RimWorld

RimWorld

Remove Spacer Stuff (Continued)
85 Comments
Mlie  [author] Jan 22 @ 9:56pm 
@ChenLongMaster97 Yes, as stated above in the description
ChenLongMaster97 Jan 22 @ 6:48pm 
Is this mod safe to add mid game?
FirstBornAcorn Dec 9, 2024 @ 7:25am 
For anyone that will encounter this later on it seems that bulk orbital traders and combat orbital traders events still can happen
Mlie  [author] Dec 9, 2024 @ 1:21am 
@FirstBornAcorn The tech-level is defined in the game files, so simplest is to look there. Or just add the mod and look in the log as it logs all things removed on game-start.
FirstBornAcorn Dec 9, 2024 @ 1:07am 
trading with comms console is based on tech levels? how do i even check this xD?
Mlie  [author] Dec 9, 2024 @ 12:35am 
@FirstBornAcorn It removes based on the tech-level, so if they are spacer or above then yes
FirstBornAcorn Dec 9, 2024 @ 12:12am 
Does this disable the interstellar traders?
Mlie  [author] Dec 1, 2024 @ 1:14pm 
@Exosais You would have to change the tech-level on items that you want to keep, probably easiest using a patch.
Exosais Dec 1, 2024 @ 1:07pm 
Wish there was an option to ignore mechanoid weapons when removing spacer items.

Alternatively, maybe an option to remove spacer items from traders? Odd to see medieval-level traders have power suits.

Besides that, pretty good mod :steamhappy:
Mlie  [author] Oct 21, 2024 @ 1:00pm 
@Mania You would need to change their tech-level, simplest would be with a patch
Mania Oct 21, 2024 @ 12:15pm 
Any way to keep Ideology relics?
Mlie  [author] Jul 31, 2024 @ 11:19pm 
@Profbathrobe Does not happen with only this mod loaded in my tests at least. But report back if you find the issue in your mod-setup
Profbathrobe Jul 31, 2024 @ 8:00pm 
As a heads up, this might cause a bug where raids will break and no longer occur, even through dev mode. Possibly caused by trying to call up pawn types which the mod disables, but my limited testing didn't reveal the exact cause, only that it stopped happening after this mod was disabled.
xX-CitronÄtare-Xx Jul 21, 2024 @ 10:45am 
fyi this disables the pirate faction too, so going into settings and enabling spacer factions (you can disable mechanoids, either when creating the world or afterwards when it asks if you want to add them) might be a good idea if you dont want basically only tribal raids
Mlie  [author] Jun 1, 2024 @ 9:42am 
@Riei This mld does not define the mechanitors so not sure why you are asking about them here?
Helios Jun 1, 2024 @ 9:31am 
So, mechanitors are considered space tech even tho the basicc mechtech is industrial?

mechanitors with this mod on beccomes undraftable.
Mlie  [author] Feb 11, 2024 @ 11:05am 
@saintbrutal I think so, drop pods are industrial tech
saintbrutal Feb 11, 2024 @ 10:57am 
is it still possible to get raided with the enemy raid in drop pods?
Mlie  [author] Jun 21, 2023 @ 11:44am 
@svlla What specer tech?
svlla Jun 21, 2023 @ 11:42am 
spacer tech is still in research tree
Mlie  [author] Jun 20, 2023 @ 10:57pm 
@svlla Works in my tests. Can you be more specific?
svlla Jun 20, 2023 @ 6:34pm 
remove industrial seems to work fine but this one does not?
Mlie  [author] May 8, 2023 @ 7:18am 
@Vartarhoz If you are on 1.4 you can just remove the Mech-faction when creating the game to achieve that.
Vartarhoz May 8, 2023 @ 6:52am 
Mlie did you make any mod that remove ONLY mechanoids? I want charge rifle power armor without robots.
Mlie  [author] May 4, 2023 @ 3:20pm 
@I3eauLeBoi Works in my tests. You should look at "Reporting Issues"
I3eauLeBoi May 4, 2023 @ 12:47pm 
Doesn't work so far i'm seeing. I still have highly advanced research.
WarlordKandyman Jan 6, 2023 @ 6:53am 
Would this remove psylinks ? i had a pawn with a psylink that did not spawn when i created a new colony and i tought this might cause it. Are psylinks considered spacertech ? i guess they are ? and if so its an item then but could i remove items but enable spacer pawns and he would spawn ? anyone tried this or know if psylinks are removed ? thanks.
Scout Gaming Oct 23, 2022 @ 10:06am 
ty for updoot
Scout Gaming Oct 21, 2022 @ 3:41am 
fair point 2: electric boogalo
Mlie  [author] Oct 21, 2022 @ 3:35am 
@Scout Gaming See previous comment or follow the progress on the Discord-server
Scout Gaming Oct 21, 2022 @ 3:34am 
Updoot **NOW**
Scout Gaming Oct 9, 2022 @ 2:38pm 
fair point
Mlie  [author] Oct 9, 2022 @ 2:35pm 
@Scout Gaming In due time, Ive got 513 mods left to update of 740 at this point
Scout Gaming Oct 9, 2022 @ 2:01pm 
updoot pls, this is my third favorite mod after ce and vehicles framework
Mlie  [author] Jul 16, 2022 @ 11:04pm 
@RKTY The Doggo Please follow the instructions above when reporting issues. A log with the errors when only this mod is loaded, preferrably.
RKTY The Doggo Jul 16, 2022 @ 8:11pm 
the ResourceTracker still attempts to track spacer tech resources even when they should be removed, causing errors. Can you patch this out?
mrcoolize Feb 27, 2022 @ 9:03am 
Mlie have someone ever told you how much of a god of modding you are? All your mods on my list is just me looking for a mod and seeing you revived it... already
Mlie  [author] Dec 13, 2021 @ 6:44am 
@FireCow Not a screenshot, use HugsLib (described above under Reporting Issues) and share the link to the log
FireCow Dec 13, 2021 @ 5:57am 
Hi thanks for being so patient - how do i share the screenshot of the error log? I've taken it but can't share images on here?
Mlie  [author] Dec 8, 2021 @ 12:44pm 
@FireCow Ive tested this now with only this mod and prepare carefully loaded and I get no warnings or errors. Perhaps you can share the log via HugsLib (description above)?
FireCow Dec 8, 2021 @ 7:26am 
Ok I've checked and it's a direct incompatibility I'm afraid. No other mods and prepare carefully fails to load and claims incompatibility. Any advice or potential fixes? Thanks for taking the time to reply :)
FireCow Dec 8, 2021 @ 7:00am 
Ah yes I will do that now
Mlie  [author] Dec 8, 2021 @ 6:39am 
@FireCow Can you verify with only those two mods loaded to rule out some interraction with another mod?
FireCow Dec 8, 2021 @ 6:17am 
Hi thanks for the reply - when I click prepare carefully, it comes up with a warning saying prepare carefully can't launch due to incompatibility with a mod. I then removed this mod from my list and it worked. Am I the only one having this issue? I tried moving it before or after! Thanks for continuing the mod anyways!
Mlie  [author] Dec 6, 2021 @ 8:01am 
@FireCow How so?
FireCow Dec 6, 2021 @ 7:47am 
Hi quick thing, this seems incompatible with prepare carefully?
Haekel Sep 28, 2021 @ 4:29am 
Sadness. Thanks for the quick info!
Mlie  [author] Sep 28, 2021 @ 4:12am 
@Haekel The items will not be craftable if you disable them
Haekel Sep 28, 2021 @ 4:04am 
If I disable spacer items with this mod and leave research on, will I still be able to research and craft those items?

I'm looking for a way to make industrial level armour and weapons viable without restricting many of the mods I have installed.
Mlie  [author] Aug 28, 2021 @ 11:09am 
@AbsolutelyNotSteveJobs Should not cause issues. Adding it mid game might break things I think