Total War: WARHAMMER II

Total War: WARHAMMER II

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Beastmen Fortress - Vanilla
   
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Tags: mod, Campaign
File Size
Posted
Updated
111.743 MB
Sep 25, 2020 @ 5:18pm
Sep 25, 2021 @ 8:11am
16 Change Notes ( view )
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Beastmen Fortress - Vanilla

Description
This is the vanilla version of my Beastmen Settlement mod. As of the Taurox update you'll now have to start settlements by going into the building browser and click my capital chain you can see on the left in the image above. Once you start it at t1 you won't have to do this again.

I never play vanilla so I know nothing of the balance on it. If you find the prices too high or the unique units added are too strong, then inform me and I will make the necessary changes. Odds are it will definitely need alot of tuning as it is now.

Special thanks to these mods that are integrated:

creme_de_la_bear's Varied Hydras. https://steamcommunity.com/sharedfiles/filedetails/?id=2117358935. The Hydras are randomly colored thanks to him and quite beautiful. I highly suggest you go check out his other varied units.

ChaosRobie's Giant Razorgor https://steamcommunity.com/sharedfiles/filedetails/?id=2117358935. This thing is really fun to use, I'm glad he let me incorporate it.

There is some settlements it won't work on yet. I did about 8 of the "special" settlements like Drakenhof, Hellpit, and Khemri. But there is many more I still need to input which I will be doing over-time. But for the most part it should work just fine.

Taurox update: I reapplied upkeep to most(all but t1) units. This clearly needs balancing since I couldn't for the life of me remember the old upkeeps and beastmen get 0 income a turn now so gonna take a bit before I get it to a more balanced numerical point. Since my mod has very little to do with ruination I multiplied the devastation you get to 10x a win and you get 5 shards for hitting tier 2. The whole point of this mod is to build regular cities through growth/income on beastmen after all, not some rinse and repeat herdstone ritual. Also I added Wood Elf settlements to the list of places you can settle.



18 Comments
(*'-')  [author] Mar 31, 2022 @ 3:55pm 
Oh I'm done with TW2. I'll be redoing it on TW3 in the future. Gonna be a long time though.
Macallan Mar 31, 2022 @ 6:54am 
hi any news on the update? Amazing mod btw. I just saw u had ideas to implement stuff so curios if u abandoned or still in progress
Ganon Cannon Nov 30, 2021 @ 8:33am 
Yea, I want to be able to recruit imperials if as taurox I occupy Altdorf, me and my coop buddy roleplay stupid hilarious stuff, also what if beast boys arent in WH3 right away until the mortal empires 3? Also no pressure. Its more like for me and my friend we are trying to finish all the campaigns before wh3, and we are doing double beasts next.
(*'-')  [author] Nov 30, 2021 @ 7:04am 
@Ganon Cannon The landmark part is actually a really good idea. Somehow I completely forgot about those and will definitely be adding them in when I update next. I've basically dropped it till TW3 though.

Me and my friend have only played a few times the past 6 months we're just waiting on TW3 and some important mods(I can't play this game without map painter anymore) to be in it before we get back into it and fix our mods. So probably about 4 or 5 months before I update and move this to TW3 exclusively. What did you mean by foreign recruitment though? Like buildings for orcs and stuff?
Ganon Cannon Nov 30, 2021 @ 5:46am 
This is going to sound like a long shot but could you add compatibility for foreign recruitment? no pressure, not sure if your new beast cities will pick up on landmarks.
(*'-')  [author] Sep 24, 2021 @ 8:08pm 
@jacek.stasiak There is probably a few here and there. I need people to tell me what's missing because I only play this co-op and me and my friend generally stick to the same spots when using map painter.

@brown pach Finally updated
Arron Aug 7, 2021 @ 5:25pm 
update
Baligdur Jun 11, 2021 @ 8:02pm 
So, are there still some settlements beastmen can't settle ?
(*'-')  [author] Feb 27, 2021 @ 4:12pm 
Fixed it Apothys, thanks for informing me.
Apothys Feb 25, 2021 @ 8:02am 
actually on further testing none of the structures appear to be giving Chaos corruption.