Total War: WARHAMMER II

Total War: WARHAMMER II

Beastmen Fortress - Vanilla
18 comentarii
(*'-')  [autor] 31 mart. 2022 la 15:55 
Oh I'm done with TW2. I'll be redoing it on TW3 in the future. Gonna be a long time though.
Macallan 31 mart. 2022 la 6:54 
hi any news on the update? Amazing mod btw. I just saw u had ideas to implement stuff so curios if u abandoned or still in progress
Ganon Cannon 30 nov. 2021 la 8:33 
Yea, I want to be able to recruit imperials if as taurox I occupy Altdorf, me and my coop buddy roleplay stupid hilarious stuff, also what if beast boys arent in WH3 right away until the mortal empires 3? Also no pressure. Its more like for me and my friend we are trying to finish all the campaigns before wh3, and we are doing double beasts next.
(*'-')  [autor] 30 nov. 2021 la 7:04 
@Ganon Cannon The landmark part is actually a really good idea. Somehow I completely forgot about those and will definitely be adding them in when I update next. I've basically dropped it till TW3 though.

Me and my friend have only played a few times the past 6 months we're just waiting on TW3 and some important mods(I can't play this game without map painter anymore) to be in it before we get back into it and fix our mods. So probably about 4 or 5 months before I update and move this to TW3 exclusively. What did you mean by foreign recruitment though? Like buildings for orcs and stuff?
Ganon Cannon 30 nov. 2021 la 5:46 
This is going to sound like a long shot but could you add compatibility for foreign recruitment? no pressure, not sure if your new beast cities will pick up on landmarks.
(*'-')  [autor] 24 sept. 2021 la 20:08 
@jacek.stasiak There is probably a few here and there. I need people to tell me what's missing because I only play this co-op and me and my friend generally stick to the same spots when using map painter.

@brown pach Finally updated
Arron 7 aug. 2021 la 17:25 
update
Baligdur 11 iun. 2021 la 20:02 
So, are there still some settlements beastmen can't settle ?
(*'-')  [autor] 27 febr. 2021 la 16:12 
Fixed it Apothys, thanks for informing me.
Apothys 25 febr. 2021 la 8:02 
actually on further testing none of the structures appear to be giving Chaos corruption.
Apothys 25 febr. 2021 la 7:22 
Amazing mod, though ive noticed the Support structure: Burning Ruins is not providing the Chaos corruption bonus?
(*'-')  [autor] 3 febr. 2021 la 0:32 
Glad to hear it liljmac05 :). I don't play vanilla so I had no clue if this even worked after the latest dlc. But if you're saying that then it must be doing fine.
liljmac05 30 ian. 2021 la 13:50 
I love this mod
Noyan 27 sept. 2020 la 8:12 
Seriously that mod required dlc The Shadow & Blade or its not necessary? :) I guess only beastmen pack is needed
(*'-')  [autor] 26 sept. 2020 la 11:56 
Ok the garrison issue *should* be solved, and I added some more units to it through the recruitment/defense buildings(still more to add I'll do later). And thank you jjjjj!
jjjjjj 26 sept. 2020 la 6:06 
no problem, great mod!
(*'-')  [autor] 26 sept. 2020 la 4:00 
Ahh damn I see what's wrong now. Minor settlements and all coastal towns are the last thing I added and I completely forgot about garrisons. I'm going to bed soon and I'll fix it in the morning. Thank you for telling me jjjjj
jjjjjj 26 sept. 2020 la 3:21 
why are there almost no garrison for every town buildings?