X4: Foundations

X4: Foundations

X2 ship pack
140 kommentarer
Hidden 1. maj kl. 8:39 
Works for 7.5?
About 2. feb. kl. 5:27 
Teladi ships: Scorpion invisible textures
aurum.gallente  [ophavsmand] 26. jan. kl. 15:24 
@Mushuukyou it will. Some textures may be broken, I trried to find all invisible textures and fix them, I hope I fixed them all. IF not, let me know I missed some.
Fabian 8. juli 2024 kl. 14:16 
X3 Hyperion would perfect as an New ship
Mushuukyou 23. juni 2024 kl. 13:33 
Will this work with 7.0?
aurum.gallente  [ophavsmand] 7. mar. 2024 kl. 2:23 
Cygnus, there are a few pirate ships with that cockpit. But they are not very common.
Orcus 2. feb. 2024 kl. 13:11 
What no pirate ships with the darth vader helmet for the cockpit?
Gramston 30. dec. 2023 kl. 15:49 
For them to load textures, Boron DLC is necessary.
Gramston 28. dec. 2023 kl. 12:00 
Amelie> You have to empty the mod folder of files (delete them) and leave only the "content.xml" file. And in that file, you have to modify id="xxxxxxx".
Amelie 10. aug. 2023 kl. 14:56 
is thera an easy way to remove the Mod and still play on the savegame?
i dont like the ships and most of it have texture issues in the buy menu.
zibafu 4. juni 2023 kl. 1:13 
would love to see the old bayamon be included :)
Astrefernal 8. maj 2023 kl. 11:55 
Ok for the Octopus, and fair point for the L ships not having shields for engines/turrets when said like that. Even if it's weird...

Still think they sould have at least 1 medium (maybe even small) shield as a somewhat light attempt to keep them "modernized".
aurum.gallente  [ophavsmand] 8. maj 2023 kl. 11:11 
Clayman, some people asked my to keep Buster this way. I'll change it if more people ask me to make it float like Mercury. Perseus has similar bottom guns.
Astrefernal, Octopus was created years before Boron DLC and can be obtained in creative start only, I can't just delete it and not break old saves. When Egosoft will update its tools for modmakers to work with multilayered materials I will rework Octopus. As for shielded engines it was made on purpose, not shielded engines is a weakness of many X2 ships to keep them somewhat weaker than vanilla ships. They were designed 70 years or even more before X4 events.
Astrefernal 8. maj 2023 kl. 5:39 
The Octopus does not use any boron equipments (or any besides missiles lauchers).

And some L sized ships do not have shields for the engines.
Clayman 6. maj 2023 kl. 7:06 
Thank you. Well done. Will try it out right away.
As a little un-essential request, sometime in the future, please could you reset the Argon buster to land Horizontally instead of on an angle? For me, it would be much less immersion breaking for it to stand on one leg (The Argon Mercury already hovers off the ground when docked, and does not bother me) instead of looking like it crashed and flopped over on the docking bay.
Thanks anyway.
aurum.gallente  [ophavsmand] 3. maj 2023 kl. 22:04 
Mod has been updated for 6.0. It has more than 50 ship and I had to create many assets for new game engine, it took a lot of time.
Some X3 ship were removed from the mod.
Rarity of all X2 ships is close to 10%
Induced Apathy 3. maj 2023 kl. 18:57 
Soul
Mr.Person 27. apr. 2023 kl. 14:46 
Its not updated to 6.0 so yes its going to have problems until its updated
Clayman 27. apr. 2023 kl. 3:30 
I think you did a fantastic job on your mod previously. Thank you for your effort.
However since the recent update (to your mod or the game update, I am unsure) most of your ships are broken. Engines missing or unavailable, large quantities of ships (such as the Argon Buster) spawning and sticking above docking bays on stations (Argon Wharf in particular).
I have tried many work-arounds and experiments, including downloading your mod from different mod sites and purging other mods. Nothing changes.

I really love this mod but have uninstalled and restarted the game. I hope you can unravel the problems as this is an ace contribution.
Take care.
RedStarGod 15. apr. 2023 kl. 8:06 
none of the ships have engines lol
cnewtonc 29. mar. 2023 kl. 4:50 
aurum. Good News.
I found a quick solution to the steam update problem. I simply manually remove all the X2 extensions and subscribe again. This acts as if they are being install for the first time. Everything works find there after.

I think however, for certain mods it might be best to get them for other mods sites because of this update issue. Anyway I hope that helps.

AWESOME WORK ON THE MOD.
aurum.gallente  [ophavsmand] 4. feb. 2023 kl. 2:19 
I'll try to research this problem but I don't think I can do something to fix it. Sometimes Steam doesn't allow me to update mods at all, Steam still doesn't allow co-authors to manage mods.
JakoD [DE] 3. feb. 2023 kl. 13:02 
Well, I had the same issue with 1.69 and now again with 1.70.

I'll describe it for the 1.69 update only as the 1.70 resulted in the same, just with numbers 1 higher each:
- Steam updated the mod
- new version 1.69 is in directory 'ws_2268673409'
- old version 1.68 is in directory 'x2shippack', id in content.xml is set to ws_invalid
- even older version 1.67 is in directory 'x2shippack_bak', id in content.xml is ws_invalid as well

The way to fix this on the user side is to:
- close game
- make backups
- delete all 3 directories listed above (they are located in 'extensions' when you click "Browse local files" in Steam)
- restart the game, mod will be re-installed automatically

I don't know how or even if this is fixable on the mod author's side. To me it seems more like an issue with how the integration and update process in the game works.
aurum.gallente  [ophavsmand] 30. jan. 2023 kl. 12:03 
Mod can't break saves unless you switched to 6.0 Beta
cnewtonc 26. jan. 2023 kl. 14:43 
I love your mod; however, the steam update system broke 90% of my save games because of the 1.69 update. I have backup of my old games but most depends on this mod. I have to go back in time 3 months and rebuild the empire. I will now only install updates of this Mod from Nexus when the next version is fix. Nexus gives us better control on how things are install.

Please let me know. I want to get back to my Colossus.
cnewtonc 26. dec. 2022 kl. 16:55 
aurum.gallente, please take some of my Steam Points. I am a developer for a large corp. I wish i had time to do what you are doing. I love this game.
Percles 22. dec. 2022 kl. 9:43 
Thanks for the info!
aurum.gallente  [ophavsmand] 22. dec. 2022 kl. 2:51 
@Gatherer. I'll update Nexus version in in a couple days. X3 Phoenix has only 1 engine because it's hard to place more than one on its model, also one engine is easier to destroy (balance). However, it has a few fake M engines.
@Percles I always update Steam version in a first place, sometimes Nexus fails to save new files, I'll try to update Nexus version soon.
@cnewtonc I will add new rooms to Argon capital ships manually and I'll try to fix docking path of Colossus. Sometimes pilots of S ships arn't smart enough to dock properly. If you use my mod, you already support my work.
cnewtonc 21. dec. 2022 kl. 7:34 
The Colossus is an incredible ship, I love the styling. Please add some rooms to the ship using the More Rooms mod or Custom rooms. I am dying to make it my Flag Ship but I need an office to work in. BTW: How can we support your work?
Percles 19. dec. 2022 kl. 9:06 
Will the Nexus version still get an update? This version here seems newer to me. Which one is more recent?
Gatherer 17. dec. 2022 kl. 14:20 
I got it to work by deleting old workshop files in my extensions folder and the Nexus version. Then I resubbed to this version.

Why does the X3 Teladi destroyer only have one engine slot? lol
Gatherer 17. dec. 2022 kl. 13:11 
Why is the Nexus version older than this one? The Nexus version works for me, but not this Workshop version.
NECEROS 4. juni 2022 kl. 2:33 
Where can I read about these ships? I'm trying to put together a fleet, but all information on vro doesn't work here. Got a wiki?
aurum.gallente  [ophavsmand] 26. apr. 2022 kl. 23:09 
@Fabian, I do not have plans to make Hyperion for now, Axeface is very talented modmaker and he works on Hyperion.
@Gatherer you probably downloaded the mod from Nexusmods and after that subscrubed to Workshop item. You should check is there something already at "SteamLibrary\steamapps\common\X4 Foundations\extensions\x2shippack", if there is a folder with that name, you should delete it and Steam will repair structure of the mod. Also mod requires Split DLC, without it you will get error. X2 ship pack VRO patch requires VRO mod. Your description of an error is not very specific, so I can only guess.
Gatherer 26. apr. 2022 kl. 13:01 
Why do I get an error saying that another extension uses the same directory or something like that and can't use it?
Fabian 25. apr. 2022 kl. 12:14 
x3 hyperion planed?
aurum.gallente  [ophavsmand] 13. apr. 2022 kl. 2:24 
@Arkblade I have a few requests to remome X2 or X3 ships. In the future I'll make a couple of submods to prevent factions of using X2 or X3 ships.
Arkblade 6. apr. 2022 kl. 1:45 
Are you willing to separate the X3 ship into different mods?
It is a lot of work, but i believe it will be easier to use.
aurum.gallente  [ophavsmand] 1. apr. 2022 kl. 7:38 
@AAAron X2 ship pack, SVE and XR ship pack work perfectly together. For VRO you also need aditional patch.
AAAron 30. mar. 2022 kl. 2:07 
XR Ships and X2 pack will work together or not ? :D
Slydude71 25. mar. 2022 kl. 6:50 
@aurum.gallente Thank you very much! you do such a great job on the rest of the ships.
aurum.gallente  [ophavsmand] 25. mar. 2022 kl. 0:47 
@Slydude71 yes, I will add it. I want to make it M ship but it require a lot of skill. I think after a few M transporers I can make Centaur.
Slydude71 24. mar. 2022 kl. 21:07 
Sorry if you've answered this already but do you plan on adding the Argon Centaur Mk1 from X2?
It has always been one of my all time favorite ships from the series.
aurum.gallente  [ophavsmand] 24. mar. 2022 kl. 8:13 
@Sanguine yes, AI factions including both commonwealth and hostile use X2 ships, save will require this mods. Saves always depend on mods that add ships, weapons, rebalance or even paint jobs. Mods are technically DLCs, you can't disable Split Vendetta and keep playing, same for mods.
Sovereign 23. mar. 2022 kl. 8:42 
Do the AI factions also use those ships?
If yes I assume correct that once installed you are bound to keep the mod active as otherwise
it would break the savegame correct?
Amelie 5. mar. 2022 kl. 4:43 
What can i do to remove the mod?
saglhauns 24. feb. 2022 kl. 12:21 
i tried to use the cheat mode to take a look at the khaak queen but i cant make her, someone know why?
⁄⁄⁄\ | dtaco™ ❸ 7. feb. 2022 kl. 20:33 
@Tyr84 You exit through the cockpit glass
Tyr84 25. dec. 2021 kl. 13:00 
Unfortunately, the mod is not implemented well, as you can not get out of the small ships at all.

You could use the teleporter to leave the ships, maybe someone knows a mod that can do this, as long as there is finally a reasonable solution, the mod remains disabled.:steamfacepalm:
Newinger 20. okt. 2021 kl. 5:19 
I'm sorry, but when I start there, hold forward, jump and crouch in this order, I fall down inside the ship's 3D model. It's not a big deal, since i just not use that ship, but still wanted to let you know, just in case you plan to optimize the geometry maybe.