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All good, it's working now.
When I uploaded the translated files, I had already completed Denmother's mission, so I was always testing from a saved file where the character already had it. This meant that each test was invalid, as the character wasn't acquiring it for the first time. When I created a new game, I saw that it was working fine. There was no problem, apart from me :)
Thanks, but that wasn't it. Even though it wasn't in LE BOM, I ended up putting it in, but it didn't work.
Only other thing I can think of is text encoding, it should be UTF-16 LE BOM I believe
Now I don't know if the problem with this file is that it doesn't send the data where it should.
There is a first line that seems simple to me, maybe it's correct, I don't know.
{Denmother}
OK, whenever I've edited .int files (from mods or the base game) those edits have been reflected in game. Not sure what's happening for you.
.int files are used if the game's language is set to English, .esp if set to Spanish
I don't know if there is a file outside of Localization that does this.
Could you help me?
Watch the cutscene, see where the camp's located
Re-read the Description
Seems unlikely, considering that she will most likely return in XCOM 3, but it's hard to say when that will be.
Figured out another way to get image link posted...
This sounds like you are using the ChristopherOdd Season9 ModTweaks Mod, in which case there is config in that mod to turn Denmother into Knightfather (one of the Odd Mod Team members).
https://prnt.sc/92oxtol-EYFs