RimWorld

RimWorld

Star Wars - Factions (Continued)
107 Comments
Ryoma Oct 24, 2022 @ 4:16pm 
Hello all,

I've gone ahead and updated the mod for 1.4 and made some adjustments.
https://steamcommunity.com/sharedfiles/filedetails/?id=918227266

Thank you mlie for taking care of the mod in my absence
Kerjack2 Jul 14, 2022 @ 12:54pm 
If i accept to pay taxes,the Empire takes 20% of my earnings in :WHII_Money:.Ok... fine....but why does it take 100 :WHII_Money: when i only have 146?
Malo "Fourmalave" May 18, 2022 @ 12:59am 
@Mlie Okay thx for your help and your work :8bitheart:
Mlie  [author] May 17, 2022 @ 11:49pm 
@Malo | fourmalave (in exchange) No any requirements for mods are listed on the right side of the page under "Required Items"
Malo "Fourmalave" May 17, 2022 @ 11:07pm 
Hey, the Royalty DLC is needed for this mod ?
Xiaomu May 8, 2022 @ 1:02pm 
question with the empires tax thing if i refuse will i be permanent war with them and if i do is there way to stop paying them
GrimTyk Mar 4, 2022 @ 6:05am 
I couldnt get the Jedi professions to show up.
Ordellus Feb 25, 2022 @ 7:39am 
Anyone else getting constant seemingly infinite money drain from empire taxes while they're present on map?
Khorne Flakes Feb 22, 2022 @ 2:51am 
Mlie I don't know what we'll do without you when you're gone.
E534d Feb 15, 2022 @ 3:19pm 
none of the weapons appear in the starting equipment in prepare carefully and none of the melee weapons have shown up
CAPNxCHAR Feb 9, 2022 @ 11:50am 
"Poor" stormtrooper armor is almost stronger than marine armor. wtf? It's way off and makes stormtroopers way OP. Especially when fighting a single jedi.
LacertineForest Dec 29, 2021 @ 3:16pm 
Does this mod still drop 98723450872345 credits on the ground when you kill a member from the Empire? I had to remove the mod long ago for that very reason and I really want to play some Star Wars related material.
facilitās Dec 21, 2021 @ 1:37am 
just found out, the armor added by this mod does not cover shoulder areas like stormtrooper armor or deathtrooper armor. is this intended?
Mlie  [author] Dec 19, 2021 @ 9:43pm 
@maximilianaus Compatible yes, integrated no
Dr_Botelio_Pinto Dec 19, 2021 @ 3:07pm 
is it compatible with ideology ?
Gooby King Dec 14, 2021 @ 4:27am 
pirates and criminals. Its the star wars equivalent of the pirate faction
Highlander3787 Dec 11, 2021 @ 10:16am 
What exactly is the "scum and villany" faction?
Mlie  [author] Nov 15, 2021 @ 12:24pm 
@R A I D E N See the info at the top regarding the vehicles
R A I D E N Nov 15, 2021 @ 12:06pm 
speeders and walkers?
R A I D E N Nov 15, 2021 @ 11:58am 
ATAT ???
Mlie  [author] Nov 5, 2021 @ 12:53am 
@ThatGuy See my previous comment regarding gfx. But feel free to scale the weapons however you want locally
ThatGuy Nov 5, 2021 @ 12:45am 
The weapons need to be re-scaled to the usual size of standard in game weapons. The star wars weapons are too big and look weird.
Mlie  [author] Oct 22, 2021 @ 10:01pm 
@charliekits1 I just maintain it, I will not add new content as I have no gfx-skill
Moe Oct 15, 2021 @ 11:20am 
would it be possible for you to add the blasters as possible relic options please?
charliekits Oct 11, 2021 @ 3:21pm 
If your still updating this u thinking of adding shock troopers/corusant guard
charliekits Oct 11, 2021 @ 3:20pm 
Stormtrooper stuff is in the future research
Buttbutt Oct 10, 2021 @ 12:56pm 
What is needed to craft storm trooper armor? I see the all the blasters, rebel equipment and Imperial officer outfit but not storm trooper armor.
ShadowDragon8685 Sep 22, 2021 @ 7:25am 
There is something weird going on with this mod, I swear... The Rebel Alliance and Galactic Empire seem to always spawn with the same Ideo. I can't get them to not do that.
Mlie  [author] Sep 14, 2021 @ 6:45am 
@ShadowDragon8685 Link added to description
ShadowDragon8685 Sep 14, 2021 @ 5:16am 
Well, that only took forever , and it whooped the crap out of me, but I got it done. Thanks for the encouragement, Mile!
ShadowDragon8685 Sep 13, 2021 @ 2:22am 
Ahhh. Someone else had sent me an example of her own work, and it used PatchOperationFindMod, which I thought was necessary!

I feel really dumb reading XML, like, I can put things together, but I'm never really entirely sure why they're working right if they do work right, or what I've done wrong if it's not something simple that I've bollocksed up like a typographical error.

Having said that... I think I'm getting the idea. Maybe. I'll see how it goes. Thank you for the help!
Mlie  [author] Sep 13, 2021 @ 2:15am 
@ShadowDragon8685 I mostly use contitional patching, just for the patches to work whatever the mod-name.
Here is an example: https://github.com/emipa606/AnimalFeedTrough/blob/main/Patches/FertileFields.xml
More into here:
https://rimworldwiki.com/wiki/Modding_Tutorials/PatchOperations#PatchOperationConditional
ShadowDragon8685 Sep 13, 2021 @ 2:04am 
I thought you had to specify a mod-name for the defs to be patching? IE, if it didn't find SW-F C, then it just wouldn't do anything, even if it did find another mod that had the same definition names?

I am very probably misunderstanding. I have never done any RimWorld modding before.
Mlie  [author] Sep 13, 2021 @ 2:02am 
@ShadowDragon8685 Unless you point it to the defNames and not the mod-name. Then it would work either way
ShadowDragon8685 Sep 13, 2021 @ 1:49am 
@Mile: Fair enough! If Jecs took back SWF from you and you took SWF Continued down anyway, any patch I uploaded would cease to be relevant since it would point at SFW Continued and not SWF proper.

Thanks.
Mlie  [author] Sep 13, 2021 @ 1:48am 
@ShadowDragon8685 Since its not my mod I cant really say but I can see no harm in uploading a patch-mod for this.
ShadowDragon8685 Sep 13, 2021 @ 1:43am 
@Mile, I have a question: I love this mod, but I found the blasters to be embarrassingly weak. Like, hard to justify using over vanilla bang-bangs let alone over the fantastic bang-bangs in Orassans.

So I've been working on a numbers mod to patch SW Factions so the blasters are to my satisfaction. Is it okay for me to upload it publicly to the Workshop, or is that something I must only keep to myself and friends?
ShadowDragon8685 Sep 13, 2021 @ 1:39am 
@ryanizawsum: You can resolve that issue by just attacking one of their caravans; they'll get the message that you don't like their kind 'round your section of the Rim.
ryanizawsum Aug 13, 2021 @ 12:59pm 
Is anybody else not getting relationship changes from rejecting the Empire's demands? I'm playing on 1.3 and never had this issue before, and now they won't become hostile for not paying the silver.
Sergeant Styx Jul 25, 2021 @ 1:21pm 
You're the man, Stan. I mean Mlie. :D
Jeager1127 Jul 21, 2021 @ 6:45pm 
I don't know much about how the mods work but its is probably due to Jecs Tools not being 1.3 yet but there is an unofficial one that will be 1.3 soon I believe so then Mile should be able to update this mod if he wants
smokauweeds Jul 20, 2021 @ 4:21pm 
Thanks for updating these mods!

I am using the lightsabers, factions, and force powers mods. I just tried installing the combat extended mod, and now some of the armor pieces are being blocked out.

I couldnt get a preload I had setup to load up. went to just set up another, and noticed the rebel helm, and some of the blasters are missing. but I have jedi robes, and some imperial stuff.

any Ideas, load order ?
Mlie  [author] Jul 18, 2021 @ 2:13pm 
@Riku Ill update all my published mods to 1.3. Progress is available on the Discord server. This (along with most of Jecs old mods) is however waiting for an update of Jecs tools before I can start
Rai Jul 18, 2021 @ 2:08pm 
@Mlie Yes for 1.3, it's been a while so if the mod isn't updated for 1.3 then I understand.
Mlie  [author] Jul 18, 2021 @ 12:13pm 
@Riku You mean for 1.3, or are you getting errors in general?
Rai Jul 18, 2021 @ 12:02pm 
So the mod is getting a lot of errors now, is this mod going to get any updates?
OneShotPaddy Jul 8, 2021 @ 12:39pm 
Does anyone else have the issue of weapons being too expensive for the AI to use? I've had some raiders show up with no weapons at all. I obviously don't use vanilla weapons because this is a Star Wars playthrough.
Shelby Jun 25, 2021 @ 12:27am 
I know it´s just a re-up. But the blasters need more armour-penetration. Even bows are better.
原初天廻龙廻天 Jun 17, 2021 @ 11:30am 
After installing this, the lightsaber cannot rebound (CE mod is installed)
PennTanker May 18, 2021 @ 4:31pm 
Pray to god you don't encounter any Mechs if you've got nothing but blasters.

Which doesn't really make sense, given that blasters in Star Wars were pretty good at the whole "killing robots" thing.