RimWorld

RimWorld

Insulation (Continued)
182 Comments
Mlie  [author] Jul 16 @ 6:15am 
@Phant0m5 fixed now
Phant0m5 Jul 11 @ 1:30am 
Hey Mlie, thanks for the 1.6 update. It seems the RimPlas patch is throwing a fit:
<placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef.

Taking the line out obviously prevented click-and-drag, but then it wasn't working beforehand either. Making the thermoplas wall inherit from Wall instead of BuildingBase did the trick.
Mlie  [author] Dec 27, 2024 @ 5:24am 
@OceanOfGaming You should probably report that on their mod page. I cant do much about their energy calculations
OceanOfGaming Dec 27, 2024 @ 5:17am 
i conducted an experiment and in all of my tests it turned out that the Dubs Aircon system usen the least amount of power t ocool a room with vanilla materials. all the other (insulated) types consumed more power to keep a room refrigerated. (with celsius mod and patch enabled)
Mlie  [author] Sep 1, 2024 @ 4:34am 
Each added wall/door needs a patch
Davi Sep 1, 2024 @ 3:59am 
[lts] systems and medieval overhaul for example
Davi Sep 1, 2024 @ 3:59am 
I guess it doesnt work on mods that add their own walls/doors that arent listed?
Mlie  [author] May 26, 2024 @ 11:02am 
@Shadowknght Fixed the SOS2 patch
Shadowknght May 24, 2024 @ 10:40pm 
Unsure if this has been said by anyone else, but I have encountered a bug that was preventing me from using dev mode entirely. I narrowed it down to this mod having some sort of issue with SoS2. First time posting logs so let me know if I'm missing something, but hopefully this helps.

https://gist.github.com/HugsLibRecordKeeper/dd30c6b0d0f136f96a6ee9dfc5230f6d
Corgi Apr 18, 2024 @ 10:58pm 
@silentwinged glad to see im not the only one. Gonna submit a bug report when i get a chance
Mlie  [author] Apr 18, 2024 @ 11:39am 
@lol Not that I know of
Mlie  [author] Apr 17, 2024 @ 9:59pm 
@silentwinged Please see the Reporting Issues section described above
silentwinged Apr 17, 2024 @ 2:15pm 
This mod is not working. It's causing vents to stop regulating temperatures and is making doors extremely hot for some odd reason.
Mlie  [author] Apr 15, 2024 @ 1:04am 
@Disaster Should be fixed now
Disaster Apr 15, 2024 @ 12:51am 
@Mlie Hello, thank you for maintaining the mot. In the ship (Sos2) mod the wall-lights do not work due to missing support for attachments.
Aphasia Mar 9, 2024 @ 9:57pm 
The ability to make insulated walls blend in with non-insulated walls would be nice, since they have a completely different texure and look weird when connected
Duke Flapjack Jan 31, 2024 @ 5:24pm 
Is it possible that a biomass wall is LESS insulated than a wall built out of its material? I have a desert village that uses mud bricks from the Ceramics mod and a room built with just the bricks is warmer than one with the biomass and brick walls.
Lurmey Jan 1, 2024 @ 9:13am 
Hey Mlie, are you adding features/compatibility to this mod or just bug fix/maintenance? I would love to see it support Vanilla Furniture Expanded - Architect's single doors and Owlchemist's Windows (updated fork of JPT's Open The Windows).

To do the windows, I suggest having double-glazed versions that require 2x the steel (or 2x glass panes with Dubs Skylights installed).

If not, no worries, thanks! :)
Mlie  [author] Nov 26, 2023 @ 10:06pm 
@Grimm Spector See the Reporting Issues section above for help to find the cause of your issue.
Grimm Spector Nov 26, 2023 @ 4:32pm 
Hmm the polymer insulation isn't showing up to build at any work bench I have, and the insulation making machine isn't showing up to build either. I have Rimfeller, and it's working. I have the Polyer Insulation research complete, and the option to make polymer buildings and doors, but nowhere to make it...
Grimm Spector Nov 21, 2023 @ 7:02pm 
Can't say I have any graphical skill myself, but could you take the vanilla graphics and snip the insulation from the higher tier from the other tiles, and put them together? I don't know if that's how those work or not.
Mlie  [author] Nov 20, 2023 @ 2:02pm 
@Grimm Spector I can add stuff as well, but I have no gfx-skill so that limits the additions to this mod
Grimm Spector Nov 20, 2023 @ 12:44pm 
It's a real shame, it would be a very nice wall type to have ... and I assume you're only maintaining.
Mlie  [author] Nov 20, 2023 @ 9:44am 
@Grimm Spector No, the author never added such walls
Grimm Spector Nov 20, 2023 @ 9:07am 
In the mod I don't see any equivalent to the vanilla silver and steel Sterile Walls, but with insulation?
Mlie  [author] Nov 19, 2023 @ 10:07pm 
@Grimm Spector I dont understand the question?
Grimm Spector Nov 19, 2023 @ 4:22pm 
No silver sterile option even in the higher tech levels?
Xyllisa Meem Paradox Station Sep 27, 2023 @ 11:45pm 
Hi, I'm sorry to bug but I wanted to request support for VFE: Architect. Mainly, I was hoping for support for Fine walls from the mod if possible.
Trinsec Apr 29, 2023 @ 11:53am 
Alrighty, thanks for the answer! I guess I'll have to look up details for the vanilla insulation mechanics!
Mlie  [author] Apr 29, 2023 @ 10:36am 
@Tribsec Yes, the vanilla insulation mechanic is still active with this mod. That is just not visible.
Trinsec Apr 29, 2023 @ 9:37am 
Mmm, if non-insulated walls have absolutely no insulation value, then placing double walls thickness for walk-in freezers wouldn't be effective at all, would it? Or are they getting their insulation in a different way than this mod?
Mlie  [author] Apr 29, 2023 @ 9:33am 
@Trinsec Non insulated wall have no insulation, so their stats would be zero
Trinsec Apr 29, 2023 @ 9:27am 
Oh, okay, so the stat is not present on any non-insulated walls? I thought it'd be on every wall, so you could see how much better the insulated walls are. Thanks for clarifying!

How can I figure out how much insulation the non-insulated walls have? I'm just curious.
Mlie  [author] Apr 29, 2023 @ 4:45am 
@Trinsec its visible in the info window. Just be sure to build the insulated walls
Trinsec Apr 29, 2023 @ 2:52am 
Heya, I might be overlooking something, but I understand this adds an insulation stat to various walls? And is it visible to the average player or is it a hidden stat? Because I can't help but feel that I'm missing something here to see how well a certain wall insulates.
Mlie  [author] Mar 22, 2023 @ 11:19pm 
@The Bard of Hearts Yes, you probably have some other mod that overwrites the vanilla wall def. Try the steps under ”Reporting Issues”
The Bard of Hearts Mar 22, 2023 @ 6:53pm 
It seems the graphic for the walls no longer includes the actual insulation. It seems like it just shows the regular wall version instead. Do I have some kind of conflict or has this been changed? If so, can we get an option to have it still show the interior insulation as well.
Not Alexander Feb 28, 2023 @ 5:50pm 
Ah, I see. Thanks for the update!
Mlie  [author] Feb 28, 2023 @ 1:09pm 
@Not Alexander Yea the DDA Security and More-mod overwrites the vanilla wall-def that these walls inherit from. I left a request on that modpage for them to fix it.
Not Alexander Feb 25, 2023 @ 7:46pm 
I've also noticed that the graphic for the walls have all changed to the appearance of marble, regardless of what material they were made of (Sandstone, granite, etc).
Not Alexander Feb 25, 2023 @ 7:19pm 
Hi, first thanks for taking the time to maintain this mod, among others.
I've noticed after the recent update that the walls now require Reinforced Plates from the mod 'DDA Security and More' (all tiers of insulated walls.) Is this intentional, or perhaps caused by the change listed for 1.4.2?
Mlie  [author] Jan 25, 2023 @ 2:51am 
@Vartarhoz The stuff its made of affects the isolation percent, as well as the health of it. Generally metals is not a good isolator
Vartarhoz Jan 24, 2023 @ 11:32pm 
Could be mod conflict? My "Silver Biomass Insulated Walls" shows as 0% but Bone is 25%
Mlie  [author] Jan 24, 2023 @ 9:26am 
@Vartarhoz Biomass walls have a heat transfer of 75%, so 25% isolation. 0% would be for example mesh walls or embrasures I think
Vartarhoz Jan 24, 2023 @ 6:29am 
What's the point of building Biomass Insulated Walls if it's 0 percent? I don't think %0 insulation should be buildable.
Shorty Oct 3, 2022 @ 1:24am 
@Mlie thank you
Mlie  [author] Oct 2, 2022 @ 9:58pm 
@Shorty Value of walls are defined by the game based on the value of the materials and how much work is required to build it
Shorty Oct 2, 2022 @ 9:09pm 
Hi. Is wealth of an item custom set by you or is it game related? I am super surprised that one insulated polymer wall (wood) is 50$ in value while a regular wall is just 10$. I'd understand if the value was like 20$ or 25$ while spacer would be like 50$.
Mlie  [author] Sep 25, 2022 @ 1:53pm 
@Nicoman Not as it is, the walls have static values per wall-type, not per stuff-type.
Nicoman Sep 25, 2022 @ 1:40pm 
Just out of curiosity. Is there any possiblity to make the heat insulation of vanilla walls material dependent?