RimWorld

RimWorld

RimPlas (Continued)
37 kommentarer
Tom Walsh 5. maj 2024 kl. 12:57 
Thank you. Also the timely response is appreciated.
Mlie  [ophavsmand] 5. maj 2024 kl. 11:31 
@Tom Walsh Should be fixed now, was an issue in the rimplas patch in Medical Supplements
Tom Walsh 5. maj 2024 kl. 10:20 
had to dig through 300 mods turning em on and off to find what was causing this nonsense.
With DLC: https://gist.github.com/HugsLibRecordKeeper/37a0641fe533934b23315e13cfa27ccc
Without DLC: https://gist.github.com/HugsLibRecordKeeper/c943f2502c25a347dc62a2b498e0031b
demalion 10. mar. 2023 kl. 20:37 
Not sure what is required to pull down updates, but took a while for it to kick in. Yes, works now, thanks!
Mlie  [ophavsmand] 5. mar. 2023 kl. 10:59 
@demalion Should be fixed now, sorry about that
demalion 5. mar. 2023 kl. 7:45 
Is the Graphene Battery not supposed to have fill status graphics display, or should I be hunting for a mod conflict?
Solpel 28. okt. 2022 kl. 0:06 
sounds good, thanks
Mlie  [ophavsmand] 27. okt. 2022 kl. 23:48 
@Solpel This is due to a bug in the game, Ive spoken to the devs and they will add a fix for it in the next patch
Solpel 27. okt. 2022 kl. 22:57 
also it appears to be all mechanoids, not just new biotech ones. so vanilla, mod mechs or biotech mechs don't work
Solpel 27. okt. 2022 kl. 22:55 
mech breaker station doesn't appear to work in 1.4, the disassemble mechanoid job throws and error, and the pawn will try to break the mech over and over and nothing happens. the specific error is the last error at the end of this log.

https://gist.github.com/834b1906833056e4fa68f939a98b240a
Kenny Dave 20. maj 2021 kl. 12:36 
Can anyone guide as to what I am doing wrong regarding loading the modular fabricator? I'm not getting the hoppers to work somehow.

https://steamuserimages-a.akamaihd.net/ugc/1785093270453569891/A85BE6BF76B6BC3DEA777DED9D7E3D60BA53F803/
虛無_鬼王 10. maj 2021 kl. 4:25 
Mlie  [ophavsmand] 6. jan. 2021 kl. 4:40 
@Prester Thats all the original modder made. I dont have the time to expand on it, sorry
Prester 6. jan. 2021 kl. 4:17 
it does, but its missing something important for every new resource:

1. in which crafting bench is it produced
2. which prerequisites does it need
Mlie  [ophavsmand] 5. jan. 2021 kl. 22:13 
@Prester The pdf linked in the description should describe the mod in detail
Prester 5. jan. 2021 kl. 14:48 
this looks realy nice, but how do i actually craft what??

its realy hard on the user (who may have a lot of other mods) to browse every other workshop and construction menu for all the different materials.

for example: i build a decent base into lategame, now i wanna go graphene (since its highend, there is no use starting with it, right?)
now 1. i cant build the advanced injection moulder but only the normal one. -> info on what is required to build it would be awesome :D
2. graphene wants to use pitch. whats pitch? where do i craft it? now the second time in 5 minutes that i spent 5 minutes in menues to find how i get what from what for what ... you get my point

its awesome, it looks awesome i wanna love it, put pleeeease but a bit of "x needs y and z which you find in abc" in your .pdf :D:D

have a nice day!
DOK 26. sep. 2020 kl. 13:27 
Thx for CE patch!
Rovalen 26. sep. 2020 kl. 12:53 
Let's hope that the values are not too bad and won't require immediate fixes...
Mlie  [ophavsmand] 26. sep. 2020 kl. 12:45 
@Rovalen Thank you!
Rovalen 26. sep. 2020 kl. 12:45 
Since it's a value-oriented patch and needs thorough balancing
Rovalen 26. sep. 2020 kl. 12:37 
If you think it is more convenien to attach this patch to the main mod, just take the xmls, but i guess it'd be better to collect feedback at separate page. Also, this way I have an easy (and familiar!) way of updating content
Mlie  [ophavsmand] 26. sep. 2020 kl. 12:34 
@Rovalen Is it okay if I add it directly to this mod and credit you?
Rovalen 26. sep. 2020 kl. 12:33 
@Mlie Hi there again, came up with a patch, you can check it up here
Mlie  [ophavsmand] 26. sep. 2020 kl. 3:05 
@Rovalen You can just send me it on Discord or something. Either way :)
Rovalen 26. sep. 2020 kl. 2:37 
@Mlie Unfortunately, right now I have no idea how to use github, but i'll try to wrap my head around it
Mlie  [ophavsmand] 25. sep. 2020 kl. 13:01 
@Rovalen If you want you can make a pull request to the github-site and Ill add it to the mod.
Rovalen 25. sep. 2020 kl. 12:10 
No CE patch? Fine, I'll do it myself
*thanos pic* [imgur.com]

P.S. would take some time tho
Mlie  [ophavsmand] 25. sep. 2020 kl. 10:19 
@Rovalen Not at the moment no. If anyone has the time I would appreciate some input on that.
Rovalen 25. sep. 2020 kl. 10:01 
CE compatible?
Kill7X 9. sep. 2020 kl. 7:31 
@test - Longtime Rimplas user here. No performance affect from what I saw. It just adds alternative materials for the player to use and some production buildings for them. None of them or the associated bills impacted my performance.
test 15. aug. 2020 kl. 9:55 
is there anything that could affect performance
Joko 15. aug. 2020 kl. 8:20 
sorry for my late answer, problem got resolved after i closed and re-opened rimworld (i guess it forced the mod update when i did that) Now everything is working fine and in the right spot.

By the way, i love how you made mods to show where exactly they need to be placed in the load order, makes my life a hell lot easier!

Keep up the good work.
Mlie  [ophavsmand] 14. aug. 2020 kl. 22:40 
@Joko can you scheenshot you modlist so I can see the error you get?
Joko 14. aug. 2020 kl. 18:11 
i tried to place it again and for some reason still get the same error :(

Maybe the fix need to be done in both mods?
Joko 14. aug. 2020 kl. 10:33 
no problem, thanks for the fast fix/reply :)
Mlie  [ophavsmand] 14. aug. 2020 kl. 10:29 
@Joko Sorry about that, should be fixed now. Thanks for the report!
Joko 14. aug. 2020 kl. 9:15 
this mod requires to be loaded after Camouflage and stealth and Camouflage and stealth requires to be loaded after this one too... In other words, they both say they need to be loaded after each other...