RimWorld

RimWorld

Lord of the Rims - Dwarves (Continued)
94 kommentarer
Mlie  [ophavsmand] 1. dec. 2022 kl. 23:58 
@Дота сосёт жопу Original is updated
Я з Донбасу 1. dec. 2022 kl. 23:33 
1.4 plz
Wiseman05 16. aug. 2021 kl. 2:33 
Mlie its been great having had this updated and maintained all the years and through the DLC. Hopefully with Jecrell back to update it, he can build off of what you did to keep his mods going to give the love these mods deserve.
Mlie  [ophavsmand] 10. aug. 2021 kl. 2:17 
@Tobi You can help me by following the directions under "Reporting issues" in the description above
Jarl Tobi 10. aug. 2021 kl. 1:22 
miles i am getting a red error that mentions somthing about braziers and it got vfe which i am i think means vanilla expanded and this is mod is cousing the error.
now i know nothing about coding yet however can you fix this error
Mortagon 7. aug. 2021 kl. 17:09 
Thanks!
Mlie  [ophavsmand] 7. aug. 2021 kl. 13:12 
@Mortagon Should be working better now. There was an old patch for Giddy Up that added more riders to the factions. However, in 1.3 its not allowed to have multiple rows of the same pawnkind. Thanks for the report and testing!
Mortagon 7. aug. 2021 kl. 12:18 
Still appearing unfortunately despite new update to Giddy-Up :( @Mile
Mlie  [ophavsmand] 3. aug. 2021 kl. 1:23 
@Mortagon Can you publish the HugsLib log link perhaps?
Mortagon 3. aug. 2021 kl. 1:06 
It looks like this error only occurs when the mod is used with Giddy-Up. Error dissapears when Giddy-Up is removed and reappears when it is added. Not sure why as I don't remember noticing that in 1.2 and used to use both these mods a few months ago. May be a new change in the Giddy-Up 1.3 that just went up today
Mlie  [ophavsmand] 3. aug. 2021 kl. 0:30 
@Mortagon You are probably using an old version of the mod, verify that you have the latest version. Those rows do not exist in the mod.
Mortagon 2. aug. 2021 kl. 21:02 
<requiredCountAtGameStart>1</requiredCountAtGameStart><canMakeRandomly>true</canMakeRandomly><canSiege>true</canSiege><canStageAttacks>true</canStageAttacks><leaderTitle>king</leaderTitle><factionIconPath>World/HillDwarves</factionIconPath><maxPawnCostPerTotalPointsCurve><points><li>(0,35)</li><li>(70, 70)</li><li>(100000, 100000)</li></points></maxPawnCostPerTotalPointsCurve><settlementNameMaker>LotRD_NamerFactionBaseDwarfHills</settlementNameMaker><techLevel>Medieval</techLevel><backstoryCategories><li>LotR_BackstoryDwarf</li></backstoryCategories><geneticVariance>0.8</geneticVariance><allowedCultures><li>Corunan</li></allowedCultures><caravanTraderKinds>
Mortagon 2. aug. 2021 kl. 21:02 
New red error that wasn't there yesterday: "XML error: Duplicate XML node name LotRD_DwarfSoldierHillHogRider in this XML block: <options><LotRD_DwarfGuardHill>100</LotRD_DwarfGuardHill><LotRD_DwarfSoldierHill>20</LotRD_DwarfSoldierHill><LotRD_DwarfSoldierHillHogRider>123</LotRD_DwarfSoldierHillHogRider><LotRD_DwarfLord>5</LotRD_DwarfLord><LotRD_DwarfSoldierHillHogRider>123</LotRD_DwarfSoldierHillHogRider></options>

Root node: <FactionDef ParentName="FactionBase"><defName>LotRD_HillClans</defName><label>dwarf hill clans</label><fixedName>Dwarven Hill Clans</fixedName><description>.</description><pawnsPlural>hill dwarves</pawnsPlural><settlementGenerationWeight>0.2</settlementGenerationWeight>
Mcsqizzy 1. aug. 2021 kl. 13:41 
Ok Thank you
Mlie  [ophavsmand] 1. aug. 2021 kl. 9:02 
@Mcsquizzy No its not, but when it is there should be one less error :)
Mcsqizzy 1. aug. 2021 kl. 8:28 
Since this mod has been updated to 1.3 does that mean Doors expanded is or was there a misunderstanding on my part?
Mlie  [ophavsmand] 25. juli 2021 kl. 12:25 
@Cranium-Crustacean Fuhrer Yes, Ive been in contact with him and we are working out how to update the mods. I will continue to link to the unofficial version until I know more of the future of the mod. They are functionally the same and has the same ID so either one will work
Headcrabs in A Bucket 25. juli 2021 kl. 11:52 
Small thing, Jecstools, the author of the official one, has come back and updated it to 1.3. Up to you if you want to keep linking to unofficial, but just giving you a heads up. Thanks for the work you've done and will do in the future for us.
Mlie  [ophavsmand] 21. juli 2021 kl. 14:28 
@Zenfrox Not until the dependencies are updated
Zenfrox 21. juli 2021 kl. 14:27 
1.3 support?
marccharlton4 18. juli 2021 kl. 0:10 
Is it possible to find a furniture/walls/gate only version? I'm trying to get rid of jectools from my modlist
Odin 14. juli 2021 kl. 12:40 
Howdy ! I ran into some problem which is that all the added races (Elves, Wizard, Hobbits and Dwarfs) don't have a face, do you guys know what mod might cause it (naturally if you experienced that issue) ?
Mlie  [ophavsmand] 12. maj 2021 kl. 0:44 
@Azarae The lamps uses the place on wall-function from Jecs tools so this issue is better to report to that mod-autor.
SepphorisVT 12. maj 2021 kl. 0:09 
There's a strange issue with the lamps/lanterns of dwarves. You can place them on normal walls, but you cannot place them on walls smoothed from stone.

... seeing as dwarves generally live underground, this is a bit ironic. But also troublesome. Could this be fixed please?
dansaske 15. apr. 2021 kl. 12:50 
Thanks for the update. I really wish that drakes had fire breathing capabilities. Also, compared to monsters from other mods, the drakes are not very resilient.
Fishi 19. mar. 2021 kl. 17:09 
It's almost a shame that the dwarves don't have their own embrasure wall type but for some reason the elves do
DonBaTzu 13. mar. 2021 kl. 15:45 
OK thanks
Mlie  [ophavsmand] 13. mar. 2021 kl. 3:37 
@Ninja✧Berry 忍者野莓 Not sure, might be an oversight from the original author
DonBaTzu 13. mar. 2021 kl. 0:05 
Why the helmet is not manufactured on the forging table but on the machining table? (Also the elf)
Sulafet 12. feb. 2021 kl. 13:21 
Changing the pawn the animal is bonded to does nothing. However, killing the animal, then spawning in another elephant, taming it and maxing out its tameness stats did not replicate the glitch, so it's fine now. I think it has something to do with the trigger initial animal bonded trigger. I've only seen this happen after installing this mod, on a dwarf, so it could be caused by an incompatibility, or completely unrelated. Either way hope this helped in some way.
Mlie  [ophavsmand] 12. feb. 2021 kl. 11:47 
@David Lad Strange indeed, not used giddy up much so cannot say if it could be the cause. Animals are fun should only add activities I think, not change the animal defs themselves.
Sulafet 12. feb. 2021 kl. 11:36 
Alright so, interestingly, removing the bonded animal from the map fixes it. I sent it out on a caravan and his needs tab was okay, and once the animal came back from the caravan the needs tab went to shit again.
Sulafet 12. feb. 2021 kl. 8:05 
Only mods I have that make changes to the behaviour of animal pawns are:
Animals are fun: recreational animal interactions
and the Giddy up stuff
Not sure if it's directly related to this mod but since it happened to a race added by it I decided to report it anyway.
This thread seems to detail a similar problem that happened for different reasons to my case
https://ludeon.com/forums/index.php?topic=31264.0
Sulafet 12. feb. 2021 kl. 7:55 
Perhaps something about the mood bonus gained from having a bonded animal? Whatever it is nuked the needs bar completely. The pawn is otherwise working as normal, it just has its needs and moods bars frozen and no mood modifiers
Sulafet 12. feb. 2021 kl. 7:51 
Yeah I noticed it was a bonded animal, just not sure why. It's not an animal added by a mod, it's just a base game elephant. Killing the pawn then resurrecting didn't help. The animal itself doesn't seem to be bugged.
Mlie  [ophavsmand] 12. feb. 2021 kl. 7:46 
@David Lad Seem to be the bonded animal that causes it. Anything strange there?
Sulafet 12. feb. 2021 kl. 7:41 
The mood modifiers for a dwarf colonist (Named Dwuri) I have seem to have disappeared, and their needs are static.
https://gist.github.com/97aaa93f7cdc574f59616d3aeaee81aa
diabolical sandwich 1. feb. 2021 kl. 23:05 
diggy diggy hole
mocha 1. feb. 2021 kl. 2:26 
for some reason dwarf traders dont carry any weapons
Mlie  [ophavsmand] 27. jan. 2021 kl. 7:10 
@Eris Try this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1399212509 It will show what mod any item is from
Eris 27. jan. 2021 kl. 6:46 
Dwarves cannot be created at the funeral pyre, tbh I have no idea whether the funeral pyre is in the main game or a mod, could you add like another flag to the dwarven body or something? It might be a problem with the other mod so don't bother forcing a fix

Here's the screenshot of the funeral pyre: https://postimg.cc/QF7rGnwW
Gigagremlin 18. jan. 2021 kl. 6:38 
When trying to make a caravan the dwarves freeze and break the caravans selection too making it impossible to complete it. as anyone else had this?
Mlie  [ophavsmand] 18. jan. 2021 kl. 3:28 
@zzzzx4423071 See my last comment about that issue
zzzzx4423071 18. jan. 2021 kl. 2:41 
I still can't make any dwarf helmets.
Von Faustien 18. dec. 2020 kl. 14:55 
can a pack of firedrakes still get picked for the maneater event? i had that in the old version and i have to say having 6 dragons try and eat my colony was kind of hilarious
Couch_Lord_Xenos 15. dec. 2020 kl. 8:23 
Dwarf-shields are OP, apparently. They downed one of my colonists instantly with massive DPS. From a SHIELD. Doesn't seem compatible with CE.
CrazedKiller 13. nov. 2020 kl. 3:43 
Im getting issues where my Dwarf beards are rendering behind the dwaf
Vincert 10. nov. 2020 kl. 7:28 
I LOVE YOU SO MUCH... Was waiting for it for so long and now we have it! Durin bless you my savior
Nimrod 17. okt. 2020 kl. 7:14 
Get RIMSQoL and patch the recipies to your liking on the fly during the game - works like a charm.