Space Engineers

Space Engineers

Earthlike animals
246 Comments
Chipstix213  [author] Nov 19, 2024 @ 12:43pm 
Yes, see you've already gone and made your mod your seeking permission to upload it.

I used to have a version for scarce resources and other mod where I included the altered SBC myself.

The suppression of vanilla encounters is not finite there are configuration and settings that will allow it. I would suggest seeking advice on the mes discord.
Xenon Nov 19, 2024 @ 11:55am 
Thanks for your reply.
MES will disable vanilla encounters though. So that's not an option.
I don't get what you mean by maintaining multiple versions.
Creating an offline mod the way I imagined worked. But that way I can't run it on my rental server.
Chipstix213  [author] Nov 19, 2024 @ 10:47am 
Xenon, no reuploads. I used to maintain multiple versions because of resources being in th same file. I recommend using the MES version as it doesn't touch the planet generator SBC
Xenon Nov 19, 2024 @ 9:15am 
hey there,

I'm trying to get this running with Resource Mods enabled.

I dont't know much about modding, but it seems the Problem is the PlanetGeneratorDefinitions.sbc, which controls both animal spawning on planets as well as ore distribution?
So if I added your mod's data into my resource mod files and copied your spawning settings into my PlanetGeneratorDefinitions, would that work?
Since I wanted to use this on my server, I'd need to upload that merged mods. Would that be ok with you anyways?
Idiot With A Gun Nov 13, 2024 @ 9:38pm 
have you guys ever seen that one video where the plane hits a deer one frame and the next there is just no more deer?

spaceship
Chipstix213  [author] Nov 12, 2024 @ 11:15pm 
Only the mes ones can spawn on other planets
JWickScari Nov 12, 2024 @ 2:49pm 
Do the animals and aliens from your two different mods only spawn on the earthlike and alien planets or can they spawn on modded planets too?
Chipstix213  [author] Oct 27, 2024 @ 8:30am 
Mod probably wasn't loaded properly glad you got it working 👍
G.L.a.D.O.S. Oct 27, 2024 @ 7:04am 
We figured it out it was something going on we been using it ona server and it crashed and it seems that SOMEHOW fixed the issue XD
Chipstix213  [author] Oct 26, 2024 @ 8:50am 
It should be compatible, but the food drops came from edsr if it isn't then the mod load order is wrong or esdr has changed
G.L.a.D.O.S. Oct 26, 2024 @ 6:59am 
is this compatible with Eat, Drink, Sleep Repeat? we saw that it dropped stuff for the mod before but it doesnt seem to do it now? is it possible that you could make a Compatibility Patch for EDSR?
Kerngezond Sep 28, 2024 @ 10:18am 
Is there any luck with the hitbox issue? I really need to set defences to target animals as I don't want wolves to gnaw on my ankles on Earthlike.
Chipstix213  [author] Apr 27, 2024 @ 11:58pm 
Are you running multiple mods that effect planets or ore? Because of how keen setup not spawning something like scarce resources will stop it working.
You can always try the MES version
DogeKingChris Apr 27, 2024 @ 7:27am 
It won't work. Animals just dont spawn. havent seen a single animal in my world that isnt vanilla.
Dedlock420 Apr 21, 2024 @ 3:31am 
@Chipstix213 I apologize for any confusion. I meant to post this for the MES version. I'm gonna try your suggestion response in the MES - - Alien Animals comments. Again sorry for any confusion.
Chipstix213  [author] Apr 11, 2024 @ 12:51am 
Sounds like a ou have a conflict in the orders he mods are being loaded. Try with daily needs and earth like animals at the top of the list
Joew Apr 10, 2024 @ 5:46pm 
How this worked, please?
I was using MES, but i disabled, cause i am using now EEM. And i am using DNSK - Mk4.1a.
Sp I enabled this mod, but i did not see any other animal than the wolfs. I m playing on Star System scenario at an Earth Like planet.
I enabled AI, Wolfs and Spider on configs. Are there more things I need do to this mod works, please?
And just another question, the wolfs came to attack me, but after it have low life it start running away, and their speed is so high, it is too fast. Is it normal? I can't follow even turning jetpack on.
Thanks!!!
DailyDoseOfDad Jan 21, 2024 @ 6:49am 
Perfect! Will look at that one :D
Chipstix213  [author] Jan 20, 2024 @ 6:14am 
Daily needs will not work with mes creature spawner as that's needed for AiEnabled
I recommend eat sleep drink repeat and MES earth like animals as a possible solution.
DailyDoseOfDad Jan 20, 2024 @ 12:32am 
Im curious @Chipstix213 for all of your spawn mods is there something that stops AiEnabled, These, and Daily Needs from working together? Truth be told, I love these mods, but if I had to give up Daily Needs or AiEnabled to get it, it just wouldn't work with my campaign.
Chipstix213  [author] Aug 28, 2023 @ 2:42pm 
If you want to use it or anything AiEnabled i have the alternative version for that reason
Briett Aug 28, 2023 @ 7:51am 
I found the problem. The "robot raider pods" mod removes all these items in the settings, everything is fine
Chipstix213  [author] Aug 28, 2023 @ 7:27am 
you must be using another mod that effects this. MES creature spawner will do that.
I recommend using MES earthlike animals
Briett Aug 28, 2023 @ 6:50am 
The settings of the sabiroids, wolves are reset when entering the world, because of this the mod does not work. What to do?
Chipstix213  [author] Jun 12, 2023 @ 4:02am 
Eat sleep drink repeat it's a mod that adds food water and rest stats
Onom Jun 12, 2023 @ 3:25am 
What do you mean by ESDR
Chipstix213  [author] Apr 25, 2023 @ 1:15pm 
it is independent of AI Enabled. best use the MES version if you can.
ABlueHairedFox Apr 25, 2023 @ 1:07pm 
Does this work with AI enabled?
Chipstix213  [author] Mar 23, 2023 @ 4:21am 
it will work on any planet that has the same subtype as default "earth like"
rkirk395 Mar 22, 2023 @ 5:07pm 
does this mod work in Earth-like replacement mods?
Chipstix213  [author] Mar 14, 2023 @ 7:53am 
Yea this does work with ESDR but you get better spawn conditions with the new version
Raythe Mar 14, 2023 @ 4:04am 
Does this work with Eat. Sleep. Drink.? or any plans to do so? Its similar to Daily Needs.
Chipstix213  [author] Mar 7, 2023 @ 11:15pm 
Yeah that's a world setting, you can even now increase the number of active spawns
Whiskers of Sheogorath Mar 7, 2023 @ 11:46am 
nvm.. thought "requires spiders & wolves to be enabled." is a workshop mod
Chipstix213  [author] Mar 7, 2023 @ 9:19am 
There are no dependencies for this
Whiskers of Sheogorath Mar 7, 2023 @ 7:27am 
You forgot to set up dependencies
TAB Jan 19, 2023 @ 6:18am 
It's very cool thanks!
Chipstix213  [author] Jan 11, 2023 @ 1:02pm 
Absolutely, but it's a bit inflexible with ore distribution mods.
TAB Jan 11, 2023 @ 12:02pm 
Hello, sorry does this still work?
Chipstix213  [author] Jul 21, 2022 @ 2:05pm 
Ah fully loaded with NPC's in local host the mods are loaded from the bottom of the list up (other way in dedicated server) the last mod loaded will win so try daily needs at the top.

You can use creature spawner with this version you just won't get the biome spawning
Thundercraft Jul 21, 2022 @ 1:48pm 
Thanks for the answer. But, I've realized another issue:
The description says quote, "requires spiders & wolves to be enabled."

However, I'm also using AiEnabled . And that mod requires the use of Planet Creature Spawner if I still want to have Wolves and Spiders still spawn.

Unfortunately, the "Planet Creature Spawner" works by disabling the world configuration option for the vanilla Spider and Wolves spawning (because it replaces that function, I suppose). So, I take it that I can not use this mod and "Planet Creature Spawner" at the same time?

You said it should be controllable with mod load order. Could I get the MES version of this mod to drop meat instead of components by placing it before or after Daily Needs?
Chipstix213  [author] Jul 21, 2022 @ 12:26am 
That should be controllable with mod load order, but to answer your question yes it will still work without creature spawner. Just not with mods that affect ores
Thundercraft Jul 20, 2022 @ 9:21pm 
I realize that there is a separate version of this that uses Modular Encounters Systems. But would this version still work if we use Modular Encounters Systems?

I ask because the MES version of this drops components even if using a mod like Daily Needs, unlike this which should drop meat.
Chipstix213  [author] May 17, 2022 @ 11:03pm 
You need to swap the order the mods are in the load list
U.S.N.Sam May 17, 2022 @ 5:06pm 
I have a strange bug i have daily needs and this mod but i only get components? How to overide loot on all animals?
Chipstix213  [author] May 15, 2022 @ 9:18am 
You have to overide the wolf loot.
Mods like daily needs turns it into meat.
I have a mod that would produce raw meat that is poisonous if consumed. I can publish that if it's popular?
Thunder May 15, 2022 @ 8:44am 
Is there any way i can I disable the components on animals?
Chipstix213  [author] May 5, 2022 @ 10:46am 
Yes unfortunately all bot factions are unfriendly. They definitely get shot and have very little health so they shouldn't be waiting ammo. Best advice is to turn off target characters for large turrets and use interior ones.
Dr. Manhattan May 5, 2022 @ 10:35am 
for some reason i start at war with the animal faction, so my turrets shoot them on sight. They also take no damage from said turrets, so my turrets simply waste tons of ammo on them until they run dry...