RimWorld

RimWorld

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Jecs Tobacco and Cigarettes (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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348.340 KB
Aug 24, 2020 @ 10:41am
Mar 14 @ 12:31pm
11 Change Notes ( view )

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Jecs Tobacco and Cigarettes (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
802 items
Description

Update of Jecrells mod
https://steamcommunity.com/sharedfiles/filedetails/?id=764301651

- Added snus by request
- Rebalanced the mod, thanks Kopp!
- Added the recipes to the druglab
- Added support for [FSF] Complex Jobs
- Added patch for VGP Garden Medicine



[dsc.gg]
[github.com]



Why are my gruff colonists getting high on smokeleaf? Whatever happened to tobacco, you might ask. Well, now your colonists can finally grow and harvest tobacco plants. Just like with smokeleaf joints, cigarettes can be crafted at any crafting spot. Have fun!

1.2 Cigar Update!
Now you can add cigars to your list of smokables in RimWorld. If you have chocolate, you can sell a far more marketable 'chocolate cigar' to your loyal costumers.

Further Information

  1. This is not meant to be unbalanced for a vanilla game.
  2. This is not a replacement mod. Smokeleaf and all other drugs are unchanged.
  3. Tobacco actually has a chemical effect called 'Nicotine' that has very minor effects on colonists
  4. Tobacco's other differences --
  • Higher addiction rate than smokeleaf (closer to Go-Juice)
  • Lesser market value for tobacco leaves than smokeleaf (the market is flooded with the stuff)
  • Smaller mood buff than smokeleaf (only +5)
  • Has withdrawal symptoms unlike smokeleaf

My Other Mods:
Introducing H.P. Lovecraft.
Call of Cthulhu Expansion Pack WIP Thread[ludeon.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


84 Comments
Bunkurs Dec 18, 2023 @ 6:16am 
@Mlie alright thank you
Mlie  [author] Dec 18, 2023 @ 5:32am 
@Bunkurs You can probably use a mod like cherry picker to remove the hediff
Bunkurs Dec 18, 2023 @ 4:09am 
is there a way to remove the bad effects of smoking? haha
Mlie  [author] Oct 23, 2023 @ 1:31pm 
Updated the Dry Leaves addon for this mod
Mlie  [author] Sep 9, 2023 @ 9:32am 
@ジャッキー・ザ・トキ 1.4/Defs/Drugs/Jecrell_Tobacco.xml
Should be a carcinoma defined
ジャッキー・ザ・トキ Sep 9, 2023 @ 7:44am 
would you please tell me, where in the file can i find the specific thing to edit?
Mlie  [author] Sep 9, 2023 @ 7:07am 
@ジャッキー・ザ・トキ I guess you can change it with patches or just edit you local files
ジャッキー・ザ・トキ Sep 9, 2023 @ 6:54am 
The colonists get cancer basically when smoking, I want to change the time before death
Mlie  [author] Sep 8, 2023 @ 10:57pm 
@ジャッキー・ザ・トキ Not sure what you mean. What medical conditions?
ジャッキー・ザ・トキ Sep 8, 2023 @ 6:04pm 
Hey man, big fan.

I would like to ask, if you could please tell me how can i speed up the process of medical conditions.

Thanks