Total War: WARHAMMER II

Total War: WARHAMMER II

Beastmen Fortress - Vanilla
18 Comments
(*'-')  [author] Mar 31, 2022 @ 3:55pm 
Oh I'm done with TW2. I'll be redoing it on TW3 in the future. Gonna be a long time though.
Macallan Mar 31, 2022 @ 6:54am 
hi any news on the update? Amazing mod btw. I just saw u had ideas to implement stuff so curios if u abandoned or still in progress
Ganon Cannon Nov 30, 2021 @ 8:33am 
Yea, I want to be able to recruit imperials if as taurox I occupy Altdorf, me and my coop buddy roleplay stupid hilarious stuff, also what if beast boys arent in WH3 right away until the mortal empires 3? Also no pressure. Its more like for me and my friend we are trying to finish all the campaigns before wh3, and we are doing double beasts next.
(*'-')  [author] Nov 30, 2021 @ 7:04am 
@Ganon Cannon The landmark part is actually a really good idea. Somehow I completely forgot about those and will definitely be adding them in when I update next. I've basically dropped it till TW3 though.

Me and my friend have only played a few times the past 6 months we're just waiting on TW3 and some important mods(I can't play this game without map painter anymore) to be in it before we get back into it and fix our mods. So probably about 4 or 5 months before I update and move this to TW3 exclusively. What did you mean by foreign recruitment though? Like buildings for orcs and stuff?
Ganon Cannon Nov 30, 2021 @ 5:46am 
This is going to sound like a long shot but could you add compatibility for foreign recruitment? no pressure, not sure if your new beast cities will pick up on landmarks.
(*'-')  [author] Sep 24, 2021 @ 8:08pm 
@jacek.stasiak There is probably a few here and there. I need people to tell me what's missing because I only play this co-op and me and my friend generally stick to the same spots when using map painter.

@brown pach Finally updated
Arron Aug 7, 2021 @ 5:25pm 
update
Baligdur Jun 11, 2021 @ 8:02pm 
So, are there still some settlements beastmen can't settle ?
(*'-')  [author] Feb 27, 2021 @ 4:12pm 
Fixed it Apothys, thanks for informing me.
Apothys Feb 25, 2021 @ 8:02am 
actually on further testing none of the structures appear to be giving Chaos corruption.
Apothys Feb 25, 2021 @ 7:22am 
Amazing mod, though ive noticed the Support structure: Burning Ruins is not providing the Chaos corruption bonus?
(*'-')  [author] Feb 3, 2021 @ 12:32am 
Glad to hear it liljmac05 :). I don't play vanilla so I had no clue if this even worked after the latest dlc. But if you're saying that then it must be doing fine.
liljmac05 Jan 30, 2021 @ 1:50pm 
I love this mod
Noyan Sep 27, 2020 @ 8:12am 
Seriously that mod required dlc The Shadow & Blade or its not necessary? :) I guess only beastmen pack is needed
(*'-')  [author] Sep 26, 2020 @ 11:56am 
Ok the garrison issue *should* be solved, and I added some more units to it through the recruitment/defense buildings(still more to add I'll do later). And thank you jjjjj!
jjjjjj Sep 26, 2020 @ 6:06am 
no problem, great mod!
(*'-')  [author] Sep 26, 2020 @ 4:00am 
Ahh damn I see what's wrong now. Minor settlements and all coastal towns are the last thing I added and I completely forgot about garrisons. I'm going to bed soon and I'll fix it in the morning. Thank you for telling me jjjjj
jjjjjj Sep 26, 2020 @ 3:21am 
why are there almost no garrison for every town buildings?