Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Should be a carcinoma defined
I would like to ask, if you could please tell me how can i speed up the process of medical conditions.
Thanks
Added a patch for it now, thanks for the report!
If I take complex jobs out of list, mod works. Putting it back breaks something.
Any idea what mods to start with?
Ive loaded this with all the drug mods I use no conflict. Not sure what other mods to try.
I have noticed that pawns wont touch products from this mod if bought from a trader either on the primary save. In my testing they go for it as soon as their produced.
Link to error log second comment.
Don't have discord.
I can grow the leaves but nothing ever gets made. Doesn't seem to be recognizing the ingredients or recipes. Clicking on lab brings up no options to force a pawn to attempt to make them.
So I was just wondering if this also will be needing an update for Ideology or if it's already in the works and you're still chipping away at it.
I personally think the consume times are fine, seems to me that a person would want to take their time when enjoying a smoke. Anyone can edit it for themselves if they disagree anyway.
If you start a discussion thread here, please add a comment about it since I get no notifications on new threads.