RimWorld

RimWorld

77 ratings
Remove Spacer Stuff (Continued)
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
575.963 KB
Oct 17, 2020 @ 1:16pm
Mar 16 @ 2:28pm
9 Change Notes ( view )

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Remove Spacer Stuff (Continued)

In 2 collections by Mlie
Mlie's resurrected mods
802 items
Tech Removal Mods
5 items
Description

Rewrite of DarthBoers mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1753102445

- Rewrote the whole mod to C# instead
- Shield belts are Industrial tech so they will not get removed
- Added options to remove spacer items, research, factions and pawnkinds
- Based heavily on the mod Lord of the Rims - The Third Age



[dsc.gg]
[github.com]



Do you ever wish Rimworld had more of a realistic setting? I use this with Combat Extended, More Traders, and a bunch of other mods and it seems to work fine. Grab this and a mod that disables Mechanoids and Infestations and you'll have a grand ol' time. Kind of. Just try to ignore all the log spam.

Disables Marine armor, Shield Belts, Charge rifles, the Doomsday launcher and Triple rocket launcher. They won't spawn on raiders, traders, or potaters. Or anywhere else.


Uses Harmony.


TO ANY EXPERIENCED MODDERS:

I have very little, if any, idea how to C# and therefore this is based heavily on reverse engineering. If anyone knows how to make it stop log spamming, I'd appreciate it. I suspect that it has to do with other mods (Mainly Combat Extended) looking for the missing defs. I have no idea how to fix this.



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


69 Comments
Mlie  [author] Feb 11 @ 11:05am 
@saintbrutal I think so, drop pods are industrial tech
saintbrutal Feb 11 @ 10:57am 
is it still possible to get raided with the enemy raid in drop pods?
Mlie  [author] Jun 21, 2023 @ 11:44am 
@svlla What specer tech?
svlla Jun 21, 2023 @ 11:42am 
spacer tech is still in research tree
Mlie  [author] Jun 20, 2023 @ 10:57pm 
@svlla Works in my tests. Can you be more specific?
svlla Jun 20, 2023 @ 6:34pm 
remove industrial seems to work fine but this one does not?
Mlie  [author] May 8, 2023 @ 7:18am 
@Vartarhoz If you are on 1.4 you can just remove the Mech-faction when creating the game to achieve that.
Vartarhoz May 8, 2023 @ 6:52am 
Mlie did you make any mod that remove ONLY mechanoids? I want charge rifle power armor without robots.
Mlie  [author] May 4, 2023 @ 3:20pm 
@I3eauLeBoi Works in my tests. You should look at "Reporting Issues"
I3eauLeBoi May 4, 2023 @ 12:47pm 
Doesn't work so far i'm seeing. I still have highly advanced research.