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I've gone ahead and updated the mod for 1.4 and made some adjustments.
https://steamcommunity.com/sharedfiles/filedetails/?id=918227266
Thank you mlie for taking care of the mod in my absence
I feel really dumb reading XML, like, I can put things together, but I'm never really entirely sure why they're working right if they do work right, or what I've done wrong if it's not something simple that I've bollocksed up like a typographical error.
Having said that... I think I'm getting the idea. Maybe. I'll see how it goes. Thank you for the help!
Here is an example: https://github.com/emipa606/AnimalFeedTrough/blob/main/Patches/FertileFields.xml
More into here:
https://rimworldwiki.com/wiki/Modding_Tutorials/PatchOperations#PatchOperationConditional
I am very probably misunderstanding. I have never done any RimWorld modding before.
Thanks.
So I've been working on a numbers mod to patch SW Factions so the blasters are to my satisfaction. Is it okay for me to upload it publicly to the Workshop, or is that something I must only keep to myself and friends?
I am using the lightsabers, factions, and force powers mods. I just tried installing the combat extended mod, and now some of the armor pieces are being blocked out.
I couldnt get a preload I had setup to load up. went to just set up another, and noticed the rebel helm, and some of the blasters are missing. but I have jedi robes, and some imperial stuff.
any Ideas, load order ?
Which doesn't really make sense, given that blasters in Star Wars were pretty good at the whole "killing robots" thing.