Slay the Spire

Slay the Spire

Relic Stats
26 Comments
Geps Jan 13 @ 11:47pm 
Perfect to get an extra information
rightasreine Jan 11 @ 6:39am 
awesome mod, have used it for a long time now & allows for much more precise analysis during & after runs. one question tho: is there any way you could allow it to work with mods that edit base game relic values? for example, i have a mod that caps bird-faced urn at 6 procs per combat, but in doing so, relic stats displays it as 0 healing at all times. likewise, preserved insect is -20% rather than -25%, but now displays has 0 hp removed. i understand these may be kind of weird since one pertains to a cap while the other is a % of different values (elite hp)

additionally/alternatively, it would be nice for more relics to have more stats, such as tracking how many turns incense burner has given intangibility

the mod is presumably inactive nowadays but either way, thanks for your work!
Cany Sep 15, 2024 @ 11:03pm 
The game crashes with a NullPointerException if the player has Snecko Eye + more Innate cards than their initial draw, and they restart the game during an encounter
Mitru Jul 6, 2024 @ 10:04am 
Suggestion: damage actually prevented by Horn Cleat, Orichalcum (and other block relics, I haven't checked them)
Mitru Jul 6, 2024 @ 7:19am 
Suggestion: Damage Prevented with Incense Burner
liconiconi Mar 8, 2024 @ 8:23am 
I would like to ask, does relic stats conflict with any other mods? Sometimes the data from the previous one is also inherited.
hoki0niwa Jun 26, 2023 @ 5:36am 
After selecting the "Choose a card to obtain" type of neow bonus and picking a card, I returned to the menu to check the Card Library. However, when I resumed the game, the card I had picked disappeared. This appears to be a bug and it has affected my gameplay.
SanitySP May 31, 2023 @ 8:54pm 
a :steamthumbsup:for sure
TNoName May 24, 2023 @ 7:13am 
bug at GoldPlatedCablesInfo$AbstractPlayerCablesPatch$insert:count dark at start of turn. it should be at end of turn.
Mighty Mors Aug 28, 2022 @ 5:35am 
Works with version form August 2022, thanks for your work! :)
mm Aug 28, 2022 @ 1:04am 
@forgotten arbiter: thank you, managed to figure it out after i posted it. not 100% certain how to work out steam.
Forgotten Arbiter  [author] Aug 26, 2022 @ 11:54pm 
@tekkenap You can simply subscribe to the mod on Steam and it will download automatically. Make sure you are also subscribed to ModTheSpire and BaseMod.
mm Aug 25, 2022 @ 3:38am 
I'm unable to find the pre-built jar as releases for this mod. Are we expected to build it ourselves from the source code?
Forgotten Arbiter  [author] Mar 6, 2022 @ 10:34am 
Right now, if I remember correctly, the only joke stat is on Frozen Eye, which tells you how long you have spent looking at your draw order.
sirlouie Mar 5, 2022 @ 2:41am 
What does the option "Display joke stats" do? I turned it on but didn't notice anything right away (at least on Burning Blood).
Dephire Aug 25, 2021 @ 3:49pm 
I have been looking for a mod exactly like this. Thank you!
Forgotten Arbiter  [author] Aug 11, 2021 @ 12:55pm 
Hi Falco123 (and anybody else with this crash). Sorry about the crash. This bug should have been fixed with an update on August 5th. If Steam hasn't updated your mod yet to version 1.2.1, unsubscribe and resubscribe.
Falco123 Aug 6, 2021 @ 9:24pm 
Think this mod is causing my game to crash, three times on boss kills with The Specimen apparently:

Cause:
java.lang.NullPointerException
at relicstats.patches.relics.TheSpecimenInfo$ApplyPowerPatch.postfix(TheSpecimenInfo.java:79)
at com.megacrit.cardcrawl.actions.common.ApplyPowerToRandomEnemyAction.update(ApplyPowerToRandomEnemyAction.java:50)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:419)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Forgotten Arbiter  [author] Jul 9, 2021 @ 10:09am 
@DripDuck thanks!
@Meyt!? Using any mod disables achievements, but there is another mod to re-enable them if you want.
Meyt!? Jul 3, 2021 @ 4:41pm 
Does this mod cancels the achievements or is it safe to use before unlocking all achievements?
Memento Mori Jul 2, 2021 @ 6:10am 
honestly one of the better mods that exists
Forgotten Arbiter  [author] Jun 6, 2020 @ 9:31am 
@凋叶棕 Thanks! I won't directly implement stats for other content mods, but if the authors want to add stats for their relics, I do support that! For details, see the documentation here: https://github.com/ForgottenArbiter/StsRelicStats/wiki/Add-stats-to-your-relics

@Half-Light. @(Gk) Erasels: Glad you like it!
neapolitan ice cream Jun 5, 2020 @ 9:15am 
burning blood op op
hospital waiting room Jun 5, 2020 @ 4:51am 
This mod is really nice. Will you be adding support for other popular mods too?
Half-Light. Jun 4, 2020 @ 12:27pm 
Looks cool.
(Gk) Erasels Jun 4, 2020 @ 1:24am 
An amazing mod that let's you see how much certain relics actually help. It really dawned on me how useful it is when I looked at my Burning Blood at the end of a run and noticed that it had healed nearly 200 HP over the course of the run.
Thanks for making this quincunx