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scripts/4_World/entities\firearms\weapon_base.c(571): Variable 'weaponType' is private
For sure this mod need a Update I needed to uninstall to make my server run again
Can't compile "World" script module!
SmashT\Weapons\Snipers\Scripts/m200.c: Bad type 'CZ527_CLO_BU0_MA0'
When i edit the attachments to say 100% then the weapons dont spawn with the attachments but if I copy one of the spawnable types part for lets say the AugA3 and put it into the default spawnabletpyes.xml then it all works fine.
The types.xml file is working fine, so I know ther isnt any erros that ive made as ive just copied the ce folder to my mpmission folder and sorted the ecomonycore.xml file out to read that SmashT CE folder
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>1800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<nominal>8</nominal>
<lifetime>7200</lifetime>
<restock>1800</restock>
<min>4</min>
<quantmin>50</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<usage name="Police"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
<nominal>5</nominal>
<lifetime>7200</lifetime>
<restock>1800</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<usage name="Police"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
<type name="SmashT_M4A1">
<nominal>5</nominal>
<lifetime>7200</lifetime>
<restock>1800</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
It's also in the mod folder but there is a small typo and missing vepr308 magazine I just realised.
<item name="Mag_AKM_Drum75Rnd"" chance="0.50" />
really liking this mod - thanks
https://i.imgur.com/rbLCRe6.jpeg
Maybe I could help with the textures. Let me know.
looks like a great mod - thanks
https://i.imgur.com/iVoQo1u.png
https://community.bistudio.com/wiki/DayZ:Central_Economy_mission_files_modding
You could alternatively add them to your main types/spawnabletypes but that's probably not recommended anymore as it's harder to manager and may be overwritten when the game has updates.
Thanks alot for the effort. This is the best 5-Star mod out there. Please dont get crazy like other mods by adding a ridiculous amount of over powered guns. I wouldnt mind to add something fitting in the hunting category (7.62 or .338 ?) and maybe its possible to make the state of weapon damage visible