X4: Foundations

X4: Foundations

X2 ship pack
140 Comments
Hidden May 1 @ 8:39am 
Works for 7.5?
About Feb 2 @ 5:27am 
Teladi ships: Scorpion invisible textures
aurum.gallente  [author] Jan 26 @ 3:24pm 
@Mushuukyou it will. Some textures may be broken, I trried to find all invisible textures and fix them, I hope I fixed them all. IF not, let me know I missed some.
Fabian Jul 8, 2024 @ 2:16pm 
X3 Hyperion would perfect as an New ship
Mushuukyou Jun 23, 2024 @ 1:33pm 
Will this work with 7.0?
aurum.gallente  [author] Mar 7, 2024 @ 2:23am 
Cygnus, there are a few pirate ships with that cockpit. But they are not very common.
Orcus Feb 2, 2024 @ 1:11pm 
What no pirate ships with the darth vader helmet for the cockpit?
Gramston Dec 30, 2023 @ 3:49pm 
For them to load textures, Boron DLC is necessary.
Gramston Dec 28, 2023 @ 12:00pm 
Amelie> You have to empty the mod folder of files (delete them) and leave only the "content.xml" file. And in that file, you have to modify id="xxxxxxx".
Amelie Aug 10, 2023 @ 2:56pm 
is thera an easy way to remove the Mod and still play on the savegame?
i dont like the ships and most of it have texture issues in the buy menu.
zibafu Jun 4, 2023 @ 1:13am 
would love to see the old bayamon be included :)
Astrefernal May 8, 2023 @ 11:55am 
Ok for the Octopus, and fair point for the L ships not having shields for engines/turrets when said like that. Even if it's weird...

Still think they sould have at least 1 medium (maybe even small) shield as a somewhat light attempt to keep them "modernized".
aurum.gallente  [author] May 8, 2023 @ 11:11am 
Clayman, some people asked my to keep Buster this way. I'll change it if more people ask me to make it float like Mercury. Perseus has similar bottom guns.
Astrefernal, Octopus was created years before Boron DLC and can be obtained in creative start only, I can't just delete it and not break old saves. When Egosoft will update its tools for modmakers to work with multilayered materials I will rework Octopus. As for shielded engines it was made on purpose, not shielded engines is a weakness of many X2 ships to keep them somewhat weaker than vanilla ships. They were designed 70 years or even more before X4 events.
Astrefernal May 8, 2023 @ 5:39am 
The Octopus does not use any boron equipments (or any besides missiles lauchers).

And some L sized ships do not have shields for the engines.
Clayman May 6, 2023 @ 7:06am 
Thank you. Well done. Will try it out right away.
As a little un-essential request, sometime in the future, please could you reset the Argon buster to land Horizontally instead of on an angle? For me, it would be much less immersion breaking for it to stand on one leg (The Argon Mercury already hovers off the ground when docked, and does not bother me) instead of looking like it crashed and flopped over on the docking bay.
Thanks anyway.
aurum.gallente  [author] May 3, 2023 @ 10:04pm 
Mod has been updated for 6.0. It has more than 50 ship and I had to create many assets for new game engine, it took a lot of time.
Some X3 ship were removed from the mod.
Rarity of all X2 ships is close to 10%
Induced Apathy May 3, 2023 @ 6:57pm 
Soul
Mr.Person Apr 27, 2023 @ 2:46pm 
Its not updated to 6.0 so yes its going to have problems until its updated
Clayman Apr 27, 2023 @ 3:30am 
I think you did a fantastic job on your mod previously. Thank you for your effort.
However since the recent update (to your mod or the game update, I am unsure) most of your ships are broken. Engines missing or unavailable, large quantities of ships (such as the Argon Buster) spawning and sticking above docking bays on stations (Argon Wharf in particular).
I have tried many work-arounds and experiments, including downloading your mod from different mod sites and purging other mods. Nothing changes.

I really love this mod but have uninstalled and restarted the game. I hope you can unravel the problems as this is an ace contribution.
Take care.
RedStarGod Apr 15, 2023 @ 8:06am 
none of the ships have engines lol
cnewtonc Mar 29, 2023 @ 4:50am 
aurum. Good News.
I found a quick solution to the steam update problem. I simply manually remove all the X2 extensions and subscribe again. This acts as if they are being install for the first time. Everything works find there after.

I think however, for certain mods it might be best to get them for other mods sites because of this update issue. Anyway I hope that helps.

AWESOME WORK ON THE MOD.
aurum.gallente  [author] Feb 4, 2023 @ 2:19am 
I'll try to research this problem but I don't think I can do something to fix it. Sometimes Steam doesn't allow me to update mods at all, Steam still doesn't allow co-authors to manage mods.
JakoD [DE] Feb 3, 2023 @ 1:02pm 
Well, I had the same issue with 1.69 and now again with 1.70.

I'll describe it for the 1.69 update only as the 1.70 resulted in the same, just with numbers 1 higher each:
- Steam updated the mod
- new version 1.69 is in directory 'ws_2268673409'
- old version 1.68 is in directory 'x2shippack', id in content.xml is set to ws_invalid
- even older version 1.67 is in directory 'x2shippack_bak', id in content.xml is ws_invalid as well

The way to fix this on the user side is to:
- close game
- make backups
- delete all 3 directories listed above (they are located in 'extensions' when you click "Browse local files" in Steam)
- restart the game, mod will be re-installed automatically

I don't know how or even if this is fixable on the mod author's side. To me it seems more like an issue with how the integration and update process in the game works.
aurum.gallente  [author] Jan 30, 2023 @ 12:03pm 
Mod can't break saves unless you switched to 6.0 Beta
cnewtonc Jan 26, 2023 @ 2:43pm 
I love your mod; however, the steam update system broke 90% of my save games because of the 1.69 update. I have backup of my old games but most depends on this mod. I have to go back in time 3 months and rebuild the empire. I will now only install updates of this Mod from Nexus when the next version is fix. Nexus gives us better control on how things are install.

Please let me know. I want to get back to my Colossus.
cnewtonc Dec 26, 2022 @ 4:55pm 
aurum.gallente, please take some of my Steam Points. I am a developer for a large corp. I wish i had time to do what you are doing. I love this game.
Percles Dec 22, 2022 @ 9:43am 
Thanks for the info!
aurum.gallente  [author] Dec 22, 2022 @ 2:51am 
@Gatherer. I'll update Nexus version in in a couple days. X3 Phoenix has only 1 engine because it's hard to place more than one on its model, also one engine is easier to destroy (balance). However, it has a few fake M engines.
@Percles I always update Steam version in a first place, sometimes Nexus fails to save new files, I'll try to update Nexus version soon.
@cnewtonc I will add new rooms to Argon capital ships manually and I'll try to fix docking path of Colossus. Sometimes pilots of S ships arn't smart enough to dock properly. If you use my mod, you already support my work.
cnewtonc Dec 21, 2022 @ 7:34am 
The Colossus is an incredible ship, I love the styling. Please add some rooms to the ship using the More Rooms mod or Custom rooms. I am dying to make it my Flag Ship but I need an office to work in. BTW: How can we support your work?
Percles Dec 19, 2022 @ 9:06am 
Will the Nexus version still get an update? This version here seems newer to me. Which one is more recent?
Gatherer Dec 17, 2022 @ 2:20pm 
I got it to work by deleting old workshop files in my extensions folder and the Nexus version. Then I resubbed to this version.

Why does the X3 Teladi destroyer only have one engine slot? lol
Gatherer Dec 17, 2022 @ 1:11pm 
Why is the Nexus version older than this one? The Nexus version works for me, but not this Workshop version.
NECEROS Jun 4, 2022 @ 2:33am 
Where can I read about these ships? I'm trying to put together a fleet, but all information on vro doesn't work here. Got a wiki?
aurum.gallente  [author] Apr 26, 2022 @ 11:09pm 
@Fabian, I do not have plans to make Hyperion for now, Axeface is very talented modmaker and he works on Hyperion.
@Gatherer you probably downloaded the mod from Nexusmods and after that subscrubed to Workshop item. You should check is there something already at "SteamLibrary\steamapps\common\X4 Foundations\extensions\x2shippack", if there is a folder with that name, you should delete it and Steam will repair structure of the mod. Also mod requires Split DLC, without it you will get error. X2 ship pack VRO patch requires VRO mod. Your description of an error is not very specific, so I can only guess.
Gatherer Apr 26, 2022 @ 1:01pm 
Why do I get an error saying that another extension uses the same directory or something like that and can't use it?
Fabian Apr 25, 2022 @ 12:14pm 
x3 hyperion planed?
aurum.gallente  [author] Apr 13, 2022 @ 2:24am 
@Arkblade I have a few requests to remome X2 or X3 ships. In the future I'll make a couple of submods to prevent factions of using X2 or X3 ships.
Arkblade Apr 6, 2022 @ 1:45am 
Are you willing to separate the X3 ship into different mods?
It is a lot of work, but i believe it will be easier to use.
aurum.gallente  [author] Apr 1, 2022 @ 7:38am 
@AAAron X2 ship pack, SVE and XR ship pack work perfectly together. For VRO you also need aditional patch.
AAAron Mar 30, 2022 @ 2:07am 
XR Ships and X2 pack will work together or not ? :D
Slydude71 Mar 25, 2022 @ 6:50am 
@aurum.gallente Thank you very much! you do such a great job on the rest of the ships.
aurum.gallente  [author] Mar 25, 2022 @ 12:47am 
@Slydude71 yes, I will add it. I want to make it M ship but it require a lot of skill. I think after a few M transporers I can make Centaur.
Slydude71 Mar 24, 2022 @ 9:07pm 
Sorry if you've answered this already but do you plan on adding the Argon Centaur Mk1 from X2?
It has always been one of my all time favorite ships from the series.
aurum.gallente  [author] Mar 24, 2022 @ 8:13am 
@Sanguine yes, AI factions including both commonwealth and hostile use X2 ships, save will require this mods. Saves always depend on mods that add ships, weapons, rebalance or even paint jobs. Mods are technically DLCs, you can't disable Split Vendetta and keep playing, same for mods.
Sovereign Mar 23, 2022 @ 8:42am 
Do the AI factions also use those ships?
If yes I assume correct that once installed you are bound to keep the mod active as otherwise
it would break the savegame correct?
Amelie Mar 5, 2022 @ 4:43am 
What can i do to remove the mod?
saglhauns Feb 24, 2022 @ 12:21pm 
i tried to use the cheat mode to take a look at the khaak queen but i cant make her, someone know why?
⁄⁄⁄\ | dtaco™ ❸ Feb 7, 2022 @ 8:33pm 
@Tyr84 You exit through the cockpit glass
Tyr84 Dec 25, 2021 @ 1:00pm 
Unfortunately, the mod is not implemented well, as you can not get out of the small ships at all.

You could use the teleporter to leave the ships, maybe someone knows a mod that can do this, as long as there is finally a reasonable solution, the mod remains disabled.:steamfacepalm:
Newinger Oct 20, 2021 @ 5:19am 
I'm sorry, but when I start there, hold forward, jump and crouch in this order, I fall down inside the ship's 3D model. It's not a big deal, since i just not use that ship, but still wanted to let you know, just in case you plan to optimize the geometry maybe.