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아직 안 나왔나보네요ㅠㅠ
I guess I got addict to it since I always play a lot of WH2 with this mod.
오버캐스트는 재장전은 60에서 40으로 낮춘대신 효과범위 30m로 추가해봤습니다.
저도 함 해보면서 어떤지 알아봐야겠네요
->use kaedrin's mod manager. official mod manager have some problem reading mods
https://steamcommunity.com/sharedfiles/filedetails/?id=1399787504
현재 공식 모드매니져가 대부분의 모드들에서 특정 데이터를 읽지 못하는 상황이므로
카에드린 모드매니져라는 사설 모드매니져를 쓰시기 바랍니다.
https://steamcommunity.com/sharedfiles/filedetails/?id=1399787504
답변 감사합니다.
https://steamcommunity.com/sharedfiles/filedetails/?id=1567055147&searchtext=less
혹시 이 모드 쓰시나요?
예시로 고위마법 신격화 오버는 범위가 아닌 에전과 같은 사거리 증가로 되어있고 폭풍우도 공중 타켓팅으로 되어 있던데 혹시 확인 가능하실까요?
카트린과 공식 런처 둘다 해봐도 이러네요.......
Transformation of Kadon = Cost decreased from 18 to 14
Tempest = Damage decreased from 12,12 to 12,0
Doom and Darkness = Damage decreased from 6,3 to 6,0
and maybe it is better to keep them to have different style if they don't have different visual effect.
didn't wanted to break game or disrupt game' variety
I'd suggest you keep damage reduced to half and cost raised by 5 points instead of 3, also keep it multiple target. Yes it will be stronger than a normal Final Transmutation, but will cost more and directly compete with Wind of Death. for power usage.
I am thinking of changing back Curse of Year to multiple target spell,
but I am affraid if it is too strong.
I decided to apply 3 changes because it became like using two spells togather,
Arcane Unforging and Curse of Year.
damage is a bit more than Arcane Unforging, which cost 16
and still, Curse of Year keeps its debuff
it is also giving double damage of Final Transmutation,
so I thought Curse of Year is still good spell even after 3 changes
but I also wanted Curse of Year to give different style from other spell.
single target sniping spell already exist in vampire lore.
my intend of giving Curse of Year direct damage was to give feeling of lore and tabletop rule,
but my trial made Curse of Year similar to either Final Transmutation or Gaze of Nagash,
which wasn't expected result
so maybe I should give up giving Curse of Year direct damage, and changing it to vanila style.
I guess this interrupt variety of spell
Either keep the cost raised w/less damage, or the single-target. All three changes together seems overkill and will make the spell be less used as in vanilla.
Curse of Year = changed to target single unit, cost increased from 11 to 14, damage is now half
how about changing Curse of Years target only 1 unit?