Arma 3
BettIR (Legacy v0.2.1)
470 Comments
󠀡󠀡 Apr 9 @ 9:57am 
hey my night vision keep flickering when it on defaut green color.. anyone know how
Devious Apr 9 @ 1:03am 
@Falco[Ger] reading isn't hard pal

"A link to its Steam Workshop page will be here once it gets released."
Falco[Ger] Mar 24 @ 1:00pm 
@Vestarr
It says this is a legacy version. where is the newest version? could you add a link to the description?
KaseyIke Jan 3 @ 1:05am 
@Vestarr is there an ETA on a new version of BettIR
Bravo Dec 26, 2024 @ 8:18am 
what is the new version?
Vestarr  [author] Sep 30, 2024 @ 2:01pm 
There's a fix on the workshop for the ACE incompatibility issue:
https://steamcommunity.com/sharedfiles/filedetails/?id=3330479999
-SLIM- Sep 17, 2024 @ 5:09pm 
is a different equivalent mod available with more active development?
natori_san Sep 10, 2024 @ 12:55am 
@Vestarr We realy need this fix or a new version. Hope you are working on it.
Nightwolf2112 Aug 7, 2024 @ 10:52am 
how do i update the config so that i can use integrated night vision helmets like the Viper?
_mickey_ May 19, 2024 @ 4:00pm 
@Vestarr Hey bro where are you? I supported your tickets on the feedback forum. Last message from February 2. We are waiting for your updates. Some NVG models ( for example White Phosphor NVGs - "ACE_NVGoggles_WP" ) from ACE3 do not work.

Let know about you!
76561198192726397 May 2, 2024 @ 7:18am 
hope that you get around to fixing it soon
Mar 21, 2024 @ 8:05pm 
"repack it for your server's mod - yes, you can, I couldn't care less."

Keeping Arma alive with that mentality, thanks for making this ! :steamthumbsup:
Vestarr  [author] Feb 2, 2024 @ 1:32am 
A recap for everyone who reported recently: I'm aware that BettIR is currenty not functioning. I'll be posting a fix/update soon, just need my calendar to clear out.
Vestarr  [author] Jan 23, 2024 @ 1:52am 
If you want to, you can comment on the ticket in the feedback tracker to bring it up to their attention. I can't paste links here but the ID is T175507 (also T168103 for the original report by someone else)
Vestarr  [author] Jan 23, 2024 @ 1:43am 
@[+| CL rautamiekka Not even 2.16, the recent updates don't contain the bugfix I requested sadly
[+| CL rautamiekka Jan 21, 2024 @ 10:21am 
@Vestarr

Not even in the upcoming 2.16 that ACE3 already started supporting ? Personally haven't been on the BI tracker to know anything, though.
Vestarr  [author] Jan 20, 2024 @ 12:06pm 
@DubSize mod isn't dead, there's an update pending which is nearly done but needs some rework still. I halted the work on it because I was hoping that there will be an update for Arma 3 which will fix a bug which really overcomplicates my solution, but since there isn't, I'll get back to it soon.
DubSize Jan 13, 2024 @ 4:33pm 
All lights out guys, it turns out it turns on and off -__-

I wish I could have indicated this in the mod description.
DubSize Jan 13, 2024 @ 4:01pm 
Perhaps I did the right analytics and realized that the mod is dead, ACE has been updated and its night vision devices do not support this mod, just like other modifications to the night vision devices. It's a shame, we're waiting for a possible update.
DubSize Jan 13, 2024 @ 3:59pm 
@Vestarr
For some reason the laser illumination of my night vision devices does not work. I tried everything possible, but it doesn’t work, plus there is still no such darkening effect in the far corners of the room as in the screenshots, please help!
_mickey_ Dec 12, 2023 @ 2:18pm 
@Vestarr Hi! Unfortunately today, your mod does not work with some ACE3 NVG versions ( for example White Phosphor NVGs - "ACE_NVGoggles_WP" ) The backlight does not work, while everything works with the main ACE3 NVG versions. Is there a chance that you will update your mod?
NO MOUSE Nov 23, 2023 @ 7:53pm 
IS there anyway to rebind the illuminator to an unbound key??
Emu Oct 31, 2023 @ 4:25am 
illuminators dont seem to work after the recent ace update
Nightwolf2112 Oct 22, 2023 @ 4:33pm 
really do appreciate it mate, i have it working ingame and with the apricot nvg change, it looks really good.

without IR: {LINK REMOVED}
with IR: {LINK REMOVED}
Nightwolf2112 Oct 22, 2023 @ 3:39pm 
brilliant. I don't have any intention to do weapons currently as the weapons don't have that compatibility.

I definitely prefer to use your stuff to just using the OPTRE ODST huds since it has Low Light mode and that's just kills the effect i'm trying to go for.

but thanks to you i can have a much better option XD
Vestarr  [author] Oct 22, 2023 @ 2:16pm 
@Nightwolf2112 go ahead, Ive got plenty of work on the next update. I'll see if I can keep the nightvision illuminator goggles API backwards-compatible, but the weapon attachment API is going to change drastically.

Also, I noticed there's one thing missing in the code I posted. Your nods need to be inside of a BettIR_Config > CompatibleNightvisionGoggles class. Which means:
class BettIR_Config
{
class CompatibleNightvisionGoggles
{
class JLTS_CloneNVG
{
offset[] = {0.1, 0.15,0.3};
};
};
};
Nightwolf2112 Oct 22, 2023 @ 2:03pm 
Ahhh okay, good to know.

yeah i didn't want to throw extra fluff to it since it's just there for example purposes. XD

much appreciated.

since you're going to make a change to this. should I hold off on doing the config or will making a compat not affect it?
Vestarr  [author] Oct 22, 2023 @ 2:00pm 
@Nightwolf2112 Well, yeah, kinda. Assuming you shortened the CfgWeapons part to not bloat the comment with the unrelated code for your nightvision. But yes, the BettIR config should be outside of CfgWeapons just as you did. It's structured this way so that it can come with compatibility for many mods out of the box without having to add extra compatibility mods. Although, that's going to change soon.
Nightwolf2112 Oct 22, 2023 @ 1:55pm 
ah okay, so for my sanity it should be like so.

class Cfgweapons
{
class JLTS_CloneNVG : class NVG_goggles
};

class BettIR_Config
{
class JLTS_CloneNVG
{
offset[] = {0.1, 0.15,0.3};
};
};
Vestarr  [author] Oct 22, 2023 @ 1:52pm 
@Nightwolf2112 Hi, absolutely not, the BettIR_Config class is global, shouldn't be in the CfgWeapons at all. You still have to define your nvg's in CfgWeapons, but to add BettIR compat, just at the end of the file add:

class BettIR_Config
{
class JLTS_CloneNVG
{
offset[] = {0.1, 0.15,0.3};
};
};

That should do it. Just make sure the class is called the same as in your CfgWeapons :)
Nightwolf2112 Oct 19, 2023 @ 11:49pm 
Evening Mate, quick reference check. I'm working to create a compat mod for JLTS nvgs. In my config, I need to structure it as followed?

class Cfgweapons
{
class BettIR_Config
{
class JLTS_CloneNVG
{
class BetterIR_JLTS_CloneNVG
{
offset[] = {0.1, 0.15,0.3};
};
};
};
};
xPooRLoCKerBoYx™ Oct 19, 2023 @ 7:33pm 
@j-Money @vestarr if you go to the Original Ace Mod, at the bottom it shows the no medical addon.. lol
J-Money Oct 19, 2023 @ 11:21am 
What I do to disable ACE medical is run an off-shoot of it, it's called "ACE Murr" on the workshop. it removes the med system.

https://steamcommunity.com/sharedfiles/filedetails/?id=2643283469

When you run mods that are dependant on ACE, it will show a broken red chain in the mod- launcher, but it all works.
Vestarr  [author] Oct 19, 2023 @ 11:08am 
@xPooRLoCKerBoYx™ sadly no clue, but it's most likely in the addon options.
xPooRLoCKerBoYx™ Oct 18, 2023 @ 8:43pm 
@vestarr, I mainly just want to remove the medical system. Do you know how i go about that? Btw i love your mod!
Vestarr  [author] Oct 18, 2023 @ 12:58am 
@J-Money partially yes. It adds IR illuminators to exisitng weapon attachment combos and to the nightvision goggles. Doesn't add visible laser pointers and custom laser options FOR NOW. It's in the works and it's coming in the next update.
The mod you're looking for is most likely ITN (Illuminate The Night) which was the first to introduce these additional options.
J-Money Oct 17, 2023 @ 5:25pm 
is this the mod that ads the IR/flashlight combos with a bunch of different light laser options and the visible laser pointer?
Vestarr  [author] Oct 16, 2023 @ 1:24pm 
@xPooRLoCKerBoYx™ honestly ACE brings so much value into the game, it's worth it. Also, you can disable some of the modules if you don't like them. But it really improves the immersion and realism of the game.
xPooRLoCKerBoYx™ Oct 16, 2023 @ 1:23pm 
@Vestarr Dang! I think ACE is so cool but i dont like running it on my games. But i really want the better NVG overlays lol Thanks!
Vestarr  [author] Oct 16, 2023 @ 1:19pm 
@xPooRLoCKerBoYx™ I believe it's just ACE indeed
xPooRLoCKerBoYx™ Oct 16, 2023 @ 8:48am 
What mod is being used to make the Goggle Overlay look like that? Is that ACE? or a different mod? i dont use ace.
Vestarr  [author] Oct 10, 2023 @ 3:10am 
@Bendy it depends on the device, but many common vanilla and modded NVGs and IR laser devices are supported (look for compatibility mods on the Steam Workshop)
Bendy Sep 22, 2023 @ 6:39pm 
is it just a normal laser used for night ops? or is there a special IR light attachment?
Bendy Sep 21, 2023 @ 9:56am 
can't figure out how to use this, do I just use the vanilla NVG and it automatically works? or do I need an IR light of some kind?
Vestarr  [author] Sep 10, 2023 @ 2:11am 
@Wetzer it should be run on the server too, only because of the light sources that are generated. But it should also run clientside only if your server allows
Wetzer Sep 9, 2023 @ 6:27am 
Hi, one question: Is this a server side mod or have it installed on clients, too? Thx in advance
Tralalero Tralala Aug 27, 2023 @ 8:20am 
How to make the flashlight and laser glow?
Tralalero Tralala Aug 27, 2023 @ 8:20am 
Как сделать так чтобы фонарик и лазер светился ?
Bones Aug 2, 2023 @ 11:01pm 
This mod is an absolute necessity in my opinion, if you're going to be using night vision
Vestarr  [author] Jul 29, 2023 @ 2:22pm 
@UEemperor not sure what you mean by that, BettIR doesnt really alter any colors, it should still be the same ACE nightvision but more visible, more or less.