RimWorld

RimWorld

Lord of the Rims - Dwarves (Continued)
94 Comments
Mlie  [author] Dec 1, 2022 @ 11:58pm 
@Дота сосёт жопу Original is updated
Я з Донбасу Dec 1, 2022 @ 11:33pm 
1.4 plz
Wiseman05 Aug 16, 2021 @ 2:33am 
Mlie its been great having had this updated and maintained all the years and through the DLC. Hopefully with Jecrell back to update it, he can build off of what you did to keep his mods going to give the love these mods deserve.
Mlie  [author] Aug 10, 2021 @ 2:17am 
@Tobi You can help me by following the directions under "Reporting issues" in the description above
Jarl Tobi Aug 10, 2021 @ 1:22am 
miles i am getting a red error that mentions somthing about braziers and it got vfe which i am i think means vanilla expanded and this is mod is cousing the error.
now i know nothing about coding yet however can you fix this error
Mortagon Aug 7, 2021 @ 5:09pm 
Thanks!
Mlie  [author] Aug 7, 2021 @ 1:12pm 
@Mortagon Should be working better now. There was an old patch for Giddy Up that added more riders to the factions. However, in 1.3 its not allowed to have multiple rows of the same pawnkind. Thanks for the report and testing!
Mortagon Aug 7, 2021 @ 12:18pm 
Still appearing unfortunately despite new update to Giddy-Up :( @Mile
Mlie  [author] Aug 3, 2021 @ 1:23am 
@Mortagon Can you publish the HugsLib log link perhaps?
Mortagon Aug 3, 2021 @ 1:06am 
It looks like this error only occurs when the mod is used with Giddy-Up. Error dissapears when Giddy-Up is removed and reappears when it is added. Not sure why as I don't remember noticing that in 1.2 and used to use both these mods a few months ago. May be a new change in the Giddy-Up 1.3 that just went up today
Mlie  [author] Aug 3, 2021 @ 12:30am 
@Mortagon You are probably using an old version of the mod, verify that you have the latest version. Those rows do not exist in the mod.
Mortagon Aug 2, 2021 @ 9:02pm 
<requiredCountAtGameStart>1</requiredCountAtGameStart><canMakeRandomly>true</canMakeRandomly><canSiege>true</canSiege><canStageAttacks>true</canStageAttacks><leaderTitle>king</leaderTitle><factionIconPath>World/HillDwarves</factionIconPath><maxPawnCostPerTotalPointsCurve><points><li>(0,35)</li><li>(70, 70)</li><li>(100000, 100000)</li></points></maxPawnCostPerTotalPointsCurve><settlementNameMaker>LotRD_NamerFactionBaseDwarfHills</settlementNameMaker><techLevel>Medieval</techLevel><backstoryCategories><li>LotR_BackstoryDwarf</li></backstoryCategories><geneticVariance>0.8</geneticVariance><allowedCultures><li>Corunan</li></allowedCultures><caravanTraderKinds>
Mortagon Aug 2, 2021 @ 9:02pm 
New red error that wasn't there yesterday: "XML error: Duplicate XML node name LotRD_DwarfSoldierHillHogRider in this XML block: <options><LotRD_DwarfGuardHill>100</LotRD_DwarfGuardHill><LotRD_DwarfSoldierHill>20</LotRD_DwarfSoldierHill><LotRD_DwarfSoldierHillHogRider>123</LotRD_DwarfSoldierHillHogRider><LotRD_DwarfLord>5</LotRD_DwarfLord><LotRD_DwarfSoldierHillHogRider>123</LotRD_DwarfSoldierHillHogRider></options>

Root node: <FactionDef ParentName="FactionBase"><defName>LotRD_HillClans</defName><label>dwarf hill clans</label><fixedName>Dwarven Hill Clans</fixedName><description>.</description><pawnsPlural>hill dwarves</pawnsPlural><settlementGenerationWeight>0.2</settlementGenerationWeight>
Mcsqizzy Aug 1, 2021 @ 1:41pm 
Ok Thank you
Mlie  [author] Aug 1, 2021 @ 9:02am 
@Mcsquizzy No its not, but when it is there should be one less error :)
Mcsqizzy Aug 1, 2021 @ 8:28am 
Since this mod has been updated to 1.3 does that mean Doors expanded is or was there a misunderstanding on my part?
Mlie  [author] Jul 25, 2021 @ 12:25pm 
@Cranium-Crustacean Fuhrer Yes, Ive been in contact with him and we are working out how to update the mods. I will continue to link to the unofficial version until I know more of the future of the mod. They are functionally the same and has the same ID so either one will work
Headcrabs in A Bucket Jul 25, 2021 @ 11:52am 
Small thing, Jecstools, the author of the official one, has come back and updated it to 1.3. Up to you if you want to keep linking to unofficial, but just giving you a heads up. Thanks for the work you've done and will do in the future for us.
Mlie  [author] Jul 21, 2021 @ 2:28pm 
@Zenfrox Not until the dependencies are updated
Zenfrox Jul 21, 2021 @ 2:27pm 
1.3 support?
marccharlton4 Jul 18, 2021 @ 12:10am 
Is it possible to find a furniture/walls/gate only version? I'm trying to get rid of jectools from my modlist
Odin Jul 14, 2021 @ 12:40pm 
Howdy ! I ran into some problem which is that all the added races (Elves, Wizard, Hobbits and Dwarfs) don't have a face, do you guys know what mod might cause it (naturally if you experienced that issue) ?
Mlie  [author] May 12, 2021 @ 12:44am 
@Azarae The lamps uses the place on wall-function from Jecs tools so this issue is better to report to that mod-autor.
SepphorisVT May 12, 2021 @ 12:09am 
There's a strange issue with the lamps/lanterns of dwarves. You can place them on normal walls, but you cannot place them on walls smoothed from stone.

... seeing as dwarves generally live underground, this is a bit ironic. But also troublesome. Could this be fixed please?
dansaske Apr 15, 2021 @ 12:50pm 
Thanks for the update. I really wish that drakes had fire breathing capabilities. Also, compared to monsters from other mods, the drakes are not very resilient.
Fishi Mar 19, 2021 @ 5:09pm 
It's almost a shame that the dwarves don't have their own embrasure wall type but for some reason the elves do
DonBaTzu Mar 13, 2021 @ 3:45pm 
OK thanks
Mlie  [author] Mar 13, 2021 @ 3:37am 
@Ninja✧Berry 忍者野莓 Not sure, might be an oversight from the original author
DonBaTzu Mar 13, 2021 @ 12:05am 
Why the helmet is not manufactured on the forging table but on the machining table? (Also the elf)
Sulafet Feb 12, 2021 @ 1:21pm 
Changing the pawn the animal is bonded to does nothing. However, killing the animal, then spawning in another elephant, taming it and maxing out its tameness stats did not replicate the glitch, so it's fine now. I think it has something to do with the trigger initial animal bonded trigger. I've only seen this happen after installing this mod, on a dwarf, so it could be caused by an incompatibility, or completely unrelated. Either way hope this helped in some way.
Mlie  [author] Feb 12, 2021 @ 11:47am 
@David Lad Strange indeed, not used giddy up much so cannot say if it could be the cause. Animals are fun should only add activities I think, not change the animal defs themselves.
Sulafet Feb 12, 2021 @ 11:36am 
Alright so, interestingly, removing the bonded animal from the map fixes it. I sent it out on a caravan and his needs tab was okay, and once the animal came back from the caravan the needs tab went to shit again.
Sulafet Feb 12, 2021 @ 8:05am 
Only mods I have that make changes to the behaviour of animal pawns are:
Animals are fun: recreational animal interactions
and the Giddy up stuff
Not sure if it's directly related to this mod but since it happened to a race added by it I decided to report it anyway.
This thread seems to detail a similar problem that happened for different reasons to my case
https://ludeon.com/forums/index.php?topic=31264.0
Sulafet Feb 12, 2021 @ 7:55am 
Perhaps something about the mood bonus gained from having a bonded animal? Whatever it is nuked the needs bar completely. The pawn is otherwise working as normal, it just has its needs and moods bars frozen and no mood modifiers
Sulafet Feb 12, 2021 @ 7:51am 
Yeah I noticed it was a bonded animal, just not sure why. It's not an animal added by a mod, it's just a base game elephant. Killing the pawn then resurrecting didn't help. The animal itself doesn't seem to be bugged.
Mlie  [author] Feb 12, 2021 @ 7:46am 
@David Lad Seem to be the bonded animal that causes it. Anything strange there?
Sulafet Feb 12, 2021 @ 7:41am 
The mood modifiers for a dwarf colonist (Named Dwuri) I have seem to have disappeared, and their needs are static.
https://gist.github.com/97aaa93f7cdc574f59616d3aeaee81aa
diabolical sandwich Feb 1, 2021 @ 11:05pm 
diggy diggy hole
mocha Feb 1, 2021 @ 2:26am 
for some reason dwarf traders dont carry any weapons
Mlie  [author] Jan 27, 2021 @ 7:10am 
@Eris Try this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1399212509 It will show what mod any item is from
Eris Jan 27, 2021 @ 6:46am 
Dwarves cannot be created at the funeral pyre, tbh I have no idea whether the funeral pyre is in the main game or a mod, could you add like another flag to the dwarven body or something? It might be a problem with the other mod so don't bother forcing a fix

Here's the screenshot of the funeral pyre: https://postimg.cc/QF7rGnwW
Gigagremlin Jan 18, 2021 @ 6:38am 
When trying to make a caravan the dwarves freeze and break the caravans selection too making it impossible to complete it. as anyone else had this?
Mlie  [author] Jan 18, 2021 @ 3:28am 
@zzzzx4423071 See my last comment about that issue
zzzzx4423071 Jan 18, 2021 @ 2:41am 
I still can't make any dwarf helmets.
Von Faustien Dec 18, 2020 @ 2:55pm 
can a pack of firedrakes still get picked for the maneater event? i had that in the old version and i have to say having 6 dragons try and eat my colony was kind of hilarious
Couch_Lord_Xenos Dec 15, 2020 @ 8:23am 
Dwarf-shields are OP, apparently. They downed one of my colonists instantly with massive DPS. From a SHIELD. Doesn't seem compatible with CE.
CrazedKiller Nov 13, 2020 @ 3:43am 
Im getting issues where my Dwarf beards are rendering behind the dwaf
Vincert Nov 10, 2020 @ 7:28am 
I LOVE YOU SO MUCH... Was waiting for it for so long and now we have it! Durin bless you my savior
Nimrod Oct 17, 2020 @ 7:14am 
Get RIMSQoL and patch the recipies to your liking on the fly during the game - works like a charm.