RimWorld

RimWorld

[Legacy] Rimworld Westernization Project (Continued)
226 Comments
Mlie  [author] Jun 13 @ 3:49am 
Mod re-relased for 1.6, see info in the description
BazzaroPlays Jun 5 @ 11:15pm 
@Mlie ill have to give it try on my vps.
Mlie  [author] Jun 5 @ 11:11pm 
@TrickstersBrat That is from the original description, I dont change those
A Good Boy Jun 5 @ 5:17pm 
do you need the outdated combat extended mod?
Mlie  [author] Mar 21 @ 2:32am 
@BazzaroPlays No idea, never tried it
BazzaroPlays Mar 21 @ 12:44am 
maybe not a good question but does this and Steam World work with RimWorld Together?
Umriq Dec 28, 2024 @ 6:26am 
Didn't work with Ce, if i raid any base the occupant didn't have any ammo for their gun.
Mlie  [author] Nov 11, 2024 @ 6:07am 
@Lemon caro Ive never used ce myself so not sure what they changed to make it not work. But I can update it if someone more into CE could provide some pointers
Lemon caro Nov 11, 2024 @ 4:48am 
the CE patch isnt working
i read the description of the Henry riffle in game and it is in fact non functioning
paulotchoks Oct 16, 2024 @ 7:54am 
Is combat extended working with this mod, or is it just me having an issue with it?
TurtleShroom Sep 26, 2024 @ 7:26pm 
They don't? If they don't, that's an error on my end. I'll look into it if I remember.
Lemon caro Sep 26, 2024 @ 4:35pm 
both cannon's dont have a description
witch is disappointing
TurtleShroom Aug 30, 2024 @ 6:27pm 
I'm the main person that works on it now, but I HATE the Combat Expanded Mod and won't be writing a Patch for it. However, if someone wants to do that, I'll let Mlie know and he can add it.
Spotter Aug 30, 2024 @ 6:11pm 
I think TAM has given up, on Updating and/or improving his great MOD.
terror51247 Aug 30, 2024 @ 6:55am 
We need an update to make it CE compatible.
Kami Aug 26, 2024 @ 10:49am 
pls make it compatible with CE... would love to play this mod with CE :)
kirtuja Jul 23, 2024 @ 9:45am 
@Mlie CE has been updated on steam for 1.5, it has been for a while but I've only just got around to making my 1.5 modlist and saw you mention it in the comments, hope all is well
Mlie  [author] Jun 6, 2024 @ 12:49pm 
@VanDerNachos I dont use CE myself so if I miss the release, please remind me
VanDerNachos Jun 6, 2024 @ 12:42pm 
@Mile that would be awesome! :)
Mlie  [author] Jun 6, 2024 @ 12:38pm 
@VanDerNachos When they release it on steam I can look into it, I dont really have time to do temporary CE patches
VanDerNachos Jun 6, 2024 @ 12:36pm 
@Mile I tried to play it with CE(1.5 version that is currently available on GitHub) and weapons from the mod don't show any description. Scenarios dont have any ammo, only weapons. Looks like compatibility patch doesn't work. CE is loaded before Vesternisation.
Mlie  [author] Jun 6, 2024 @ 12:31pm 
@VanDerNachos Are you saying its not working or are you asking without reading the description?
VanDerNachos Jun 6, 2024 @ 12:29pm 
No CE compatibility?
Numenusty May 18, 2024 @ 10:09pm 
@Mlie Thank you!
Mlie  [author] May 18, 2024 @ 9:53pm 
@Numenusty No, that is why it mentions Steam World in the description
Numenusty May 18, 2024 @ 5:53pm 
Does this mod limits the tecnology?
TurtleShroom Apr 15, 2024 @ 11:07am 
HUH. I was kind of afraid that I did something wrong, since I'm the one that wrote a pending V1.5 update.
Mlie  [author] Apr 15, 2024 @ 5:47am 
@Jaremasta Yes, its a bug in the game. I have reported it and it will be fixed in the next update it seems
Jaremasta Apr 15, 2024 @ 5:33am 
I think there is something wrong with version 1.5 of the mod, every time a person from a mod faction or with mod clothing appears on the map, he is invisible while everyone else appears normally
Mlie  [author] Dec 11, 2023 @ 11:47am 
@none Please see the Reporting Issues section described above
Jurgman Chinguz Dec 11, 2023 @ 10:54am 
got this error when i tried to edit the homestead scenrio:https://gist.github.com/HugsLibRecordKeeper/773ed8ff55be79253700385c6e9439fe : everything else is fine.
Mlie  [author] Jul 12, 2023 @ 10:19pm 
@Pille I assume so, or just uncheck them on game start using the vanilla options
Pille Jul 12, 2023 @ 9:38am 
If I only want the weapons and nothing else from this mod, I should use the CherryPicker mod to disable the factions, yes?
Mlie  [author] Mar 27, 2023 @ 10:54am 
@Cerms I think there are mods that lets you modify the sounds in the game. Or you can replace the sound-file in the mod locally.
ImCerms Mar 26, 2023 @ 10:29pm 
Is there a way to disable the western whistle sound effect when a raid happens?
Mlie  [author] Mar 10, 2023 @ 12:13pm 
@FL0RENT_ Thanks, should be added now
FL0RENT_ Mar 8, 2023 @ 2:21am 
In the current version of the mod, the bandits are generated as a friendly faction.
(Maybe it's different with the Ideology DLC but I don't have it)

You should probably add <naturalEnemy>true</naturalEnemy> to their def.
Уединение Jan 26, 2023 @ 5:25pm 
@Mile can confirm it's fixed now. The Prarie skirt and holster belt with chaps are burning properly now. Thank you!
Уединение Jan 26, 2023 @ 5:07pm 
Thanks Miles, and Turtle, I'll let you know if the pawns still don't burn the apparel. I've resorted to building a room to Molotov in the meantime lol.
TurtleShroom Jan 26, 2023 @ 1:43pm 
@Snow

I fixed the skirt problem in my version, but I guess that I never got around to uploading it.
Mlie  [author] Jan 26, 2023 @ 11:54am 
@Snow Apparel should be fixed now
Уединение Jan 25, 2023 @ 7:52pm 
I'm thinking the Prarie skirt is not a craftable item but enemies from raids can spawn with it on so the creamatorium or smelter don't know what it is therefore not able to burn it.
Уединение Jan 25, 2023 @ 7:48pm 
@Mile haven't done any coding in years, @TurtleShroom, this is a great mod adds a lot to the game!
Уединение Jan 25, 2023 @ 7:44pm 
Prarie skirt unable to burn at the crematorium or smelter.

The weapons are actually fine power wise and my favorite in the game now.
TurtleShroom Jan 20, 2023 @ 10:51am 
@Snow

I did not actually touch the weaponry much in my expansion of the Mod, but a lot of what I did was accomplished back in V1.3 . I am currently sorting my Mod list to remove non-functioning Mods for V1.4 , but once it stabilizes, I will update my contributions to V1.4 .
Mlie  [author] Jan 19, 2023 @ 10:00pm 
@Snow I suggest you do a PR to the github repo with your changes
Уединение Jan 19, 2023 @ 9:47pm 
I would consider rebalancing the revolvers to be more in line with the game. Some of them have a power of 8 and a lower range than the standard revolver. They should at least be the same or better.
Ashlyn Nov 17, 2022 @ 10:26am 
@Mile Appreciate the work you do. My only (limited) experience with code is r functions. Trying to make things a little easier where I can. I remember the switch to 1.1 being absolutely brutal to sort, plenty of "completed" 1.0 mods that still are untouched. Even just a shot in the dark attempt to bring them to 1.4 is better than nothing.
Ashlyn Nov 17, 2022 @ 10:26am 
Decent chunk of playtime: all appears relatively okay. No errors worth fussing over. RWP weapons seem to have a longer range and outclass VE frontier gear in general. But, not in an extreme way. Just realized spawned raids w/ RWP pistols were outmatching my guys with VF frontier weapons slightly. For those also using steam world, you'll find that VE frontier rounds/ammo are removed from the loading bench. My fix was going into steam world's mod folder, going to the CE section, and removing the XML about removing items. You can open it and see all the ammo it removes, and manually edit it, but just removing it seemed to work fine for me. Enemies don't appear to spawn with anything they shouldn't, and it's easy to self limit and not craft higher era grenades and stuff.
Mlie  [author] Nov 16, 2022 @ 10:13pm 
@76561198136077006 Really the best solution would be for CE to include the patches for the mod instead. If you are a CE user, perhaps you can suggest it in their discord