Space Engineers

Space Engineers

Upgradable O2/H2 Generator
183 Comments
xdevourx Mar 17 @ 11:43am 
it seems that speed modules actually reduce the amount of hydrogen and oxygen produced by these? Or at least this is what build info is reporting. at 700% speed it should produce 350kl/s and instead is reduced to 35kl/s
Ryan0904 Jan 26 @ 4:49pm 
*Bug
With max speed and max yield
putting in 10-100-1000 ice causes the max speed to generate more h2 then yield pr non upgraded by a lot. The max speed had roughly 4.5 times the amount of h2 for the same amount of ice. I don't know if there is a way to check if the ice is less then a certain amount to not process it or to not give excess gas.
AutoMcDonough  [author] Nov 22, 2024 @ 5:29pm 
updated with boz fix
AutoMcDonough  [author] Nov 22, 2024 @ 5:13pm 
yeah unlisted is fine. Thanks for the fix, I'll look at that. :)
boz Nov 12, 2024 @ 8:32pm 
@AutoMcDonough do you mind if I publish an unlisted version of this for my private server?
boz Nov 12, 2024 @ 8:29pm 
To fix the bug with the incorrect base rate when an Upgrade Module is added:

In \Scripts\MaO2\Models\OxyGen.cs, replace "KshDefaultMultiplier" on lines 79 and 81 with "def.IceConsumptionPerSecond"
AutoMcDonough  [author] Oct 19, 2024 @ 2:58pm 
Well Thraxus has been offline over a year so I might need to find a new programmer to help out with these bugs
PlzDontKllMe Oct 19, 2024 @ 8:29am 
Using the SI combined version of this. The upgrades are shown as incompatible.
Rage_Spammer Oct 18, 2024 @ 2:50pm 
There seems to be a bug with adding upgrades to this. When you first build it, it will consume 250/s of ice to make 2.5 kL/s O2 and 5 kL/s H2. But if you add any upgrade that base rate is reduced to 150/s of ice to make 1.5 kL/s O2 and 3 kL/s H2 and any upgrades will be based on that reduced rate. The only other mods I had loaded were Build Vision and Build Info.
Shikoi Kurogami Oct 13, 2024 @ 10:14pm 
I'm using More Upgrade Modules mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=2859883121 ) , and the apparent max is one 50x, and one 10x, of the same module, and no other module. If there some way to make it so that I can use 100x upgrade modules from the mod to upgrade this? And multiple different modules? :steamsad:
Vyraxel Shadeon Jul 9, 2024 @ 8:08pm 
Seems i am also having issues with this mod however it only seems to kick in when the upgrade modules are added to the block.

For the sake of testing i made 2 of them, one had no modules at all and the other did have modules then removed them so there would be no modules at all. Then went and placed 250 units of ice in each to put hydrogen into a completely empty tank and noticed the amount of hydrogen produced is way less compared to the one that had no modules attached at all.

Just to clarify both had no modules when the ice was put in.

On a side note love the look of the airtight modules
AutoMcDonough  [author] Jun 26, 2024 @ 6:49pm 
strange. are there any other mods that affect upgrade modules? you might have to try 1 at a time to find the incompatibility.
Michael Abrasax Jun 25, 2024 @ 12:17pm 
Hello, when I install any upgrade module (speed, yield) to this generator it makes no difference in processing speed or ice consumption and in details of module it says "incompatible". I tried airtight versions which come from this mod as well and they behave the same. Am I doing something wrong?
AutoMcDonough  [author] May 29, 2024 @ 7:22am 
I need more information.. what is not working exactly? Is there an error?
sargfryguy1999 May 26, 2024 @ 10:51pm 
@AutoMcDonough We are trying to implement your mod on our dedicated server running off GTX. Having trouble getting it working. Any advice?
KnightForEyes Apr 5, 2024 @ 3:43am 
Soo GIANT H2 Engine when lol. I mean Spamming H2 Generators were weird but spamming H2 Engines are still a thing....

Still thanks for the mod though
AutoMcDonough  [author] Mar 5, 2024 @ 2:37pm 
That mod and this one seem to have opposite mentality.. He is trying to make a balance change which effectively slows this down 6x and makes the resource more scarce. I think what players will do is compensate by just spamming more of them. This mod does the opposite, it is greatly increased production in hopes of reducing spamming of these blocks.
8Bit M3dic Mar 4, 2024 @ 11:24am 
Hello! Really like you're mod. I just had a question about it interacting with another mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2189531971&searchtext=no+more+free
Basically it reduces the speed that H2 is produced and makes the engines more powerful, so it tries to push you towards needing fueling depots instead of just cramming some ice into your ship.
While it affects the normal generators, it doesn't appear to affect this one. Is there anyway to manually adjust the output of this block or have it be compatible with this mod? Or is it always working as intended and it's not displaying correctly?
Thanks for any help you can provide?
AutoMcDonough  [author] Feb 24, 2024 @ 12:42pm 
I have not had any other crash complaints.. try pulling those mods individually to pinpoint if there is a mod conflict and I can look into it. Also if you can post the error or logfile that helps.
The_Wolf🐺 Feb 19, 2024 @ 6:59am 
Game Crashes when ever I try to select one of the modules in the build menu.
I do have quite a few mods including H2 rebalance and IO so not sure if some may be conflicting.
mor117 Feb 4, 2024 @ 3:40am 
Hi, me and my friend want to use a 3d model of your air-tight refinery module for our private server's mod but it doesn't look abandoned so I want your permission
erik Feb 2, 2024 @ 11:43am 
bonsoir votres mod n apparait pas dans ma game
AutoMcDonough  [author] Nov 22, 2023 @ 8:23pm 
What you are describing sounds like the same behavior that the normal o2 gen does. It isn't efficient in those edge cases. It works by burning ice at a rate, not by x amount.
ZERON1GHT Nov 22, 2023 @ 11:52am 
I have encountered the disappearance of hydrogen from the tanks, and I have also seen that other players have also encountered this situation. I checked it out and it was the "Upgradabe O2/H2 Generator" that was to blame, even if it was turned off, the disappearance occurs when the supply on the tanks is turned on, both stationary and attached via a connector. This generator also causes a bug with constant energy consumption for those who use ventilation. When the generator is on and all the oxygen tanks are full, the ventilation takes some oxygen from the tanks, but the amount of oxygen produced in one stroke is more than can fit in the tank and no replenishment occurs (thanks to Keen Software), while the ice is not consumed (seemingly), but the energy is consumed in full, which is 10.5MW, with all modules at speed.
AutoMcDonough  [author] Sep 24, 2023 @ 1:00pm 
yes that is on purpose, we wanted the upgrades to be more a tradeoff instead of free bonus
D3ATHCOM5 Sep 24, 2023 @ 6:31am 
I forgot to add, vanilla doesn't decrease the multipliers of any other value
D3ATHCOM5 Sep 24, 2023 @ 6:30am 
While using this I noticed it doesn't use the modules the same way vanilla does, example being refineries.
Placing one type of module causes the other two types of values to decrease, ie one speed makes that multiplier 200% but power and efficiency becomes 50% and 77%. Is that an intended consequence or a bug?
Yojimbo Aeon Jun 26, 2023 @ 4:07pm 
So thank you very much for the update! I also notice that the info in the terminal goes back to as if no modules are present after reloading the game might be just a visual bug when i have more time ill go into creative and double check as for other mods i use only a few visual mods. Oh and on our server we are using 2 generators that each use 4 yield and 2 power modules.
coolfarmer Jun 14, 2023 @ 8:19am 
Thanks you for the update! :)
AutoMcDonough  [author] May 18, 2023 @ 6:40pm 
nice
Cak May 18, 2023 @ 4:50pm 
I made a hydrogen rebalance mod for Industrial Overhaul and used this as an option for a bigger than vanilla O2H2 generator for IO. I mostly made it for myself for my next Ares at War playthrough but figured others might enjoy it as well. https://steamcommunity.com/sharedfiles/filedetails/?id=2972876803
FluffySA May 10, 2023 @ 8:55am 
control panel says the same thing...
AutoMcDonough  [author] May 8, 2023 @ 1:14pm 
go by what the control panel says. build info tells you what it knows about the block you're pointed at, i wouldn't trust it to know or care about what other blocks are attached.
FluffySA May 8, 2023 @ 4:26am 
build info reports a default 1.5MW power usage even with 6 power modules - can you confirm if this is a visual bug?
DisasterAhead May 7, 2023 @ 7:43am 
Ok! Guess we'll find out.

Thanks again for making this mod!
AutoMcDonough  [author] May 6, 2023 @ 6:14pm 
@DisasterAhead I do not know the answer to this. If it follows keen's upgrade module system then probably works? All I can say is test and see.
@Cak If I do anything of the sort it would be a separate mod. This one will stay simple and to the point.
Cak May 6, 2023 @ 3:59pm 
You ever thought of making an Industrial Overhaul version of this? I ask because IO is really needing a bigger and faster H2 particularly with some tweaks I am applying that make ice not a free way to get energy. I might just try it as is but I think the upgrade modules might mess with IO since they were disabled to help balance all the refinery changes of IO.
DisasterAhead May 6, 2023 @ 1:47pm 
Oh my god you fixed it. Thank you so much! I cannot play this game without this mod anymore.

Also, question. If I have a modded upgrade module, will it work with this? The one in question is the Eezo one.
Sam_R_I May 4, 2023 @ 12:16am 
OMG That was my only holdout for using this mod. Thank you so much
AutoMcDonough  [author] Apr 28, 2023 @ 9:51am 
Update: Script update by Khazul to fix text updating issue in control panel.
kitsu.eb Apr 25, 2023 @ 12:58pm 
Well at least I know what's causing the grid update/scroll issue. Really nice mod otherwise.
Auynonymous Apr 24, 2023 @ 9:12am 
once the refresh bug gets patched, this mod would be great
ZERON1GHT Apr 12, 2023 @ 12:27am 
Understood, thank you!
AutoMcDonough  [author] Apr 11, 2023 @ 4:25pm 
ok. localizations i am always happy to roll into the main mod. if you must change recipes and stuff just keep it unlisted.
ZERON1GHT Apr 10, 2023 @ 10:16pm 
I just want to change the recipe of the blocks a little and add Ukrainian localization. That's why I'm asking)
AutoMcDonough  [author] Apr 10, 2023 @ 1:23pm 
Well if it is unlisted i won't notice or care. Other than that I just don't like uncontrolled copies, especially when there's a known thing that needs tweaked with the script.
ZERON1GHT Apr 10, 2023 @ 1:02am 
Hi, is it possible to edit your mod for my purposes and re-upload? Of course, there will be a link to the original mod.
dRuPpI Apr 9, 2023 @ 12:47pm 
think this has some problems with Block info MOD installed .... updating in the console cause
ticks / refreshes or somthing, prevents u from scrolling.... alos the Generator uses Power even when Idle
[p42] The Fodder Mar 13, 2023 @ 6:17pm 
Any news on the "Scrolling / refresh / update K - Menu" issue? I noticed it only happens when I have BuildInfo installed (Upgradable o2/h2 , BuildInfo , Text HUD API) .
Doesn't matter the order of mods and there are no errors in logs.
Even if I completely disable build info using its F2 menu the control panel screen still scrolls the list of Grid blocks and the main window. when the upgraded O2 generator is selected.
AutoMcDonough  [author] Feb 9, 2023 @ 5:50pm 
i'm no good w scripts but if you get a fix lmk