RimWorld

RimWorld

Jecs Tobacco and Cigarettes (Continued)
84 Comments
Bunkurs Dec 18, 2023 @ 6:16am 
@Mlie alright thank you
Mlie  [author] Dec 18, 2023 @ 5:32am 
@Bunkurs You can probably use a mod like cherry picker to remove the hediff
Bunkurs Dec 18, 2023 @ 4:09am 
is there a way to remove the bad effects of smoking? haha
Mlie  [author] Oct 23, 2023 @ 1:31pm 
Updated the Dry Leaves addon for this mod
Mlie  [author] Sep 9, 2023 @ 9:32am 
@ジャッキー・ザ・トキ 1.4/Defs/Drugs/Jecrell_Tobacco.xml
Should be a carcinoma defined
ジャッキー・ザ・トキ Sep 9, 2023 @ 7:44am 
would you please tell me, where in the file can i find the specific thing to edit?
Mlie  [author] Sep 9, 2023 @ 7:07am 
@ジャッキー・ザ・トキ I guess you can change it with patches or just edit you local files
ジャッキー・ザ・トキ Sep 9, 2023 @ 6:54am 
The colonists get cancer basically when smoking, I want to change the time before death
Mlie  [author] Sep 8, 2023 @ 10:57pm 
@ジャッキー・ザ・トキ Not sure what you mean. What medical conditions?
ジャッキー・ザ・トキ Sep 8, 2023 @ 6:04pm 
Hey man, big fan.

I would like to ask, if you could please tell me how can i speed up the process of medical conditions.

Thanks
Mlie  [author] Apr 30, 2023 @ 1:19pm 
arthurtlm Apr 30, 2023 @ 10:03am 
the resistant and imunne genes have the cost of the hard drug genes and their textures are bugged
Mlie  [author] Mar 26, 2023 @ 11:14am 
@somerandomguy_1 Should be fixed now
somerandomguy_1 Mar 26, 2023 @ 10:11am 
In the drug policy thing you can't seem to have pawns keep anything from this mod on em. Just lettin you know.
Nazerian Oct 15, 2022 @ 12:43am 
It seems if I had thought to look on their mod page I would've quickly been informed that this is a known issue Smart-Medicine is facing right now. though in my defense I hadn't slept for two days at the time. Regardless- thank you for taking the time to answer, and certainly thank you for your work continuing these mods across the workshop.
Mlie  [author] Oct 14, 2022 @ 11:52pm 
@Nazerian No idea, perhaps ask on that mods page how it selects what drugs to use.
Nazerian Oct 14, 2022 @ 2:31pm 
Seems to have a problem with Smart Medicine's 'Stock-Up' feature: won't allow them to pick up cigarettes through the drug assignment either. Is that on my end? or is it just an incompatibility?
Mlie  [author] May 18, 2022 @ 12:32am 
@Thatlldopig The patch does not remove anything as this would cause issues with exiting saves. It just makes it possible to use either crop in recipes
Thatlldopig May 18, 2022 @ 12:12am 
I take it the patch you made overrides VGP tobacco with this one or vice versa? I stopped using this years ago because two tobacco crops seemed excessive lol.
OceanOfGaming Mar 8, 2022 @ 9:34am 
cool man thank you very much
Mlie  [author] Mar 6, 2022 @ 11:25am 
@OceanOfGaming Its done
OceanOfGaming Mar 6, 2022 @ 7:05am 
cool when can i expect it?
Mlie  [author] Mar 6, 2022 @ 5:11am 
@OceanOfGaming yes
OceanOfGaming Mar 6, 2022 @ 3:48am 
can you make a patch for it?
Mlie  [author] Mar 6, 2022 @ 3:14am 
@OceanOfGaming Because there is no patch for it in this or VGP
OceanOfGaming Mar 6, 2022 @ 2:43am 
@Mile why cant we use the vgp garden tobacco?
Mlie  [author] Nov 1, 2021 @ 11:26am 
@cAUTiON The mod works in my tests, please follow the instructions above under ”Reporting Issues” to find the cause to the problem
cAUTiON Nov 1, 2021 @ 11:07am 
@Mlie you may want to look at this mod it takes a few mins to register i have smokeleaf in my stockpiles then my colonist start to make the item but it is 1 item they can make and it is only smokeleaf any modded item they will not make at all like snus or cigars even cigetretes please look at this mod and maybe find the bug why its not working properly thank you great mod btw.
Uncle Natzer Sep 22, 2021 @ 6:27pm 
Not sure if I found a bug or not, but I seem to be having a problem kinda like what Lord_Anubis is/was having. I cannot craft anything other than a single cigarette/cigar/snus/ect. at a crafting spot (haven't tried a drug lab cause I'm not there yet). If I try to make a pack of any size, my pawns will not craft them, and when I right click the crafting spot I get no context menu. When I make a single one of anything, it works no problem, and I get the right click context menu. I saw that there might have been something with Complex Jobs so I tried both versions (legacy and the regular one) and neither changed anything, however, when I uninstalled Complex Jobs everything works as it should. I remember reading that this was updated with support for Complex Jobs so I'm not 100% sure what could be up.
Mlie  [author] Sep 22, 2021 @ 1:24am 
@Lord_Anubis Fixed the author-tag now. Got it mixed up with another mod when I originally continued this long ago :)
Lord_Anubis Sep 22, 2021 @ 1:14am 
Just realized I have jecs tobacco by bookburner. When I click workshop takes me to your page but no matter how many time I subscribe, unsubscribe i get version 1.0.4.0 by bookburner
Lord_Anubis Sep 22, 2021 @ 1:05am 
Got the update for jecs as well as an update for complex jobs still not working. Tried complex jobs as well as the legacy version.
Mlie  [author] Sep 21, 2021 @ 1:23pm 
@Lord_Anubis I see, that mod changes the Work-giver for drug-making.
Added a patch for it now, thanks for the report!
Lord_Anubis Sep 21, 2021 @ 12:38pm 
Found the mod conflict.
If I take complex jobs out of list, mod works. Putting it back breaks something.
Mlie  [author] Sep 21, 2021 @ 2:18am 
@Lord_Anubis I usually just add half of the mods, test if it works, if yes load half of the other mods, if not, remove half of the active mods
Lord_Anubis Sep 21, 2021 @ 1:41am 
@Mile
Any idea what mods to start with?
Ive loaded this with all the drug mods I use no conflict. Not sure what other mods to try.
I have noticed that pawns wont touch products from this mod if bought from a trader either on the primary save. In my testing they go for it as soon as their produced.
Mlie  [author] Sep 21, 2021 @ 12:46am 
@Lord_Anubis Please do step 1 and 2 so you can find out what mod its conflicting with. Your posted log has to many mods active to be able to do anything useful with.
Lord_Anubis Sep 21, 2021 @ 12:36am 
@Mile
Link to error log second comment.
Don't have discord.
Mlie  [author] Sep 20, 2021 @ 9:48pm 
@Lord_Anubis Try the steps described in ”Reporting Issues” above
Lord_Anubis Sep 20, 2021 @ 3:24pm 
Having problems with this one.
I can grow the leaves but nothing ever gets made. Doesn't seem to be recognizing the ingredients or recipes. Clicking on lab brings up no options to force a pawn to attempt to make them.
Chad Buffington Aug 7, 2021 @ 4:14pm 
Cheers man, I didn't know what number update it was. I just saw my mods weren't working and a bunch of pages said they were working on updates; so I figured it was a big thing. Sorry to waste your time amigo. :)
Mlie  [author] Aug 7, 2021 @ 2:40pm 
@Chad Buffington As long as a mod has the 1.3 tag it is already updated. All except about 10 of my published mods are updated.
Chad Buffington Aug 7, 2021 @ 2:29pm 
@Mlie Almost every mod won't work since the update, not even Prepare Carefully. It says they're out of date. I've tried uninstalling and reinstalling but it still says the same thing. A few of the mod pages said they were working on updating things so they would be compatible but it was going to take a few weeks.

So I was just wondering if this also will be needing an update for Ideology or if it's already in the works and you're still chipping away at it.
Mlie  [author] Aug 7, 2021 @ 7:09am 
@Chad Buffington Updated how?
Chad Buffington Aug 7, 2021 @ 6:27am 
Will this be updated for Ideology? Or is it already?
Shanon Jul 13, 2021 @ 5:56am 
I can only craft the cigars at the crafting spot, not at the drug lab. If I select a pawn and rightclick the table, I do not get a context menu. Other bills work (not from this mod). Does anyone have an idea what could be wrong?
Zyzyx May 17, 2021 @ 10:45am 
thanks man! I love this mod
Crokadilla Mar 9, 2021 @ 5:21pm 
I took a look at the xmls, and I think I see what he might mean. While cigars do cause the nicotine high to last several hours longer, it does not give any extra mood boosts beyond that +5. Maybe give them an extra +5 mood boost on top of it? Something like a "That's a fine Cigar!" thought would probably make it more worthwhile to bother with them over cigarettes.

I personally think the consume times are fine, seems to me that a person would want to take their time when enjoying a smoke. Anyone can edit it for themselves if they disagree anyway.
Mlie  [author] Feb 2, 2021 @ 1:43pm 
@whatchagonnado'boutthatson? Any help would be appreciated. If you could write a sort of summary of the relative consume-times and possible changes to the effects/buffs and post it on the Discord-server, discussion thread here or as an issue on the github-site it would be a great help.
If you start a discussion thread here, please add a comment about it since I get no notifications on new threads.