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It seems to cause an error while loading progress because Tynan changed some Stat def names like ToxicSensitivity → ToxicResistance & ToxicEnvironmentResistance
However, Proximity is still worthwhile for modders as it supports more detailed features than vanilla, such as setting the type of pawn the hediff will be applied to.
can you link to this mod?
If anyone is desperate to get their hands on a fix, that should work until the author gets a sec to merge the fix back into main mod.
Only thing to note, I didn't get to test if the room finder functionality works as it used to. It will work, just maybe differently
Though it seems Mlie will have a lot of work to do (if they wanna update all of their mods) , so I wish 'em luck!
Regarding the mechanoids, the mod expicitly checks if the pawn is a mechanoid and ignores them. I dont know why but from what I can tell it has done so since 1.1?
https://drive.google.com/file/d/1sqCriwoatoqv92JFC3bjCXOg20GLSmhl
There are some broken features since RimWorld 1.1.
Proxi hediff giver does not apply to mechanoids and if using the animal value without the outsider value also true, causes errors when a neutral animal enters the proxi range.
that way players who have a gasmask or facemask, would be able to work more safely or efficiently (in theory) :)