DayZ
ST_Weapons
102 Comments
Microsoft Powerpoint Apr 25, 2023 @ 4:06pm 
Can I Get Permission To Repack
Frank "The Shark" Kazzallo Feb 28, 2023 @ 9:46pm 
Btw, this mod doesn't work anymore
HOLY_YH4 Dec 7, 2022 @ 7:57am 
rip i guess
bri5150 May 17, 2022 @ 2:05pm 
Looks like this mod is dead and doesn't work after 1.15
bri5150 Mar 17, 2022 @ 4:07pm 
Has this mod been fixed yet?
2Troubled Feb 18, 2022 @ 8:36pm 
anyone fix this yet? legit has some of the best optics,
bri5150 Feb 16, 2022 @ 1:01pm 
I also had to take this mod off my server. :(
Josh L Feb 16, 2022 @ 12:53pm 
i know it says not to but if he dont fix it i might reupload a fix until he does
PhotonWell Feb 16, 2022 @ 8:42am 
Please update if possible Smash, it's gonna break my heart to pull this mod out! :steamsad:
Kuru_fluffbunny Feb 16, 2022 @ 6:24am 
hey mand i really love the weapons from your mod and would be god tier if it will get a update <3
AHAPXNCT Feb 15, 2022 @ 7:38am 
Обновите пожалуйста!
[V] ToMaGuY Feb 15, 2022 @ 6:26am 
Can't compile "World" script module!

scripts/4_World/entities\firearms\weapon_base.c(571): Variable 'weaponType' is private

For sure this mod need a Update I needed to uninstall to make my server run again
One Shot Feb 15, 2022 @ 5:40am 
Yeh the mod needs a update
Alzir Feb 15, 2022 @ 5:32am 
Anyone else getting this compile error after the patch?

Can't compile "World" script module!

SmashT\Weapons\Snipers\Scripts/m200.c: Bad type 'CZ527_CLO_BU0_MA0'
One Shot Feb 1, 2022 @ 3:53am 
Ok the spawnabletypes.xml provided in the mod fodler seems to not be working, not sure where error is I did try to have a look but cant find it, But when using the spawnabletypes thats provided here on steam discussion it works fine. You will need to replace whats provided in the mod folder to whats here on steam.
One Shot Feb 1, 2022 @ 3:26am 
Is there a error with the spawnabletypes.xml provided in mod fodler ?
When i edit the attachments to say 100% then the weapons dont spawn with the attachments but if I copy one of the spawnable types part for lets say the AugA3 and put it into the default spawnabletpyes.xml then it all works fine.

The types.xml file is working fine, so I know ther isnt any erros that ive made as ive just copied the ce folder to my mpmission folder and sorted the ecomonycore.xml file out to read that SmashT CE folder
V-E-G-A Jan 17, 2022 @ 2:46am 
I ask you to clarify if I can add your mod to my server mod pack with your authorship and a link to the original?
Suspect Dec 20, 2021 @ 10:44am 
<type name="SmashT_RPL20">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>1800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
Suspect Dec 20, 2021 @ 10:43am 
<type name="SmashT_Vector_33Rnd">
<nominal>8</nominal>
<lifetime>7200</lifetime>
<restock>1800</restock>
<min>4</min>
<quantmin>50</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<usage name="Police"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
Suspect Dec 20, 2021 @ 10:43am 
<type name="SmashT_Vector">
<nominal>5</nominal>
<lifetime>7200</lifetime>
<restock>1800</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<usage name="Police"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
Suspect Dec 20, 2021 @ 10:42am 
I noticed there is also a RPL, Vector and a version of the M4A1 but it is not included in your list.


<type name="SmashT_M4A1">
<nominal>5</nominal>
<lifetime>7200</lifetime>
<restock>1800</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
TADSHARK Dec 13, 2021 @ 6:25pm 
I was told there was an AA12 in this mod but dont see it in the description. Is there one in this mod?
▶◀ Oct 26, 2021 @ 6:40am 
i think there is no vepr 308 mag in this mod. i cannot find it in xml file. there is only gun inside.
[BuG]Gert-Jan_Oss Oct 20, 2021 @ 1:19am 
Hi SmashT, we're applying for Bohemia Interactive Server Monetization and we'd love to use your mod on our server. We do not give away pay2win items or such, just prio queue since we're full every night. Do I need to provide you with more details for this ? Thanks !
Stomper Oct 16, 2021 @ 9:57am 
So is your mod using your own version of the same attachments and ammo found in the Vanilla weapons ? Or will they work with each other Like will an M4A1 in your mod use vanilla, ammo, scope, and other pieces I am trying to make my server run efficient and not have 6 of the same guns with parts that only work with their mods
SmashT  [author] Aug 21, 2021 @ 1:51pm 
@bri5150 https://steamcommunity.com/workshop/filedetails/discussion/2264796813/3042731710361500766/

It's also in the mod folder but there is a small typo and missing vepr308 magazine I just realised.
bri5150 Aug 21, 2021 @ 10:56am 
Types lines for the new guns? Love the mod!
Red-Tic Aug 20, 2021 @ 10:39pm 
Hey SmashT - in the spawnable types file you supply has a slight typo in line 170, there is an extra " listed in the line after the class name ...Drum75Rnd" see copy pasted below with the extra "
<item name="Mag_AKM_Drum75Rnd"" chance="0.50" />

really liking this mod - thanks
RecoilUK Jul 9, 2021 @ 12:58pm 
WOW, that's awesome, thanks, probably wont be going live till the 1.13 hits anyway so fingers crossed :)
SmashT  [author] Jul 9, 2021 @ 11:26am 
@RecoilUK Thanks for the feedback, I just had a look into it a bit more and I can do some generic damage state textures relatively easily, so will push an update when I get a chance to go over all the weapons. Here's the MPX I was testing it on

https://i.imgur.com/rbLCRe6.jpeg
RecoilUK Jul 9, 2021 @ 8:56am 
Ahh I see, why dont you just add the damage anyway, its better than having none, its a bit of a deal breaker for our server, plus there is an indicator by the ammo, bottom left, coloured circle.
Maybe I could help with the textures. Let me know.
SmashT  [author] Jul 9, 2021 @ 8:36am 
@RecoilUK Thanks, it's something I am aware of and would like to add, the damage state should still be applied to the weapon, I just don't have custom textures in rvmat for the different states atm.
RecoilUK Jul 9, 2021 @ 7:25am 
Looks like the best weapon mod so far, testing at the moment. One issue, the couple of guns I have tested so far are not taking any damage?
SmashT  [author] Jul 4, 2021 @ 11:00pm 
@Red-Tic Thanks for letting me know? Will push a fix as soon as I get a chance.
SmashT  [author] Jul 4, 2021 @ 9:39pm 
@bri5150 Yeh it’s the bikey
bri5150 Jul 4, 2021 @ 9:14am 
Having an install issue. I can't get anything to spawn. I've done everything except the KEY part. It says to copy "bsign" file under the keys folder, but I can't find "bsign" file. I only see SmashT.bikey file in the keys folder. What am I missing?
Red-Tic Jul 3, 2021 @ 11:49pm 
Anyone notice that you can not load or unload ammo into the 35rnd PPSH 41 mag or the 30rnd MPX mag? when I put these two mags in my hand I am not able to load or unload the ammo for the - all other mags work flawless -

looks like a great mod - thanks
Bbear0007 May 31, 2021 @ 8:53am 
Will the Cheytac M200 Intervention take a suppressor?
TYR Apr 15, 2021 @ 1:13pm 
How much damage deals the 338 and 408?
SmashT  [author] Apr 3, 2021 @ 12:56am 
You can add it to your servers mod list, server installation steps are posted above, you just can't unpack it and repack it as part of your own mod.
Crazy_Leprechaun Apr 2, 2021 @ 11:18pm 
so there is no way i can add it to my mod list thats okay buddy i was just asking
SmashT  [author] Apr 2, 2021 @ 11:04pm 
@Crazy_Leprechaun If you are asking if you can repack it, No
Crazy_Leprechaun Apr 2, 2021 @ 9:31pm 
if it okay if i use this mod in my server mods file
SmashT  [author] Mar 31, 2021 @ 2:18am 
@theexistencerp Yes, as long as your following BI monetization rules, that’s fine.
theexistencerp Mar 30, 2021 @ 8:35am 
Hello, I'm looking for permission to use your mod on our newly monetized server, ExistenceRP. We've been using your mod since the beginning, and would hate to get rid of it. Thank you!
SmashT  [author] Mar 2, 2021 @ 2:52am 
@.这画面太美我不敢看. I’m pretty it’s possible you can override the configs with your own config / mod, I haven’t attempted it before though
Абузер птшек Mar 1, 2021 @ 10:09pm 
@SmashT Can I change damage of your guns on my server? Or it is restricted by you?
SmashT  [author] Mar 1, 2021 @ 2:15pm 
@Lazlo_Krisler They will work from their own folder, inside your mission folder if you use the cfgeconomycore included (or append the ST_Weapons CE to your own cfgeconomycore)

https://i.imgur.com/iVoQo1u.png

https://community.bistudio.com/wiki/DayZ:Central_Economy_mission_files_modding

You could alternatively add them to your main types/spawnabletypes but that's probably not recommended anymore as it's harder to manager and may be overwritten when the game has updates.
Lazlo-Krisler Mar 1, 2021 @ 1:27pm 
So do i have to copy and paste the spawnable types and types from the ST_Weapons files into my main Spawnabletypes and types or do they work from their own folders? @SmashT
TYR Feb 17, 2021 @ 2:20am 
@SmashT
Thanks alot for the effort. This is the best 5-Star mod out there. Please dont get crazy like other mods by adding a ridiculous amount of over powered guns. I wouldnt mind to add something fitting in the hunting category (7.62 or .338 ?) and maybe its possible to make the state of weapon damage visible