RimWorld

RimWorld

RimPlas (Continued)
37 Comments
Tom Walsh May 5, 2024 @ 12:57pm 
Thank you. Also the timely response is appreciated.
Mlie  [author] May 5, 2024 @ 11:31am 
@Tom Walsh Should be fixed now, was an issue in the rimplas patch in Medical Supplements
Tom Walsh May 5, 2024 @ 10:20am 
had to dig through 300 mods turning em on and off to find what was causing this nonsense.
With DLC: https://gist.github.com/HugsLibRecordKeeper/37a0641fe533934b23315e13cfa27ccc
Without DLC: https://gist.github.com/HugsLibRecordKeeper/c943f2502c25a347dc62a2b498e0031b
demalion Mar 10, 2023 @ 8:37pm 
Not sure what is required to pull down updates, but took a while for it to kick in. Yes, works now, thanks!
Mlie  [author] Mar 5, 2023 @ 10:59am 
@demalion Should be fixed now, sorry about that
demalion Mar 5, 2023 @ 7:45am 
Is the Graphene Battery not supposed to have fill status graphics display, or should I be hunting for a mod conflict?
Solpel Oct 28, 2022 @ 12:06am 
sounds good, thanks
Mlie  [author] Oct 27, 2022 @ 11:48pm 
@Solpel This is due to a bug in the game, Ive spoken to the devs and they will add a fix for it in the next patch
Solpel Oct 27, 2022 @ 10:57pm 
also it appears to be all mechanoids, not just new biotech ones. so vanilla, mod mechs or biotech mechs don't work
Solpel Oct 27, 2022 @ 10:55pm 
mech breaker station doesn't appear to work in 1.4, the disassemble mechanoid job throws and error, and the pawn will try to break the mech over and over and nothing happens. the specific error is the last error at the end of this log.

https://gist.github.com/834b1906833056e4fa68f939a98b240a
Kenny Dave May 20, 2021 @ 12:36pm 
Can anyone guide as to what I am doing wrong regarding loading the modular fabricator? I'm not getting the hoppers to work somehow.

https://steamuserimages-a.akamaihd.net/ugc/1785093270453569891/A85BE6BF76B6BC3DEA777DED9D7E3D60BA53F803/
虛無_鬼王 May 10, 2021 @ 4:25am 
Mlie  [author] Jan 6, 2021 @ 4:40am 
@Prester Thats all the original modder made. I dont have the time to expand on it, sorry
Prester Jan 6, 2021 @ 4:17am 
it does, but its missing something important for every new resource:

1. in which crafting bench is it produced
2. which prerequisites does it need
Mlie  [author] Jan 5, 2021 @ 10:13pm 
@Prester The pdf linked in the description should describe the mod in detail
Prester Jan 5, 2021 @ 2:48pm 
this looks realy nice, but how do i actually craft what??

its realy hard on the user (who may have a lot of other mods) to browse every other workshop and construction menu for all the different materials.

for example: i build a decent base into lategame, now i wanna go graphene (since its highend, there is no use starting with it, right?)
now 1. i cant build the advanced injection moulder but only the normal one. -> info on what is required to build it would be awesome :D
2. graphene wants to use pitch. whats pitch? where do i craft it? now the second time in 5 minutes that i spent 5 minutes in menues to find how i get what from what for what ... you get my point

its awesome, it looks awesome i wanna love it, put pleeeease but a bit of "x needs y and z which you find in abc" in your .pdf :D:D

have a nice day!
DOK Sep 26, 2020 @ 1:27pm 
Thx for CE patch!
Rovalen Sep 26, 2020 @ 12:53pm 
Let's hope that the values are not too bad and won't require immediate fixes...
Mlie  [author] Sep 26, 2020 @ 12:45pm 
@Rovalen Thank you!
Rovalen Sep 26, 2020 @ 12:45pm 
Since it's a value-oriented patch and needs thorough balancing
Rovalen Sep 26, 2020 @ 12:37pm 
If you think it is more convenien to attach this patch to the main mod, just take the xmls, but i guess it'd be better to collect feedback at separate page. Also, this way I have an easy (and familiar!) way of updating content
Mlie  [author] Sep 26, 2020 @ 12:34pm 
@Rovalen Is it okay if I add it directly to this mod and credit you?
Rovalen Sep 26, 2020 @ 12:33pm 
@Mlie Hi there again, came up with a patch, you can check it up here
Mlie  [author] Sep 26, 2020 @ 3:05am 
@Rovalen You can just send me it on Discord or something. Either way :)
Rovalen Sep 26, 2020 @ 2:37am 
@Mlie Unfortunately, right now I have no idea how to use github, but i'll try to wrap my head around it
Mlie  [author] Sep 25, 2020 @ 1:01pm 
@Rovalen If you want you can make a pull request to the github-site and Ill add it to the mod.
Rovalen Sep 25, 2020 @ 12:10pm 
No CE patch? Fine, I'll do it myself
*thanos pic* [imgur.com]

P.S. would take some time tho
Mlie  [author] Sep 25, 2020 @ 10:19am 
@Rovalen Not at the moment no. If anyone has the time I would appreciate some input on that.
Rovalen Sep 25, 2020 @ 10:01am 
CE compatible?
Kill7X Sep 9, 2020 @ 7:31am 
@test - Longtime Rimplas user here. No performance affect from what I saw. It just adds alternative materials for the player to use and some production buildings for them. None of them or the associated bills impacted my performance.
test Aug 15, 2020 @ 9:55am 
is there anything that could affect performance
Joko Aug 15, 2020 @ 8:20am 
sorry for my late answer, problem got resolved after i closed and re-opened rimworld (i guess it forced the mod update when i did that) Now everything is working fine and in the right spot.

By the way, i love how you made mods to show where exactly they need to be placed in the load order, makes my life a hell lot easier!

Keep up the good work.
Mlie  [author] Aug 14, 2020 @ 10:40pm 
@Joko can you scheenshot you modlist so I can see the error you get?
Joko Aug 14, 2020 @ 6:11pm 
i tried to place it again and for some reason still get the same error :(

Maybe the fix need to be done in both mods?
Joko Aug 14, 2020 @ 10:33am 
no problem, thanks for the fast fix/reply :)
Mlie  [author] Aug 14, 2020 @ 10:29am 
@Joko Sorry about that, should be fixed now. Thanks for the report!
Joko Aug 14, 2020 @ 9:15am 
this mod requires to be loaded after Camouflage and stealth and Camouflage and stealth requires to be loaded after this one too... In other words, they both say they need to be loaded after each other...