Total War: WARHAMMER II

Total War: WARHAMMER II

Magic Tweak (S&F)
51 Comments
lazy_ssol Feb 17, 2024 @ 10:34am 
이 고위마법모드만 기다리고 있는데
아직 안 나왔나보네요ㅠㅠ
Taste of Capitalism  [author] Sep 21, 2022 @ 7:29am 
I will import high magic part to WH3. I am still not get used to WH3 magic change, and haven't played with high magic character yet, so didn't really know about high magic in WH3
Vsrin Sep 21, 2022 @ 5:51am 
Yeah I hope this mod got port to WH3 too. I literally can't play high magic without this mod.
I guess I got addict to it since I always play a lot of WH2 with this mod.
UltraRanger Aug 24, 2022 @ 11:28pm 
Hi are you planning to port this mod to WH3? High Magics feel so underwhelming to the point of uselessness without this mod and making my High Elf playthroughs boring. Hope you can consider it.
grz34998 Jan 10, 2022 @ 3:36pm 
May I ask if you have an idea how this might interact with a mod that adds/removes spells for a lord? I was looking at Motto's Legendary Mages Overhaul which gives additional lores to certain spell casters
Taste of Capitalism  [author] Jun 11, 2021 @ 12:14am 
기본 영광의손과 오버캐스트 모두 근공 증가량을 24에서 16으로 낮추고,
오버캐스트는 재장전은 60에서 40으로 낮춘대신 효과범위 30m로 추가해봤습니다.
저도 함 해보면서 어떤지 알아봐야겠네요
modmodmod Jun 10, 2021 @ 11:36pm 
고려해주셔서 감사합니다
Taste of Capitalism  [author] Jun 10, 2021 @ 7:06pm 
좋은 생각입니다 다만 근공버프를 제가 깔끔하게 없앨 수 있는지 확인해볼게요
modmodmod Jun 10, 2021 @ 11:43am 
영광의 손에 다른 버프를 없애고 수치 조정후 재장전만 남긴채 범위로 바꾸면 어떨까요? 개인적인 의견입니다ㅎㅎ
Taste of Capitalism  [author] Apr 17, 2021 @ 2:16am 
I usually get feedback that high lore become too strong, so for now I try not focussing too much on high lore and give more change to other lores
Joeyjoejoe17 Mar 2, 2021 @ 1:05am 
Nice changes, especially to High Magic. Is it possible to make the Hand of Glory spell a ground targeting spell when overcasting? This reload enhancing spell itself seems useless when having multiple archers in the army, because you can only target one unit with it.
Taste of Capitalism  [author] Jan 15, 2021 @ 6:11pm 
SFO는 나름대로 또 신경썼을거에요ㅎㅎ 이번버젼에 또 뭐 추가했다고 하니
elroung Jan 15, 2021 @ 2:59pm 
sfo 랑 호환은 안 되겠죠? ㅠ
Taste of Capitalism  [author] Dec 24, 2020 @ 3:01am 
즐겜하세용!
미니미니 Dec 24, 2020 @ 1:20am 
키드린 모드매니저로 Less buff 모드 데이터삭제 하고 실행하니까 되네요 감사합니다
Taste of Capitalism  [author] Dec 16, 2020 @ 9:27pm 
=people who have trouble in apotheosis and tempest
->use kaedrin's mod manager. official mod manager have some problem reading mods
https://steamcommunity.com/sharedfiles/filedetails/?id=1399787504

현재 공식 모드매니져가 대부분의 모드들에서 특정 데이터를 읽지 못하는 상황이므로
카에드린 모드매니져라는 사설 모드매니져를 쓰시기 바랍니다.
https://steamcommunity.com/sharedfiles/filedetails/?id=1399787504
Taste of Capitalism  [author] Dec 16, 2020 @ 7:35pm 
아니요 거기에 딱히 변동사항은 없는데... 설명그대롭니다. 혹시 밑에분처럼 모드충돌 아닌가 싶네요. 오늘은 안되고 내일 한번 확인해보겠습니다.
lazy_ssol Dec 16, 2020 @ 5:59pm 
15일 이후로 신격화 죽은 전투원부활이 안되는데 일부러 너프하신건가요?
드로우달스 Dec 16, 2020 @ 12:26pm 
아 저거 쓰긴 하는데 저 모드가 data안에 있어도 작동하니까 저리 된거 같네요......
답변 감사합니다.
Taste of Capitalism  [author] Dec 16, 2020 @ 5:51am 
모드충돌인거 같네요
https://steamcommunity.com/sharedfiles/filedetails/?id=1567055147&searchtext=less
혹시 이 모드 쓰시나요?
드로우달스 Dec 16, 2020 @ 3:44am 
모드 단독으로 써봐도 표기상으로만 광역기라고 적혀있고 실제 마법은 에전껄로 그대로 적용되어버리는데요
예시로 고위마법 신격화 오버는 범위가 아닌 에전과 같은 사거리 증가로 되어있고 폭풍우도 공중 타켓팅으로 되어 있던데 혹시 확인 가능하실까요?
카트린과 공식 런처 둘다 해봐도 이러네요.......
Taste of Capitalism  [author] Dec 14, 2020 @ 3:55pm 
호환성을 가장 우선시해서 문제는 없지만 폭풍우, 지하의거주자, 우란논, 파멸과어둠은 그 모드의 데미지표기랑 좀 차이가 있을거에요... 뭐 근데 크게 거슬리지는 않을겁니다!
Valen Dec 14, 2020 @ 8:05am 
선생님 https://steamcommunity.com/sharedfiles/filedetails/?id=2149749957 이 모드가 마법 데미지 툴팁에 표시해주는 모드인데, 데미지는 딱히 건드리신거 없는거 같은데 이거 구독해도 호환이 될까요?
Taste of Capitalism  [author] Dec 4, 2020 @ 12:43pm 
The Penumbral Pendulum = Cost decreased from 14,18 to 8,11
Transformation of Kadon = Cost decreased from 18 to 14
Tempest = Damage decreased from 12,12 to 12,0
Doom and Darkness = Damage decreased from 6,3 to 6,0
Taste of Capitalism  [author] Dec 3, 2020 @ 9:49am 
yes for T&T
The Guiding Light Dec 3, 2020 @ 9:29am 
is this updated?
DustDevil Aug 16, 2020 @ 11:53am 
No problem. This just ressurected the will to do a Lore of Vampires Fine-tuned mod. Keep up the good work!
Taste of Capitalism  [author] Aug 16, 2020 @ 12:09am 
sorry about rejecting your opinion
Taste of Capitalism  [author] Aug 16, 2020 @ 12:09am 
change to vanilla. I decide to leave this as I can't handle this for this mod's intention
DustDevil Aug 16, 2020 @ 12:06am 
So in the end what are you going to do?
Taste of Capitalism  [author] Aug 15, 2020 @ 11:10pm 
I mean, it is even stronger than overcasted Final Transmutation.
and maybe it is better to keep them to have different style if they don't have different visual effect.
didn't wanted to break game or disrupt game' variety
DustDevil Aug 15, 2020 @ 10:12pm 
Oh no, please don't change to vanilla. I love this mdo exactly because it makes me use unused spells like Curse of Years!

I'd suggest you keep damage reduced to half and cost raised by 5 points instead of 3, also keep it multiple target. Yes it will be stronger than a normal Final Transmutation, but will cost more and directly compete with Wind of Death. for power usage.
Taste of Capitalism  [author] Aug 15, 2020 @ 3:16pm 
@DustDevil

I am thinking of changing back Curse of Year to multiple target spell,
but I am affraid if it is too strong.

I decided to apply 3 changes because it became like using two spells togather,
Arcane Unforging and Curse of Year.

damage is a bit more than Arcane Unforging, which cost 16
and still, Curse of Year keeps its debuff

it is also giving double damage of Final Transmutation,
so I thought Curse of Year is still good spell even after 3 changes




but I also wanted Curse of Year to give different style from other spell.
single target sniping spell already exist in vampire lore.

my intend of giving Curse of Year direct damage was to give feeling of lore and tabletop rule,
but my trial made Curse of Year similar to either Final Transmutation or Gaze of Nagash,
which wasn't expected result

so maybe I should give up giving Curse of Year direct damage, and changing it to vanila style.
I guess this interrupt variety of spell
DustDevil Aug 15, 2020 @ 2:29pm 
If you ask my opinion now I think you went too overboard.

Either keep the cost raised w/less damage, or the single-target. All three changes together seems overkill and will make the spell be less used as in vanilla.
Taste of Capitalism  [author] Aug 15, 2020 @ 12:44am 
tooltip added.
Curse of Year = changed to target single unit, cost increased from 11 to 14, damage is now half
Taste of Capitalism  [author] Aug 15, 2020 @ 12:05am 
thanks for telling me that. you are right.
how about changing Curse of Years target only 1 unit?
DustDevil Aug 14, 2020 @ 11:46pm 
The upcoming big update might be a good opportunity for it. Cheers and kep up the good work
DustDevil Aug 14, 2020 @ 11:44pm 
Aside from the tooltip, I must tell you Curse of Years needs either its damage lowered or its mana cost raised. The way it is now, it is simply the best spell of the game. Loremaster it and you have 7 mana quick cooldown final transmutation, it is insane. You can easily rake 1k kills only using it, with no units bttling
Taste of Capitalism  [author] Jul 20, 2020 @ 2:47pm 
I didn’t add tool tips yet but I will do that some day
DustDevil Jul 20, 2020 @ 2:32pm 
Is Curse of Year working? The tooltip doesn't inform any damage will be done.
Taste of Capitalism  [author] Jun 20, 2020 @ 6:29am 
I was frustrated when I saw tempest’s wonderful effect was wasted. Glad you like this
Mafnmarsn92 Jun 20, 2020 @ 6:25am 
thank you m8. high lore was just utterly useless before...
Taste of Capitalism  [author] Jun 18, 2020 @ 7:10am 
다른 모드를 전부 끄고 이것만 켜보고도 안되면 제가 내일 체크해보겠습니다. 만약 정상작동 한다면 모드충돌이라고 생각해요
승아재 Jun 18, 2020 @ 7:01am 
댓 자주 남겨 죄송해요. 지금하는 중인데 폭풍우가 지상 타게팅이 안됩니다.
승아재 Jun 18, 2020 @ 6:33am 
지금 엘사리온 하는데 고위 설명이 그대로라 궁금했어용
Taste of Capitalism  [author] Jun 18, 2020 @ 6:09am 
상당수는 바뀌는데 일부는 안바꾸는게 호환성때메...
승아재 Jun 18, 2020 @ 5:45am 
그런데 설명은 바뀌지 않나봐요..?
승아재 Jun 18, 2020 @ 5:36am 
오... 감사합니다.
Taste of Capitalism  [author] Jun 14, 2020 @ 7:18pm 
Yes I think so to. Apotheosis is trash compared to other magic, soul quench is worst projectile magic, and arcane unforging is troller
NowiJ Jun 14, 2020 @ 5:34am 
I like the attention high magic got here, the changes should make it a lot more competitive now.