Sid Meier's Civilization V

Sid Meier's Civilization V

Alpha Centauri Maps
133 Comments
Kaamelott2594 Jan 7, 2024 @ 3:33am 
The same for Civ VI would be great
Latex Santa Jul 11, 2021 @ 11:46am 
Interesting map, BUT! Could we PLEASE get the ability to REMOVE XENOFUNGUS early in the game? Not being able to build too many tile improvements until very late in the game is a massive pain, and makes the map frustrating to play, rather than fun.
Mundi ex Mentis Feb 8, 2021 @ 5:59pm 
I posted a screenshot of my recent game using this mod on my profile. Playing as the Germans, i was able to recruit half a dozen Locusts of Chiron from encampments. Whenever an encampment was occupied by a spore launcher at the time i cleared it, i got only gold, even if the game said they joined me. So spore launchers cannot be owned by any player other than barbarians. Once i learned this, i used ranged units to kill spore launchers in encampments & then deliberately waited for the encampment to spawn Locusts before sending in a melee unit. Also, Ottomans can steal sealurks using any naval unit! Later in the game, i encountered sealurks owned by players other than Ottomans - even city-states had them - because Privateers have the same ability.
Mundi ex Mentis Feb 8, 2021 @ 5:54pm 
@ framedarchitecture : I was impressed by the alien units' animations, flower-shaped terrace farms, and the creative use of renamed natural wonders as landmarks from the original game! The terrain changes and outposts with a satellite dish were nice touches, too. I can tell that a lot of work went into this. Congratulations on a mod well done!
Vunu Mar 22, 2020 @ 2:46am 
hi! fantastic map! any way i can make the spore launchers able to be a unit to be produced by normal civs?
gordon519 Feb 8, 2020 @ 3:58pm 
how do you get the ability to remove xenofungus?
kkeday Dec 8, 2019 @ 7:36pm 
How about Thermal Boreholes, Solar Mirrors, Drill to Aquafer, etc? Even if they were just wonders it would be great. If a goody hut could give you a scout copter, or the unity's fusion core, that would be great as well.
Arylice Dec 8, 2019 @ 6:55pm 
That worm looks so official, I cannot believe you have done it yourself! :cleandino:
waracez Jan 19, 2018 @ 4:11pm 
how big is this map?
Rabid Mongoose May 22, 2017 @ 10:39am 
Work with CBP?
Roadsidebandito Nov 23, 2016 @ 8:58pm 
plz make a complete trading post model
Scorvetta Prime Oct 28, 2016 @ 2:28pm 
How do you recolour maps, I'd luv to learn that and make a custom huge multi coloured terrain map, hope you make more of these, thanks alot!
swordclan6 Oct 18, 2016 @ 1:57pm 
Pretty good, but it has one HUGE problem: You can't build or improve any hex with xenofungus in it until you have literally researched ALL the tech, as it cannot be removed until you have Future Tech. And xenofungus hexes are everywhere. That makes the vast majority of the hexes un-usable throughout the entire game.

If that could be corrected, it would really improve the game a lot.
NordVPN Oct 4, 2016 @ 8:12pm 
I tried subbing but I can't download :/ Is there a direct link? Mod looks cool
Miss Sluggies Jul 24, 2016 @ 2:00pm 
Hey, the Locusts aren't attack my archers when they're in melee range, Is there something I can do to fix it?
JEff Jul 11, 2016 @ 10:35am 
I already own Beyond Earth, so I may as well play that :3
JEff Jul 11, 2016 @ 10:35am 
so... basically beyond earth, but with civ v civs...
jollop Mar 30, 2016 @ 11:02pm 
is there a version that just requires bnw?
The Ominous StegoSaurus Nov 10, 2015 @ 12:30pm 
better than beyond earth
The Ominous StegoSaurus Nov 10, 2015 @ 12:30pm 
one of my favourite mods to use its like a better version of beyond earth minus most of the units
PASTATARIAN Sep 20, 2015 @ 7:54am 
could you make a map from beytond earth? no wait its the same thing with green and purple paint
_ Sep 12, 2015 @ 10:56am 
can I play with just sealurk or make barbarians spawn as not aliens?
Phroot Jul 21, 2015 @ 7:26am 
Bet it's better than beyond earth XD
Ozymandible Jun 9, 2015 @ 10:10pm 
Very neat. Thank you for making this!
Giant Apr 27, 2015 @ 6:04am 
how do i get this to download just subcribing doesnt seem to work ?
Giant Apr 23, 2015 @ 10:50am 
I have reloaded CIV 5 to a new pc but all the mods im subcribed to havent redownloaded any one know what to do ?
KrimsonVagus Feb 18, 2015 @ 9:31am 
Very challenging to play and lots of potential. I am currently doing a Let's Play on Youtube using this mod. There are some issues with this map that I address in the videos, such as the overpowered jungles. Check it out in the link below and don't hesitate to give me your feedback. I hope you enjoy it! :)
https://www.youtube.com/watch?v=0fUfuFllrBM&list=PLP90c0klxXzj1ESSUYQIY8pxi_-JgA1XO
deacons-10 Feb 17, 2015 @ 4:24pm 
I'm eager to play through this mod , but there is one issue that I have with it that will prevent me from going past three or four cities . I cant build farms on xenofungus until future tech ???
Please tell me thats a bug . Another one is the graphic for the barbarians is super tiny .
Puma Jan 20, 2015 @ 12:53pm 
Yeah that's actually what I linked and it works for the most part except like I said I can't get your map to show up at set up. Are there any particular settings I could use to have a better chance of randomly generating the reddish tiles(Temperature, rainfall, ect)? The reddish tiles with the mind worms will load up but they're mixed in with the vanilla game tiles so it feels more like playing a normal game of civ.
framedarchitecture  [author] Jan 20, 2015 @ 10:24am 
@Puma I have no experience with multiplayer mods or mods that create faux "DLC" for use in multiplayer, so I'm afraid I have nothing to say here, but Good Luck! You might want to try Gedemon's multiplayer mod maker.
Puma Jan 18, 2015 @ 12:12pm 
Hey I've been trying to get all of the Alpha Centauri mods to work (but this one especially) with http://steamcommunity.com/sharedfiles/filedetails/?id=361391109 which basically packs all the mods you want into a DLC file which you can give to a friend so you can play modded stuff. Now I tried it by itself (without the other mods) in multiplayer and all the assets seem to load fine however I cannot get the Planet Map to appear in game set up.
Major Cat Dec 25, 2014 @ 5:15am 
Been trying to get the dang thing to install but CiV's mod menu is very stubborn from what I've learned. If anyone's cool with helping me out I'd like a definitive method for actually getting the mod to install.
Fresk Dec 19, 2014 @ 7:09pm 
Do the new barbarian units appear on other map types? and if not is there anyway we could get a separate mod which adds the three new barbarian units?
aster81 Nov 26, 2014 @ 9:59am 
Мне тоже понравился:psi:
kiwichas Nov 18, 2014 @ 6:33pm 
good mod but here are my isues : minerals requires a fishing boat?, nothing in civlopedia about new barbs, nothing where the alien nests are.
Papa Wraith Nov 10, 2014 @ 10:34am 
want to use, sub to it. tried to use says I need another alpha centauri pack/mod or something?
このヘンタイ! Oct 19, 2014 @ 12:41am 
I like this mod , but....
how the hell remove xenofungus? my army can't move to enemy sector because 1 movement and -30% attack damage
Major Cat Oct 14, 2014 @ 10:37pm 
I was kind of hoping to find a map mod that adds the aliens from Beyond Earth. Since I will probably never be able to get that game.
Porron Oct 13, 2014 @ 4:54am 
Brave New World???????? but Gods & Kings Expansion required
StirlingWolf Oct 9, 2014 @ 9:13am 
I absolutely love this mod. The only way it could be better would be playing it in multiplayer so old skool nerds can party together. Thanks for making it.
Maximum Broly! Oct 8, 2014 @ 8:34am 
Will you be doing this for Beyond Earth?
RALATHEHUNTRESS and Co Oct 6, 2014 @ 6:30am 
Hey I have been enjoying playing your custom map however I do have one problem with it, the spore worms seem to do noting at all. I know they are ment to be the spore launchers from AC but they don't shoot at anything at all and being honest just make them a siege unit for the aliens what can only move one space per turn to make it fair, if you want to keep them as a tower thats fine but please make them attack as for the 200 turns in the map I have never see them attack any unit unless you attack them with melee units.
zArkham4269 Oct 2, 2014 @ 7:43am 
Like the new barbarians. About the only issue is it is hard to tell if there is a nesting site. I'm also surprised that you used the Sandworm from what looks like the Civ IV mod Dune Wars and not the actual Fungal Towers, sea lurks, mind worms and locusts et al from the Planet Fall mod.
framedarchitecture  [author] Sep 30, 2014 @ 4:09pm 
@zArkham4269 Xenofungus is a feature, and like all features, it's removed when a city is founded on its plot. So units in cities will never be affected by mindworms. best, FA
zArkham4269 Sep 30, 2014 @ 8:16am 
What happens to xenofungus if a city is built on top of it? I am testing the new map and I had a great start position to build my first city but it was on xenofungus. Don't want to have my forces being attacked by mind-worms the entire game!
TofuSojo Sep 29, 2014 @ 1:32pm 
Amazing work, but I would suggest Kelp replacing Fish rather than Spices since Sea Nutrients in SMAC served the same function as Fish in Civ 5. In addition to Kelp still being a luxury, Minerals is too. It would be great if that were a Bonus resource too so it couldn't be traded. There is a lot of both Kelp and Minerals, as there should be, but them still being luxuries doesn't balance imo.

I respect that you are doing your own interpretation here, but I feel this map looks more like Mars than Chiron. Chiron wasn't all red, but red and green. Xenofungus wasn't the only dominate land organism, there was plenty of green simple plants (presumably there were just mosses and the like) in tiles that received enough rainfall.

Keep up the great work!
framedarchitecture  [author] Sep 24, 2014 @ 7:21pm 
@zoggop Really cool! Thanks for that!
m Sep 11, 2014 @ 1:11pm 
i made my map script Fantastical compatible with your mod. if you enable them both, the script will generate a new alpha centauri map (with lots of xenofungus, kelp, minerals, etc).
pmbasehore Aug 18, 2014 @ 7:32pm 
The map is impressive, though it needs some polishing. "Fishing boats" in a minerals square are invisible, and it may be better to use the forest tile as Xenofungus instead of a marsh so workers can "Remove Fungus". Excellent job for a version 1, though.
framedarchitecture  [author] Jun 26, 2014 @ 10:13am 
Hi, yes if this mod is enabled, all other map scripts are also affected with the terrain shifts and the resources. This is working as expected, but not really ideal for most map types.