RimWorld

RimWorld

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Mountain Miner (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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285.390 KB
Jun 19, 2020 @ 12:31pm
Mar 20, 2024 @ 1:47pm
15 Change Notes ( view )

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Mountain Miner (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
909 items
Description

Update of erdelfs mod
https://steamcommunity.com/sharedfiles/filedetails/?id=794450222
Based on of LoonyLadles update
https://steamcommunity.com/sharedfiles/filedetails/?id=1699107197

- Removed the interaction-cell since it was not used anyway
- Added relative speed of mining based on the amount of overhead mountain around the drill, thanks HR-SP
- The chunk extracted will now match the stone-type of the roof, thanks HR-SP
- Added setting for how often chunks will spawn



[dsc.gg]
[github.com]



This mod adds a Mountain Miner.
The mountain miner is a hand-operated machine used to mine out the area above the tunneling level.
Allows for rock roof removal and produces chunks in the process.

Japanese Translation by Proxyer .

A17 will be the last version.



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


68 Comments
Monkey Magic Mar 24, 2024 @ 3:58am 
Hmm, I guess that also means the rest of the map will not be reduced to thin rock roof then. That's cool, I'll check it out
Mlie  [author] Mar 24, 2024 @ 3:25am 
@Monkey Magic This only affects roof in a one cell radius. There is no cave in risk.
Monkey Magic Mar 24, 2024 @ 2:24am 
I have seen a couple other mods that achieve this, and they convert the overhead mountain to thin rock roof. However this affects the entire map, which is probably not the best idea as this will stop infestations, and allow shit to fall through from above.

So, does this mod only affect the area one is targeting? I'd like to open out a section of mountain to the sky as it half covers a wind turbine, but I do not want the whole map to be thin rock roof.

Also curious is this can cause cave-ins while mining. I feel this should be an applied risk to the task at hand
erroneum Nov 18, 2023 @ 7:53pm 
I don't know how much work it would be to add, but it would be nice if there was a way to designate an area for mountain mining, that way if you're clearing an area smaller than 3×3 you can place the drill and not need to worry about pawns drilling an over large area, or the order the drill clears meaning that it clears somewhere extraneous first, and possibly even enabling pawns to automatically move drills around to clear areas once the current location is fully cleared.

Either way, I really like the mod; it enables really nice deep mountain bases, especially combined with a skylight mod.
GwinnBleidd Aug 30, 2023 @ 10:56am 
awesome, thanks a lot, you are the best!
Mlie  [author] Aug 30, 2023 @ 10:55am 
@GwinnBleidd I see, should be fixed now
GwinnBleidd Aug 30, 2023 @ 10:27am 
to clarify DeadlyFISHYS's post (as I assume i have the same issue), tunneller mechanoids don't drill using mountain miners. They go towards them, start drilling and immediately stop, switching to wandering status.
Mlie  [author] Aug 26, 2023 @ 6:00am 
@DeadlyFISHYS It should use the standard mining skill so I assume so
Svartarokkdreki Aug 26, 2023 @ 4:13am 
Can the tunneller mechanoids from biotech use the mountain drills?
Mlie  [author] Aug 24, 2023 @ 1:07pm 
@DeadlyFISHYS Not sure I understand the question?