RimWorld

RimWorld

Pick Up And Haul (Continued)
222 Comments
Chief_Curtains Sep 15, 2022 @ 2:14am 
I was running off an old subscription to the mod from a while back. Thanks for all the work you do keeping these mods alive.
Chief_Curtains Sep 15, 2022 @ 2:13am 
My mistake!
Mlie  [author] Sep 14, 2022 @ 7:16am 
@Chief_Curtains The original of this is updated, please do not use this version
Chief_Curtains Sep 14, 2022 @ 6:15am 
I have noticed a minor (non-game breaking) issue with Compositable Loadouts. I like to keep a few healing items and books in my colonists inventory but they will get stuck in a constant state of unloading their inventory. Just a word of caution for anyone trying to use the two. Would be nice if the base game allowed for a "Force Carry" option similar to Force Equip.
yeastus Jan 30, 2022 @ 6:03pm 
@Vindication the original mod got updated, click the link to the original at the top of this workshop page. Mlie themselves said this like 2 posts below your comment.
Vindication Oct 13, 2021 @ 11:56am 
pls update <3 it's so useful and i needs it to be compatible again for my own sanity
vizthex Sep 22, 2021 @ 9:40pm 
ah, didn't notice that. Looking through the comments though and it seems a few people have had issues with it.
Mlie  [author] Sep 22, 2021 @ 9:37pm 
@vizthex The original is updated, as the large notice above states.
vizthex Sep 22, 2021 @ 3:15pm 
hope someone ports this to 1.3, it was such a good mod.
|VIP-S| Saba Sep 6, 2021 @ 3:06pm 
@Mlie thanks for the support up until now! Was one of the best QOL mods in my arsenal!
Mlie  [author] Aug 18, 2021 @ 9:58pm 
@灵 Again, this mod will not be further updated. See previous comments
Aug 18, 2021 @ 5:36pm 
This mod will cause data stack errors and cannot control people to carry:pg_sad:
Mlie  [author] Aug 14, 2021 @ 1:44pm 
There is also a message in game so hopefully most will see it
Serylt Aug 14, 2021 @ 11:41am 
It's not shiny bright red, so it can be overlooked. :tabbycat:
Mlie  [author] Aug 12, 2021 @ 12:21am 
@Lucas.T.M I cant really make the info-image any bigger I think
Lucas.T.M Aug 12, 2021 @ 12:18am 
when will we have version 1.3?
Karl the Joyful Aug 9, 2021 @ 11:41pm 
Thank you for your work.
juckrebel Aug 1, 2021 @ 11:20am 
Agreed, thanks for the maintenance
Kain Mensch Aug 1, 2021 @ 2:48am 
Thanks for holding the line.:steamthumbsup:
Sea Hutch Jul 31, 2021 @ 10:47am 
Thank you for maintaining this in the interim
James009 Jul 25, 2021 @ 11:39am 
Thanks for your hard work here.
Heckerpecker Jul 25, 2021 @ 5:29am 
thx mate
Nixx Jul 23, 2021 @ 1:15am 
Thank you for keeping this one alive <3 We appreciate you
Ratman Jul 22, 2021 @ 7:13pm 
Heading over to the original mod. Thank you for your work keeping the mod alive in the interim.
Mlie  [author] Jul 20, 2021 @ 11:00pm 
@Torric Roma See my last comment or the first lines in the description
Torric Roma Jul 20, 2021 @ 4:08pm 
1.3 UPDATE
Phoenix-D Jul 6, 2021 @ 12:38am 
Thank you for keeping this updated while you did, it's very essential!

And also TBH right now more compatible and less buggy than the original for some reason? I think the CE update might have borked some things.
Arcanant Jun 18, 2021 @ 11:59pm 
@Mlie I just noticed, sorry for that ^_^ Thank you
Mlie  [author] Jun 18, 2021 @ 10:33pm 
@Arcanant This mod is unlisted as the original is updated. This version will not be further updated
Arcanant Jun 18, 2021 @ 9:42pm 
@Mlie tagging you to notice t he discussion about compatibility with Haul to Stack if you would be interested doing that. As many have mentioned both of these mods combined would be a dream come true for QoL! ^_^
nhatanh0475 Jun 3, 2021 @ 9:27am 
LIke before unsubcribing.
Stanley Aech May 30, 2021 @ 10:19pm 
Oh, thank you very much beautiful!
Mlie  [author] May 30, 2021 @ 10:10pm 
@Stanley Aech This mod is unlisted as the original is updated. This version will not be further updated
Stanley Aech May 30, 2021 @ 7:43pm 
Can anyone else NOT add this to a Workshop Collection?
MobileSuitCleb May 25, 2021 @ 10:02am 
is there any way to get this to work for loading transports? or could someone direct me to a mod that does that?
Mlie  [author] May 22, 2021 @ 9:51pm 
@Suff Thanks for the heads up, Ive put this as unlisted as to not mix them up
Suff May 22, 2021 @ 5:44pm 
Mehnis pushed updated to own version alongside CE comparability
LRY May 13, 2021 @ 11:30am 
Using it with prison labor causes villains to collect food in prison all the time
yeastus May 10, 2021 @ 11:59pm 
I spoke too soon. The problem was the prison labor mod. Even without this mod installed, it instead just made the core game haul task tick insanely. Removing prison labor removed this and improved my tps from 2-6 to 180.
yeastus May 10, 2021 @ 9:31pm 
I'm using this mod and it is causing extreme lag spikes causing my game to freeze every 10-ish seconds. Albeit I am late game, though viewed with dubs performance analyzer there is a MASSIVE spike in the tick every 10 ish seconds. I'm sure there is some incompatibility somewhere as my mod list is more extensive than the amount of numbers in pie, though the compatibility doesn't list any incompatibilities so I'm wondering if someone could help me through figuring out what is causing the problems with it?
✪Kurosendo May 10, 2021 @ 9:18am 
is this mod compatible with jobs of opportunity ?
Mlie  [author] May 9, 2021 @ 12:25am 
From above: ”Savegame compatible”
虛無_鬼王 Apr 21, 2021 @ 5:50am 
Refactored Work Priorities (Continued) Not compatible
I just remind,Author don’t worry
by:Fool who can't speak English
emanuel Apr 10, 2021 @ 8:53am 
Can i safely remove this mod from my existing save?
ignis Apr 8, 2021 @ 8:45pm 
Humanoid alien races have no problems with it. Either they are considered animals or there is something with them specifically.
kittysmugglers Apr 8, 2021 @ 3:04pm 
@Mlie the mod doesn't seem to work with the race, maybe its a mod conflict.
Mlie  [author] Apr 8, 2021 @ 2:52pm 
@eggnoggins Dont know what you mean?
kittysmugglers Apr 8, 2021 @ 2:35pm 
do you think you can add support for foxbolds?
Mlie  [author] Apr 8, 2021 @ 1:21pm 
@qux Should be added now, thanks!
qux Apr 8, 2021 @ 12:01pm