RimWorld

RimWorld

1,001 ratings
Star Wars - Factions
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13.766 MB
May 3, 2017 @ 1:47am
Mar 7, 2020 @ 6:10pm
22 Change Notes ( view )

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Star Wars - Factions

In 1 collection by jecrell
Star Wars - A RimWorld Series
7 items
Description
Adds classic Star Wars factions to RimWorld: the Galactic Empire, Rebel Alliance, and other scum and villainy

A16 Factions GitHub Branch -> https://github.com/jecrell/Star-Wars---Factions/tree/A16

::::: NOTICE :::::
::::: THIS MOD NOW REQUIRES JECSTOOLS FOR A17 ::::::
Download
http://steamcommunity.com/sharedfiles/filedetails/?id=932008009

Thanks to
Jedi Master Ailan
for his direction and inspiration in the creation of this mod. Without his help and support this would have never happened.

Special thanks to all those that support me (and help me pay the rent) on Patreon (August 2017):
Jedi Master Ailan, Shane Malley, Dakota Pohlman, Falloutmonk, Slick Liquid, Thom Black ShotgunFace, Fredric Sundberg, Dan Winn, Toss Antilles, Sarah Banks, Undead Jackel, Michin, Chelsea, Caine Detueur, Yewty Oxman, Jerod Clayton, Arty Kubin, Ashleigh Miller, infinity421, TheDayDude, Jacob Duga, Ryan Brock, Evan Hwang, Moshat, Christopher, Don Butterblume, John Boehr, George Chong Chuang Ming, Oliver White, Helpful Bot, vincent de keijzer, roxxploxx, Legless, Christopher Abel, Karol Rybak, Mathias Broxvall, Mark, Tim Stillson, Lachlan Easton, Nemuri Hime, Sera, Christian Hermansen, NiNe Bottles of Rum, Populous25, Steven James, Marcus Siraenu, Michael Lauder, meatface.

Factions Credits:
  • Programming by Jecrell
  • Assets and XML by Xen.
  • Logo/Art designed by Harrison Gaushell (Website[www.harrisongaushell.com])
  • Spanish translation by Bub.
  • French translation by MrFootman.

Other contributors:
  • Berengar
  • SmartCheeta
  • Survivalmaster
  • ✯ 𝕶.𝕾trudel ✯™

Problems? Questions? Comments?
Join us on Discord https://discord.gg/aDjWBBk

Pssst, Still there?
Want more Star Wars mods? Support us here:
Xen - https://www.patreon.com/user?u=5938820
Jecrell - https://www.patreon.com/jecrell
Popular Discussions View All (20)
5
May 16, 2020 @ 4:44pm
Audio Bug When speeders die
Dimebag
3
Mar 19, 2020 @ 12:47pm
Any way to fix the "Star Wars Factions Error"
Biggie's Left Nut
6
Nov 23, 2019 @ 6:22am
My request: Z-6 Rotary Cannon
THE BAD LUKE
< >
786 Comments
hepherd Jan 2 @ 2:55am 
1.3?
R A I D E N Nov 15, 2021 @ 12:25pm 
helooo
EchoBlue Sep 20, 2021 @ 7:33pm 
i think this guy just gave up on the mod.....or he's dead..
Carpe Omnia Nov 30, 2020 @ 3:04am 
@shadowkatt Blasters deal heat damage. Mechs have 200% heat protection. Im assuming your using this in conjunction with fully functional lightsabers. Lightsabers have a blunt roll and are better for dealing with Mechs.
Mlie Oct 20, 2020 @ 1:06pm 
I made an unofficial update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2263217873
Will take it down when/if Jecrell gets back in accordance with the statement of the admins on his Discord.
Hope this helps anyone!
Comradebusman3 Oct 12, 2020 @ 9:55am 
Any plans to update or add more content? I think thermal detonators would be a good edition, along with an E-Web Heavy repeating Blaster. And Snow Troopers.
Killer Queen Oct 12, 2020 @ 12:25am 
Update pls!!!
MSN-04-2 Nightingale Oct 8, 2020 @ 9:50pm 
The skill of summon ghosts seems useless. The at-sts, at-ats and speeders are not accessible. If you choose to aid them when they are down, the animals and members just keep touching them instead of repairing them. Can you fix this?
Geoppetto Hosseltoff Sep 30, 2020 @ 8:36am 
Do you love this mod but dislike the AT-ATs, AT-STs, and Speeders?
Are you really, REALLY tired of them being spawned as Mechanoids?
I was too. Pretty sure I fixed it.

https://steamcommunity.com/sharedfiles/filedetails/?id=2243970673
ShadowKatt Sep 28, 2020 @ 3:57pm 
I think there's a problem with the mod, not a bug or glitch, but a problem in the balancing, and I think it's because of recent changes to Rimworld.

The blasters in the mod are fantastic. They feel good. They're about as accurate as a blaster(which is to say, they're not, but that's half the fun), and they are just the right amount of lethal which sees about half of ever raid downed, the other half dead. But there's a problem.

Mechanoids. Mechanoids are absolutely, completely immune to blasters it seems. Well, not completely, but 90% invulnerable. I've yet to have a battle where I marched in twenty stormtroopers against a handful of mechs and won. I'm not sure how you fix it so that they're not wildly overpowers vs normal pawns, but I know I reload now when I see mechs, because with blasters that's just suicide.