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With max speed and max yield
putting in 10-100-1000 ice causes the max speed to generate more h2 then yield pr non upgraded by a lot. The max speed had roughly 4.5 times the amount of h2 for the same amount of ice. I don't know if there is a way to check if the ice is less then a certain amount to not process it or to not give excess gas.
In \Scripts\MaO2\Models\OxyGen.cs, replace "KshDefaultMultiplier" on lines 79 and 81 with "def.IceConsumptionPerSecond"
For the sake of testing i made 2 of them, one had no modules at all and the other did have modules then removed them so there would be no modules at all. Then went and placed 250 units of ice in each to put hydrogen into a completely empty tank and noticed the amount of hydrogen produced is way less compared to the one that had no modules attached at all.
Just to clarify both had no modules when the ice was put in.
On a side note love the look of the airtight modules
Still thanks for the mod though
https://steamcommunity.com/sharedfiles/filedetails/?id=2189531971&searchtext=no+more+free
Basically it reduces the speed that H2 is produced and makes the engines more powerful, so it tries to push you towards needing fueling depots instead of just cramming some ice into your ship.
While it affects the normal generators, it doesn't appear to affect this one. Is there anyway to manually adjust the output of this block or have it be compatible with this mod? Or is it always working as intended and it's not displaying correctly?
Thanks for any help you can provide?
I do have quite a few mods including H2 rebalance and IO so not sure if some may be conflicting.
Placing one type of module causes the other two types of values to decrease, ie one speed makes that multiplier 200% but power and efficiency becomes 50% and 77%. Is that an intended consequence or a bug?
Thanks again for making this mod!
@Cak If I do anything of the sort it would be a separate mod. This one will stay simple and to the point.
Also, question. If I have a modded upgrade module, will it work with this? The one in question is the Eezo one.
ticks / refreshes or somthing, prevents u from scrolling.... alos the Generator uses Power even when Idle
Doesn't matter the order of mods and there are no errors in logs.
Even if I completely disable build info using its F2 menu the control panel screen still scrolls the list of Grid blocks and the main window. when the upgraded O2 generator is selected.