Sid Meier's Civilization V

Sid Meier's Civilization V

Alpha Centauri Maps
133 kommentarer
Kaamelott2594 7. jan. 2024 kl. 3:33 
The same for Civ VI would be great
Latex Santa 11. juli 2021 kl. 11:46 
Interesting map, BUT! Could we PLEASE get the ability to REMOVE XENOFUNGUS early in the game? Not being able to build too many tile improvements until very late in the game is a massive pain, and makes the map frustrating to play, rather than fun.
Mundi ex Mentis 8. feb. 2021 kl. 17:59 
I posted a screenshot of my recent game using this mod on my profile. Playing as the Germans, i was able to recruit half a dozen Locusts of Chiron from encampments. Whenever an encampment was occupied by a spore launcher at the time i cleared it, i got only gold, even if the game said they joined me. So spore launchers cannot be owned by any player other than barbarians. Once i learned this, i used ranged units to kill spore launchers in encampments & then deliberately waited for the encampment to spawn Locusts before sending in a melee unit. Also, Ottomans can steal sealurks using any naval unit! Later in the game, i encountered sealurks owned by players other than Ottomans - even city-states had them - because Privateers have the same ability.
Mundi ex Mentis 8. feb. 2021 kl. 17:54 
@ framedarchitecture : I was impressed by the alien units' animations, flower-shaped terrace farms, and the creative use of renamed natural wonders as landmarks from the original game! The terrain changes and outposts with a satellite dish were nice touches, too. I can tell that a lot of work went into this. Congratulations on a mod well done!
Vunu 22. mar. 2020 kl. 2:46 
hi! fantastic map! any way i can make the spore launchers able to be a unit to be produced by normal civs?
gordon519 8. feb. 2020 kl. 15:58 
how do you get the ability to remove xenofungus?
kkeday 8. dec. 2019 kl. 19:36 
How about Thermal Boreholes, Solar Mirrors, Drill to Aquafer, etc? Even if they were just wonders it would be great. If a goody hut could give you a scout copter, or the unity's fusion core, that would be great as well.
Arylice 8. dec. 2019 kl. 18:55 
That worm looks so official, I cannot believe you have done it yourself! :cleandino:
waracez 19. jan. 2018 kl. 16:11 
how big is this map?
Rabid Mongoose 22. maj 2017 kl. 10:39 
Work with CBP?
Roadsidebandito 23. nov. 2016 kl. 20:58 
plz make a complete trading post model
Scorvetta Prime 28. okt. 2016 kl. 14:28 
How do you recolour maps, I'd luv to learn that and make a custom huge multi coloured terrain map, hope you make more of these, thanks alot!
swordclan6 18. okt. 2016 kl. 13:57 
Pretty good, but it has one HUGE problem: You can't build or improve any hex with xenofungus in it until you have literally researched ALL the tech, as it cannot be removed until you have Future Tech. And xenofungus hexes are everywhere. That makes the vast majority of the hexes un-usable throughout the entire game.

If that could be corrected, it would really improve the game a lot.
NordVPN 4. okt. 2016 kl. 20:12 
I tried subbing but I can't download :/ Is there a direct link? Mod looks cool
miss sluggiez 24. juli 2016 kl. 14:00 
Hey, the Locusts aren't attack my archers when they're in melee range, Is there something I can do to fix it?
JEff 11. juli 2016 kl. 10:35 
I already own Beyond Earth, so I may as well play that :3
JEff 11. juli 2016 kl. 10:35 
so... basically beyond earth, but with civ v civs...
jollop 30. mar. 2016 kl. 23:02 
is there a version that just requires bnw?
EVIL ASS HORSE 10. nov. 2015 kl. 12:30 
better than beyond earth
EVIL ASS HORSE 10. nov. 2015 kl. 12:30 
one of my favourite mods to use its like a better version of beyond earth minus most of the units
PASTATARIAN 20. sep. 2015 kl. 7:54 
could you make a map from beytond earth? no wait its the same thing with green and purple paint
Lin 12. sep. 2015 kl. 10:56 
can I play with just sealurk or make barbarians spawn as not aliens?
Phroot 21. juli 2015 kl. 7:26 
Bet it's better than beyond earth XD
Ozymandible 9. juni 2015 kl. 22:10 
Very neat. Thank you for making this!
Giant 27. apr. 2015 kl. 6:04 
how do i get this to download just subcribing doesnt seem to work ?
Giant 23. apr. 2015 kl. 10:50 
I have reloaded CIV 5 to a new pc but all the mods im subcribed to havent redownloaded any one know what to do ?
KrimsonVagus 18. feb. 2015 kl. 9:31 
Very challenging to play and lots of potential. I am currently doing a Let's Play on Youtube using this mod. There are some issues with this map that I address in the videos, such as the overpowered jungles. Check it out in the link below and don't hesitate to give me your feedback. I hope you enjoy it! :)
https://www.youtube.com/watch?v=0fUfuFllrBM&list=PLP90c0klxXzj1ESSUYQIY8pxi_-JgA1XO
deacons-10 17. feb. 2015 kl. 16:24 
I'm eager to play through this mod , but there is one issue that I have with it that will prevent me from going past three or four cities . I cant build farms on xenofungus until future tech ???
Please tell me thats a bug . Another one is the graphic for the barbarians is super tiny .
Puma 20. jan. 2015 kl. 12:53 
Yeah that's actually what I linked and it works for the most part except like I said I can't get your map to show up at set up. Are there any particular settings I could use to have a better chance of randomly generating the reddish tiles(Temperature, rainfall, ect)? The reddish tiles with the mind worms will load up but they're mixed in with the vanilla game tiles so it feels more like playing a normal game of civ.
framedarchitecture  [ophavsmand] 20. jan. 2015 kl. 10:24 
@Puma I have no experience with multiplayer mods or mods that create faux "DLC" for use in multiplayer, so I'm afraid I have nothing to say here, but Good Luck! You might want to try Gedemon's multiplayer mod maker.
Puma 18. jan. 2015 kl. 12:12 
Hey I've been trying to get all of the Alpha Centauri mods to work (but this one especially) with http://steamcommunity.com/sharedfiles/filedetails/?id=361391109 which basically packs all the mods you want into a DLC file which you can give to a friend so you can play modded stuff. Now I tried it by itself (without the other mods) in multiplayer and all the assets seem to load fine however I cannot get the Planet Map to appear in game set up.
Major Cat 25. dec. 2014 kl. 5:15 
Been trying to get the dang thing to install but CiV's mod menu is very stubborn from what I've learned. If anyone's cool with helping me out I'd like a definitive method for actually getting the mod to install.
Fresk 19. dec. 2014 kl. 19:09 
Do the new barbarian units appear on other map types? and if not is there anyway we could get a separate mod which adds the three new barbarian units?
aster81 26. nov. 2014 kl. 9:59 
Мне тоже понравился:psi:
kiwichas 18. nov. 2014 kl. 18:33 
good mod but here are my isues : minerals requires a fishing boat?, nothing in civlopedia about new barbs, nothing where the alien nests are.
Papa Wraith 10. nov. 2014 kl. 10:34 
want to use, sub to it. tried to use says I need another alpha centauri pack/mod or something?
このヘンタイ! 19. okt. 2014 kl. 0:41 
I like this mod , but....
how the hell remove xenofungus? my army can't move to enemy sector because 1 movement and -30% attack damage
Major Cat 14. okt. 2014 kl. 22:37 
I was kind of hoping to find a map mod that adds the aliens from Beyond Earth. Since I will probably never be able to get that game.
Porron 13. okt. 2014 kl. 4:54 
Brave New World???????? but Gods & Kings Expansion required
StirlingWolf 9. okt. 2014 kl. 9:13 
I absolutely love this mod. The only way it could be better would be playing it in multiplayer so old skool nerds can party together. Thanks for making it.
Maximum Broly! 8. okt. 2014 kl. 8:34 
Will you be doing this for Beyond Earth?
RALATHEHUNTRESS and Co 6. okt. 2014 kl. 6:30 
Hey I have been enjoying playing your custom map however I do have one problem with it, the spore worms seem to do noting at all. I know they are ment to be the spore launchers from AC but they don't shoot at anything at all and being honest just make them a siege unit for the aliens what can only move one space per turn to make it fair, if you want to keep them as a tower thats fine but please make them attack as for the 200 turns in the map I have never see them attack any unit unless you attack them with melee units.
zArkham4269 2. okt. 2014 kl. 7:43 
Like the new barbarians. About the only issue is it is hard to tell if there is a nesting site. I'm also surprised that you used the Sandworm from what looks like the Civ IV mod Dune Wars and not the actual Fungal Towers, sea lurks, mind worms and locusts et al from the Planet Fall mod.
framedarchitecture  [ophavsmand] 30. sep. 2014 kl. 16:09 
@zArkham4269 Xenofungus is a feature, and like all features, it's removed when a city is founded on its plot. So units in cities will never be affected by mindworms. best, FA
zArkham4269 30. sep. 2014 kl. 8:16 
What happens to xenofungus if a city is built on top of it? I am testing the new map and I had a great start position to build my first city but it was on xenofungus. Don't want to have my forces being attacked by mind-worms the entire game!
TofuSojo 29. sep. 2014 kl. 13:32 
Amazing work, but I would suggest Kelp replacing Fish rather than Spices since Sea Nutrients in SMAC served the same function as Fish in Civ 5. In addition to Kelp still being a luxury, Minerals is too. It would be great if that were a Bonus resource too so it couldn't be traded. There is a lot of both Kelp and Minerals, as there should be, but them still being luxuries doesn't balance imo.

I respect that you are doing your own interpretation here, but I feel this map looks more like Mars than Chiron. Chiron wasn't all red, but red and green. Xenofungus wasn't the only dominate land organism, there was plenty of green simple plants (presumably there were just mosses and the like) in tiles that received enough rainfall.

Keep up the great work!
framedarchitecture  [ophavsmand] 24. sep. 2014 kl. 19:21 
@zoggop Really cool! Thanks for that!
eeeeeee 11. sep. 2014 kl. 13:11 
i made my map script Fantastical compatible with your mod. if you enable them both, the script will generate a new alpha centauri map (with lots of xenofungus, kelp, minerals, etc).
pmbasehore 18. aug. 2014 kl. 19:32 
The map is impressive, though it needs some polishing. "Fishing boats" in a minerals square are invisible, and it may be better to use the forest tile as Xenofungus instead of a marsh so workers can "Remove Fungus". Excellent job for a version 1, though.
framedarchitecture  [ophavsmand] 26. juni 2014 kl. 10:13 
Hi, yes if this mod is enabled, all other map scripts are also affected with the terrain shifts and the resources. This is working as expected, but not really ideal for most map types.