time. Hetzer seems really unbalanced and unperforming compared to what it was able to acchieve. Been playing a lot of time panzerjager to counter alies tanks blob, but even doctrine dedicated to counter tanks suck at it, hetzer unperforming, tiering on OKW might be the slowest one and till you get last tier (without upgrade to heavy tanks!) enemies already gonna have shermans with 76mm or t34-85 so stugs seems pointless and hetzer most times loosing to shermans and t34-85 as they most time bounce shoots compared to hetzer.
Pupu Mr. Panda Apr 12, 2021 @ 12:35pm 
Well, great balance xD

Sherman pin point accuracy with HE one shooting squad on move, also HE damaging pz iv H XD
Stuart shrapnell shooting like smg and doing full damage on max range, totaly balanced, the one time use ability seems perfect, it wont hit most time and have loading time, stuart just killing all infantry in seconds while supressing everyhing, meanwhile 222 with 20mm strugle to kill mg crew from behind xD
M1918 HMG killing infantry faster than mg42 HMG (great balance joke xD)
LeIG 18 RoF slow AF and bullet travel is like in vCoH and can't hit infantry like 20m front, 75mm m1 howitzer, perfect accuracy at direct fire, shoot instantly landing on infantry and supressing, great balance
Sherman 76mm bouncing hetzer AP ammo from ability, great joke, while beeing 1 shooted by 76mm XD
QUIT POKIN ME BOYO Apr 4, 2021 @ 6:20pm 
@Stoklomolvi You may wanna add the UKF on the list as well.



Looking forward to SH 2. o7
Stoklomolvi  [author] Apr 4, 2021 @ 1:38pm 
@NOWTHISISBLOODYDANGEROUSBOYO

The AI scripts have always had weird quirks to them, but the core gameplay revolves around PvP now. I'll look into the AI deploying trucks eventually but it's lower on the priority list.
QUIT POKIN ME BOYO Apr 4, 2021 @ 6:57am 
Curious to know if this mod doesn't have the coding for the OKW to deploy their SWS half tracks.

Cause every time i go against AI OKWs they didn't call in their buildings including the UKF.

Just asking if that idea was cut out before the mod was finalized. (Sometimes i feel like this is best for PVP if they aren't deploying their buildings (OKW & UKF)
Zefflin Mar 6, 2021 @ 2:37am 
@Stoklomolvi, okay thanks.
Stoklomolvi  [author] Mar 4, 2021 @ 11:59pm 
@Ranger .S.S

Only one tuning mod can be active at a time, so no, it would not. Spearhead adds its own units.
Zefflin Mar 3, 2021 @ 5:53am 
@Stoklomolvi does it work with the 120 units mod?
Stoklomolvi  [author] Mar 2, 2021 @ 3:14pm 
@Ranger .S.S

The purpose of the mod is to increase the lethality of weapons in Company of Heroes 2, add new units and gameplay styles, and make the game feel more focused on tactics rather than unit composition. A big common complaint amongst players of this mod is that Company of Heroes 2 is all about unit composition, which feels wrong.
Zefflin Mar 2, 2021 @ 8:15am 
what does this mod actually do?
Augustus Feb 21, 2021 @ 6:11pm 
Comments are for comments :P
Stoklomolvi  [author] Feb 5, 2021 @ 2:45pm 
@Boris

This mod isn't Wikinger. Your "should" and "why is there" comments are suggestions; if you wish to make a suggestion, please file a suggestion in the suggestion box on the Discord. Thanks!
BoriSzeNooB Feb 5, 2021 @ 3:24am 
@anson.hancock agree with you. The german bunker even can destroyed easily by US flak halftrack... Bunker health should as strong as in the wikinger mod. In exchange, perhaps there would be a penal aka true suicide squad with satchel that can charge and immune from any pinned down.

Also, correct me if I wrong, but why there is no ml20s 152mm arty gun on sov arty division? instead of 122mm aka LeFH look like.

Nice mod btw, nice alternative if u get bored sometime by wikinger....
снюсик Feb 3, 2021 @ 11:12pm 
RUS: Всем привет. Я хочу иметь много друзей в Steam. Добавляйте, пишите смешные и приятные комментарии в моем профиле) Спасибо!
ENG: Hello everyone. I want to have a lot of friends on Steam. Add, write funny and pleasant comments in my profile) Thanks!
:steamhappy::steammocking:

Geobassoon Jan 31, 2021 @ 4:40pm 
Has anyone else noticed that heavy cover such as road blocks and tank traps can be destroyed by just a few small arms shots from infantry? Also that defensive structures such as trenches and heavy fortifications are destroyed by only a 2-3 hits from a light mortar? Kind of defeats the purpose of having these options and renders the defensive based doctrines (especially the german one) pointless.
Stoklomolvi  [author] Jan 30, 2021 @ 1:49am 
@Deviant

Good point; the description will be updated with the next update.

@Zvonimir

Please do not write bug reports in the user comments. Submit a bug report on the Discord instead.

@fiend

eventually
Deviant Jan 29, 2021 @ 5:51am 
Remove from the description of this mod and from the original advice to switch to 64 bit beta...
Zvonimir Jan 28, 2021 @ 7:07pm 
Bug: British Royal Armoured Regiment no longer have the M4A4 Sherman
interceptor Jan 27, 2021 @ 11:16am 
how long until sh2?
Stoklomolvi  [author] Jan 26, 2021 @ 8:47pm 
@FeepShucker08

Simple: I cannot update someone else's workshop item. However, as you can see on the original mod description, I *am* the lead developer now; I also cannot edit workshop item descriptions of other workshop items.

@MR_JIBLETS

I'm not sure what you mean; the mod exists in the form of a .mod file, which you place into your tuning folder for your Company of Heroes 2 workshop items.
FeepShucker08 Jan 26, 2021 @ 3:59pm 
Is there a reason for two spearhead mods? I find that it splits the small community of players that play this mod.
MR_JIBLETS Jan 26, 2021 @ 3:11am 
Hey sorry for dumb question but where are the mods located? theres no names only numbers.
Stoklomolvi  [author] Jan 25, 2021 @ 6:20pm 
@malmborgaj

Mechanically there is no difference between player units and AI units, so any difference there is just unlucky RNG. New updates will come with Spearhead II, so stay tuned for those.

@Красота

Please file a bug report on the Discord; thanks!
Cotyora Jan 23, 2021 @ 12:30pm 
Soviet vehicles die instantly after they are spawned and crushed into some object or a friendly vehicle
malmborgaj Jan 21, 2021 @ 4:19pm 
Thanks for all your hard work and improving this mod, I do look forward to the improvements to come, its greatly appreciated. I'm not sure if this is part of the mod or the game itself. But when I'm playing against AI on expert, it seems like their armor is more difficult to destroy. Almost like their armor is now stronger than mine. Is this the case or do I need to start back against an easy AI again ha. Also is there any word on new units or abilities for future upgrades. Thanks again!!
Popeye Jan 10, 2021 @ 12:49pm 
Hell yeah
Stoklomolvi  [author] Jan 10, 2021 @ 11:12am 
@Oplindenfep

Balance changes will be coming in Spearhead II. Spearhead I will have bugfixes only.
Popeye Jan 9, 2021 @ 12:33pm 
Look into nerfing the American pack howitzer. I'm seeing a lot of squad wipes and pin point accuracy.
Kriva Flerta Dec 30, 2020 @ 9:14pm 
@RAS DOIMO i think every mod does not require the DLCs to use it, but you just won't have access to those factions, i may be wrong though
pnzp Dec 29, 2020 @ 3:28am 
Nice:steamthumbsup:
Boylars Dec 21, 2020 @ 6:43pm 
Great update for a great mod Thanks @Stoklomolvi
Chevy Dec 18, 2020 @ 3:35pm 
it dosent install
Dollynho your little friend Dec 3, 2020 @ 3:54pm 
is the dlcs required to play?