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Please read the description; this version is no longer being actively supported, please visit the development item for Spearhead II if you wish to leave a comment.
In addition, if you have any suggestions, please submit them on the Discord. I do not address suggestions/bugs/complaints on Steam.
- Retrofitted Cromwells seems still weaker even upgraded with 100m armor
- I hate sometimes those laser guided artillery its so accurate when AI using them
- I believe they can't be modified or edited due to COH2 restrictions yes? Sherman Jumbo still looks the same as the normal Sherman its supposed to be larger and thicker/ and also not affected by skins
- Does the summoned Command Tanks/Aces/Officers have their own skins? doesn't follow what you implemented
- Increase Artillery Limit or at least make it 5 to every Artillery Doctrine Faction, I don't know why others have only two , I can pass the limit by killing its crews and building haha
- A lot of Missing Tanks/ Units Like Hellcat , Jagdpanther , Marder , Nashorn , Achillies Tank
I do play COH1 before , Blitzkrieg & Afrika Mod I wish Coh2 didn't forget that
- Why the IS-2 tends to easily get damage even by weaker tanks
- Why the Wehrmacht/OKW/Soviets/USF Medium/Heavy Tanks need two stars veterancy to get Tank Commander Upgrade meanwhile the British needs only one
- Raketenwerfer 43 camouflage/ambush doesn't work , still not hidden even you click it
- Panther supposed to be tough in front yes? frontal armor getting blasted by 75mm
- please buff the T34-85 sometimes shots miss/can't do damage even at closer range
- buff the Comet Tank as well
That's not a feature of this mod.
@Deviant
Some players prefer the old balance, and I am keeping this version up for those who prefer this version's balance over the new balance.
If you have any suggestions for the mod, feel free to post them on the Discord.
@malmborgaj
If you have any suggestions for the mod, feel free to post them on the Discord.
@Hunter2k6
If you have any suggestions for the mod, feel free to post them on the Discord.
@markbar
Not at this time; the closest we have are outdated documents and an outdated Wiki page.
I'm guessing you're not at all active on the Discord, otherwise you would know that this version incorporates no balance changes. If you're looking for balance changes, wait for Spearhead II. Otherwise, you're free to complain on the Discord; I do not address complaints here.
Sherman pin point accuracy with HE one shooting squad on move, also HE damaging pz iv H XD
Stuart shrapnell shooting like smg and doing full damage on max range, totaly balanced, the one time use ability seems perfect, it wont hit most time and have loading time, stuart just killing all infantry in seconds while supressing everyhing, meanwhile 222 with 20mm strugle to kill mg crew from behind xD
M1918 HMG killing infantry faster than mg42 HMG (great balance joke xD)
LeIG 18 RoF slow AF and bullet travel is like in vCoH and can't hit infantry like 20m front, 75mm m1 howitzer, perfect accuracy at direct fire, shoot instantly landing on infantry and supressing, great balance
Sherman 76mm bouncing hetzer AP ammo from ability, great joke, while beeing 1 shooted by 76mm XD
Looking forward to SH 2. o7
The AI scripts have always had weird quirks to them, but the core gameplay revolves around PvP now. I'll look into the AI deploying trucks eventually but it's lower on the priority list.
Cause every time i go against AI OKWs they didn't call in their buildings including the UKF.
Just asking if that idea was cut out before the mod was finalized. (Sometimes i feel like this is best for PVP if they aren't deploying their buildings (OKW & UKF)
Only one tuning mod can be active at a time, so no, it would not. Spearhead adds its own units.
The purpose of the mod is to increase the lethality of weapons in Company of Heroes 2, add new units and gameplay styles, and make the game feel more focused on tactics rather than unit composition. A big common complaint amongst players of this mod is that Company of Heroes 2 is all about unit composition, which feels wrong.
This mod isn't Wikinger. Your "should" and "why is there" comments are suggestions; if you wish to make a suggestion, please file a suggestion in the suggestion box on the Discord. Thanks!
Also, correct me if I wrong, but why there is no ml20s 152mm arty gun on sov arty division? instead of 122mm aka LeFH look like.
Nice mod btw, nice alternative if u get bored sometime by wikinger....
ENG: Hello everyone. I want to have a lot of friends on Steam. Add, write funny and pleasant comments in my profile) Thanks!
Good point; the description will be updated with the next update.
@Zvonimir
Please do not write bug reports in the user comments. Submit a bug report on the Discord instead.
@fiend
eventually
Simple: I cannot update someone else's workshop item. However, as you can see on the original mod description, I *am* the lead developer now; I also cannot edit workshop item descriptions of other workshop items.
@MR_JIBLETS
I'm not sure what you mean; the mod exists in the form of a .mod file, which you place into your tuning folder for your Company of Heroes 2 workshop items.
Mechanically there is no difference between player units and AI units, so any difference there is just unlucky RNG. New updates will come with Spearhead II, so stay tuned for those.
@Красота
Please file a bug report on the Discord; thanks!
Balance changes will be coming in Spearhead II. Spearhead I will have bugfixes only.