RimWorld

RimWorld

Mountain Miner (Continued)
69 Comments
Pooh Jun 30 @ 10:11pm 
Love you, Mlie. <3
Monkey Magic Mar 24, 2024 @ 3:58am 
Hmm, I guess that also means the rest of the map will not be reduced to thin rock roof then. That's cool, I'll check it out
Mlie  [author] Mar 24, 2024 @ 3:25am 
@Monkey Magic This only affects roof in a one cell radius. There is no cave in risk.
Monkey Magic Mar 24, 2024 @ 2:24am 
I have seen a couple other mods that achieve this, and they convert the overhead mountain to thin rock roof. However this affects the entire map, which is probably not the best idea as this will stop infestations, and allow shit to fall through from above.

So, does this mod only affect the area one is targeting? I'd like to open out a section of mountain to the sky as it half covers a wind turbine, but I do not want the whole map to be thin rock roof.

Also curious is this can cause cave-ins while mining. I feel this should be an applied risk to the task at hand
erroneum Nov 18, 2023 @ 7:53pm 
I don't know how much work it would be to add, but it would be nice if there was a way to designate an area for mountain mining, that way if you're clearing an area smaller than 3×3 you can place the drill and not need to worry about pawns drilling an over large area, or the order the drill clears meaning that it clears somewhere extraneous first, and possibly even enabling pawns to automatically move drills around to clear areas once the current location is fully cleared.

Either way, I really like the mod; it enables really nice deep mountain bases, especially combined with a skylight mod.
GwinnBleidd Aug 30, 2023 @ 10:56am 
awesome, thanks a lot, you are the best!
Mlie  [author] Aug 30, 2023 @ 10:55am 
@GwinnBleidd I see, should be fixed now
GwinnBleidd Aug 30, 2023 @ 10:27am 
to clarify DeadlyFISHYS's post (as I assume i have the same issue), tunneller mechanoids don't drill using mountain miners. They go towards them, start drilling and immediately stop, switching to wandering status.
Mlie  [author] Aug 26, 2023 @ 6:00am 
@DeadlyFISHYS It should use the standard mining skill so I assume so
Svartarokkdreki Aug 26, 2023 @ 4:13am 
Can the tunneller mechanoids from biotech use the mountain drills?
Mlie  [author] Aug 24, 2023 @ 1:07pm 
@DeadlyFISHYS Not sure I understand the question?
Svartarokkdreki Aug 24, 2023 @ 11:21am 
Is it possible to get tunnellers to drill on these?
Jerry Helldiver, Attorney at Law Jun 17, 2023 @ 5:46pm 
Spent quite a bit of time trying to figure out why this wasn't working. The miner would remove the "Overhead mountain" but the tile would still read "Rock roof (thin)". The thin rock roof was actually a regular roof that I had to mark for removal. Finally figured it out due to a comment below. Hope this info helps anyone else dealing with this.
Doktober Apr 15, 2023 @ 9:37am 
just what I needed thank you
CTH2004 Apr 6, 2023 @ 8:58am 
"the roof auto-collapsed every time before I went looking for this mod lmao... THANK YOU!"

if it did it while searching, that's what pause is for!

also, as neat as this is, I'll stick with pillars. I use mountains to protect me from Drop Pods and Mortors, which this kinda invalidates...
Beaver Jan 8, 2023 @ 5:25am 
I just mined the same collapsed rock 4 times as the roof auto-collapsed every time before I went looking for this mod lmao... THANK YOU!
ericHNI Aug 25, 2022 @ 5:17pm 
@Mlie Thanks. Yeah the colonists mining skill was too low. The mountain miner works as intended. Thank you for hard work!
Victor Aug 25, 2022 @ 4:48pm 
@ericHNI The roof is probably being converted to regular roof and needs to be assigned for removal.
Mlie  [author] Aug 25, 2022 @ 2:41pm 
@ericHNI Depends on your colonist mining skill and the amount of overhead roof
ericHNI Aug 25, 2022 @ 12:14pm 
Okay so I'm mining for days and no sign of roof removal. Is this behavior normal? Thanks.
Mlie  [author] Jul 28, 2022 @ 1:37pm 
@Victor Sure, seems reasonable
Victor Jul 27, 2022 @ 1:57pm 
Can you move the research to Industrial? It doesn't make sense for Tribals to research drilling machines...
sayon Feb 16, 2022 @ 9:35pm 
@BoostHungry did it work?
Festivejelly Jan 13, 2022 @ 5:48am 
@Mlie thanks just saw that just before you typed it thanks, im blind as a bat :)
Mlie  [author] Jan 13, 2022 @ 5:47am 
@Festivejelly Its unlocked by researching "mountain mining". The miner is found under production
Mlie  [author] Dec 12, 2021 @ 1:15pm 
@Bob Ðigital Yes, it will remove mountain-roofs: "Allows for rock roof removal and produces chunks in the process."
Kenpa Dec 12, 2021 @ 12:34pm 
This may come off as a stupid question, but does this eventually remove the mountain's "roof"? Meaning, it'll let the warm sunshine hit my wonderful face, or... I don't know... let me setup some raider killing mortars from deep within the mountain? Hmmm? Thanks for the update.
Mlie  [author] May 26, 2021 @ 9:57pm 
@BoostHungry Not tested as I dont use that mod
BoostHungry May 26, 2021 @ 9:19pm 
Does this work with the multiplayer mod?
Jake, From Allstate, at 3am Mar 16, 2021 @ 2:05pm 
Ah, I see. Crank the bar up to max for the least amount of chunks. Perhaps update to make it more intuitive? A simple (more chunks) (less chunks) at either end would be excellent. But don't let me tell you how to run your mod. :)
Mlie  [author] Mar 15, 2021 @ 3:16am 
@Jake, From Allstate, at 3am As previously mentioned there is a setting for how many chunks you want spawning.
Jake, From Allstate, at 3am Mar 15, 2021 @ 3:08am 
wtf am i supposed to do with 500 chunks?
Mlie  [author] Mar 2, 2021 @ 5:16am 
@dnecro Update? Its already updated to 1.2
dnecro Mar 2, 2021 @ 4:05am 
any update of this? I love this mod.
[IX] Linarielle Feb 16, 2021 @ 6:27am 
just after i finished to cleaning the thousand of chunk of my map lol thank you for it ^^
Morloc Feb 15, 2021 @ 7:35pm 
Thank you
Thank you
Thank you!

I cranked your setting all the way up and got only two chunks with completing the drilling of one square. That seems just about ~perfect~!

You are awesome!

-Morloc
Magicthize Feb 15, 2021 @ 12:21pm 
Yay! Thanks for the update.
Mlie  [author] Feb 15, 2021 @ 12:15pm 
@Morloc @Mr-Bandit There should now be a setting for how often chunks will spawn. Its still randomised but the setting changes the randomisation-range.
Hope this helps!
Morloc Feb 15, 2021 @ 11:53am 
Aye, but even with a 20 Miner using other enhancements, you're still looking at well over 100 chucks when doing a 3x3.
It's good that it's difficult to remove mountains, but the chunk management is a bit too much. :\
Mr-Bandit Feb 13, 2021 @ 11:02pm 
in the old days you could reduce the number of chunks by having an expert do the mining, the length of time drilling was the trigger for chunks. not sure if that still applies...
Morloc Feb 13, 2021 @ 8:14pm 
Hi Mlie, I've been using this mod since waaay back, and do seem to remember it takes an ungodly amount of time to clear all 9 squares above the miner. I presumed this was the balance to being able to remove thick roofs. The problem has always been the way-too-many chunks that this process generates.

Is there anything that can be done to reduce them? Reducing chunks by a factor of 50 (just a guess) might be about right if you consider the rate you can get chunks from a deep drill.

Given the choice, I'd say stopping chunks entirely would be better that what the thing does now.


Thanks,

-Morloc
Magicthize Feb 5, 2021 @ 11:25am 
@Mlie Awesome. Make sure you remember to get some sleep between making/maintaining/updating all the mods! :D
Mlie  [author] Feb 5, 2021 @ 10:09am 
@Magicthize Ill add it to my todo-list
Magicthize Feb 5, 2021 @ 9:11am 
@Mlie I've tested it on a new colony and it does seem to clear the nearby tiles as well. Just takes a long time (at least with the rando pawns I used). I'll go back and try it again with my main save.

Would it be too cheeky to ask for some options to let the player customise how long it takes and how many chunks you can get? ;) Time is less of an issue than me seemingly drowning in chunks. I'd understand if my colony was under a mountain but I'm just trying to clear out a small hill about 20 blocks across.

Appreciate the mod either way.
Mlie  [author] Feb 5, 2021 @ 8:44am 
@Magicthize Not sure, but the skylights mod have conflicted with other thickroof changing mods
Magicthize Feb 5, 2021 @ 8:37am 
Dammit I hope it's not a mod conflict! I'll have a look then. It just seems like they do the first tile super quick and then just generate infinite chunks after that without doing any more. Hmm. Will give it a try again. The only other mod I *think* I'm running that does anything with roofs is Dub's Skylights. Should it matter where this appears in the load order?
Mlie  [author] Feb 5, 2021 @ 8:21am 
@Magicthize In my tests it removes roof in all the 9 tiles. You might have a mod conflict or not waited long enough perhaps
Magicthize Feb 5, 2021 @ 8:03am 
I think the way this mod works is misleading. It shows a 3x3 area of effect, but the roof itself is only removed from the tile above the tool. I was very confused by how long it was taking to remove the overhead mountain til it twigged that I have to move it after every tile is complete which potentially involved a *ton* of micromanagement.

What I think would be good is if it worked like the deep drill and affected the 3x3 area until complete then stopped. If you wanted to retain the ability to mine the roof for infinite chunks (which seems a bit silly to me) it would be better to have it as a toggleable option when you've got the tool selected.
[IX] Linarielle Feb 3, 2021 @ 6:55pm 
mybad this is not a weapon like tool but a furniture ;(
[IX] Linarielle Feb 3, 2021 @ 6:34pm 
@Vasiliy Tomatov one of the first research, close to the bow research.

but on my side, i'm able to research it but i have no clue how to build it i've try every working station i have acces but no one tell me i can build this any help appreciated