DayZ
ST_Weapons
102 kommentarer
Microsoft Powerpoint 25. apr. 2023 kl. 16:06 
Can I Get Permission To Repack
Frank "The Shark" Kazzallo 28. feb. 2023 kl. 21:46 
Btw, this mod doesn't work anymore
HOLY_YH4 7. dec. 2022 kl. 7:57 
rip i guess
bri5150 17. maj 2022 kl. 14:05 
Looks like this mod is dead and doesn't work after 1.15
bri5150 17. mar. 2022 kl. 16:07 
Has this mod been fixed yet?
2Troubled 18. feb. 2022 kl. 20:36 
anyone fix this yet? legit has some of the best optics,
bri5150 16. feb. 2022 kl. 13:01 
I also had to take this mod off my server. :(
Josh L 16. feb. 2022 kl. 12:53 
i know it says not to but if he dont fix it i might reupload a fix until he does
PhotonWell 16. feb. 2022 kl. 8:42 
Please update if possible Smash, it's gonna break my heart to pull this mod out! :steamsad:
Kuru_fluffbunny 16. feb. 2022 kl. 6:24 
hey mand i really love the weapons from your mod and would be god tier if it will get a update <3
AHAPXNCT 15. feb. 2022 kl. 7:38 
Обновите пожалуйста!
[V] ToMaGuY 15. feb. 2022 kl. 6:26 
Can't compile "World" script module!

scripts/4_World/entities\firearms\weapon_base.c(571): Variable 'weaponType' is private

For sure this mod need a Update I needed to uninstall to make my server run again
One Shot 15. feb. 2022 kl. 5:40 
Yeh the mod needs a update
Alzir 15. feb. 2022 kl. 5:32 
Anyone else getting this compile error after the patch?

Can't compile "World" script module!

SmashT\Weapons\Snipers\Scripts/m200.c: Bad type 'CZ527_CLO_BU0_MA0'
One Shot 1. feb. 2022 kl. 3:53 
Ok the spawnabletypes.xml provided in the mod fodler seems to not be working, not sure where error is I did try to have a look but cant find it, But when using the spawnabletypes thats provided here on steam discussion it works fine. You will need to replace whats provided in the mod folder to whats here on steam.
One Shot 1. feb. 2022 kl. 3:26 
Is there a error with the spawnabletypes.xml provided in mod fodler ?
When i edit the attachments to say 100% then the weapons dont spawn with the attachments but if I copy one of the spawnable types part for lets say the AugA3 and put it into the default spawnabletpyes.xml then it all works fine.

The types.xml file is working fine, so I know ther isnt any erros that ive made as ive just copied the ce folder to my mpmission folder and sorted the ecomonycore.xml file out to read that SmashT CE folder
V-E-G-A 17. jan. 2022 kl. 2:46 
I ask you to clarify if I can add your mod to my server mod pack with your authorship and a link to the original?
Suspect 20. dec. 2021 kl. 10:44 
<type name="SmashT_RPL20">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>1800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
Suspect 20. dec. 2021 kl. 10:43 
<type name="SmashT_Vector_33Rnd">
<nominal>8</nominal>
<lifetime>7200</lifetime>
<restock>1800</restock>
<min>4</min>
<quantmin>50</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<usage name="Police"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
Suspect 20. dec. 2021 kl. 10:43 
<type name="SmashT_Vector">
<nominal>5</nominal>
<lifetime>7200</lifetime>
<restock>1800</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<usage name="Police"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
Suspect 20. dec. 2021 kl. 10:42 
I noticed there is also a RPL, Vector and a version of the M4A1 but it is not included in your list.


<type name="SmashT_M4A1">
<nominal>5</nominal>
<lifetime>7200</lifetime>
<restock>1800</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
TADSHARK 13. dec. 2021 kl. 18:25 
I was told there was an AA12 in this mod but dont see it in the description. Is there one in this mod?
▶◀ 26. okt. 2021 kl. 6:40 
i think there is no vepr 308 mag in this mod. i cannot find it in xml file. there is only gun inside.
[BuG]Gert-Jan_Oss 20. okt. 2021 kl. 1:19 
Hi SmashT, we're applying for Bohemia Interactive Server Monetization and we'd love to use your mod on our server. We do not give away pay2win items or such, just prio queue since we're full every night. Do I need to provide you with more details for this ? Thanks !
Stomper 16. okt. 2021 kl. 9:57 
So is your mod using your own version of the same attachments and ammo found in the Vanilla weapons ? Or will they work with each other Like will an M4A1 in your mod use vanilla, ammo, scope, and other pieces I am trying to make my server run efficient and not have 6 of the same guns with parts that only work with their mods
SmashT  [ophavsmand] 21. aug. 2021 kl. 13:51 
@bri5150 https://steamcommunity.com/workshop/filedetails/discussion/2264796813/3042731710361500766/

It's also in the mod folder but there is a small typo and missing vepr308 magazine I just realised.
bri5150 21. aug. 2021 kl. 10:56 
Types lines for the new guns? Love the mod!
Red-Tic 20. aug. 2021 kl. 22:39 
Hey SmashT - in the spawnable types file you supply has a slight typo in line 170, there is an extra " listed in the line after the class name ...Drum75Rnd" see copy pasted below with the extra "
<item name="Mag_AKM_Drum75Rnd"" chance="0.50" />

really liking this mod - thanks
RecoilUK 9. juli 2021 kl. 12:58 
WOW, that's awesome, thanks, probably wont be going live till the 1.13 hits anyway so fingers crossed :)
SmashT  [ophavsmand] 9. juli 2021 kl. 11:26 
@RecoilUK Thanks for the feedback, I just had a look into it a bit more and I can do some generic damage state textures relatively easily, so will push an update when I get a chance to go over all the weapons. Here's the MPX I was testing it on

https://i.imgur.com/rbLCRe6.jpeg
RecoilUK 9. juli 2021 kl. 8:56 
Ahh I see, why dont you just add the damage anyway, its better than having none, its a bit of a deal breaker for our server, plus there is an indicator by the ammo, bottom left, coloured circle.
Maybe I could help with the textures. Let me know.
SmashT  [ophavsmand] 9. juli 2021 kl. 8:36 
@RecoilUK Thanks, it's something I am aware of and would like to add, the damage state should still be applied to the weapon, I just don't have custom textures in rvmat for the different states atm.
RecoilUK 9. juli 2021 kl. 7:25 
Looks like the best weapon mod so far, testing at the moment. One issue, the couple of guns I have tested so far are not taking any damage?
SmashT  [ophavsmand] 4. juli 2021 kl. 23:00 
@Red-Tic Thanks for letting me know? Will push a fix as soon as I get a chance.
SmashT  [ophavsmand] 4. juli 2021 kl. 21:39 
@bri5150 Yeh it’s the bikey
bri5150 4. juli 2021 kl. 9:14 
Having an install issue. I can't get anything to spawn. I've done everything except the KEY part. It says to copy "bsign" file under the keys folder, but I can't find "bsign" file. I only see SmashT.bikey file in the keys folder. What am I missing?
Red-Tic 3. juli 2021 kl. 23:49 
Anyone notice that you can not load or unload ammo into the 35rnd PPSH 41 mag or the 30rnd MPX mag? when I put these two mags in my hand I am not able to load or unload the ammo for the - all other mags work flawless -

looks like a great mod - thanks
Bbear0007 31. maj 2021 kl. 8:53 
Will the Cheytac M200 Intervention take a suppressor?
TYR 15. apr. 2021 kl. 13:13 
How much damage deals the 338 and 408?
SmashT  [ophavsmand] 3. apr. 2021 kl. 0:56 
You can add it to your servers mod list, server installation steps are posted above, you just can't unpack it and repack it as part of your own mod.
Crazy_Leprechaun 2. apr. 2021 kl. 23:18 
so there is no way i can add it to my mod list thats okay buddy i was just asking
SmashT  [ophavsmand] 2. apr. 2021 kl. 23:04 
@Crazy_Leprechaun If you are asking if you can repack it, No
Crazy_Leprechaun 2. apr. 2021 kl. 21:31 
if it okay if i use this mod in my server mods file
SmashT  [ophavsmand] 31. mar. 2021 kl. 2:18 
@theexistencerp Yes, as long as your following BI monetization rules, that’s fine.
theexistencerp 30. mar. 2021 kl. 8:35 
Hello, I'm looking for permission to use your mod on our newly monetized server, ExistenceRP. We've been using your mod since the beginning, and would hate to get rid of it. Thank you!
SmashT  [ophavsmand] 2. mar. 2021 kl. 2:52 
@.这画面太美我不敢看. I’m pretty it’s possible you can override the configs with your own config / mod, I haven’t attempted it before though
Абузер птшек 1. mar. 2021 kl. 22:09 
@SmashT Can I change damage of your guns on my server? Or it is restricted by you?
SmashT  [ophavsmand] 1. mar. 2021 kl. 14:15 
@Lazlo_Krisler They will work from their own folder, inside your mission folder if you use the cfgeconomycore included (or append the ST_Weapons CE to your own cfgeconomycore)

https://i.imgur.com/iVoQo1u.png

https://community.bistudio.com/wiki/DayZ:Central_Economy_mission_files_modding

You could alternatively add them to your main types/spawnabletypes but that's probably not recommended anymore as it's harder to manager and may be overwritten when the game has updates.
Lazlo-Krisler 1. mar. 2021 kl. 13:27 
So do i have to copy and paste the spawnable types and types from the ST_Weapons files into my main Spawnabletypes and types or do they work from their own folders? @SmashT
TYR 17. feb. 2021 kl. 2:20 
@SmashT
Thanks alot for the effort. This is the best 5-Star mod out there. Please dont get crazy like other mods by adding a ridiculous amount of over powered guns. I wouldnt mind to add something fitting in the hunting category (7.62 or .338 ?) and maybe its possible to make the state of weapon damage visible