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There's no order issue. Just put into your world if you need this.
I'll check on this weekend :)
Just for the 'All Blocks' Category
I was thinking that if the vanilla 'all blocks' category was renamed to 'All Modded Blocks'
The make a new category and call it 'All Vanilla Blocks' then move all the vanilla blocks to there
So it create a nice and clean separation
Hi. Can you please allow me to reupload your mod as unlisted or our private server usage?
I want to add some more tabs for our server custom mode.
So far, i make some different tiers of blocks and components (like lightweight or overcharged etc), so i want to make them being separate tabs.
Now mod ammo which is in [Components] tab will move to [Consumables] tab.
This is only affected to mod ammo's blueprint which is in Components tab.
This means, ammo which is not in Components tab will be ignored.
After I commented I went through my mods one by one and figured out the furnace was the issue.
I originally picked up the (AR) Ceramic Armor mod and I can still use that (I also am using a reentry mod)
I found the issue when you trying to use this mod with (AR) Furnace mod.
Because that Furnace mod DELETE the "Components" tab, so this mod can't do anything for re-arrange stuff.
And I think you can't find any other mod's custom component like "Field Emitter" with using that Furnace mod.
I tried to make a new world with using that furnace and Defense shield only. Yeah, I can't find field emitter in the assembler.
This will happen to all mod which contains custom component when you using Furnace mod.
It's not my mod's fault, but Furnace do.
Most of all MOD used "Components" tab for adding each mod's new components for Compatibility with other mods. But Furnace mod delete it.
this is the collection I use for the server, minus your mod for now.
BTW yours is one of my fav mods it streamlines and makes the assembly process super simple.
I see Lucas helped. He is the Master Villian programing god!!
Will be testing to see what king of load order is needed (take a while with a crap-ton of mods)
I can't find any issue or error in my game and code.
Please give your world (which has a issue) using kind of a way like google-drive.
Need fix so we can see modded blocks again
But also need fix on modded small assemblers
Tracked it down from AQD to this mod ID.
Unlike Hilarion, The server I admin is using a different icon pack (Icone Coloree Realiste, link: https://steamcommunity.com/sharedfiles/filedetails/?id=1731010951) .
Neat that you used the same icon pack I am on my server.
I will check out how things look on my server later this morning.
Thanks again!
Now this mod needs to maintain if KEEN adds new vanilla components. :P
But it's hard to imagine that they adds more components in the game.
Like Datapad, there's a little potential to add something to assembler.
But I think that will be not a critical...
The mod I am using is in fact Colorful Icons , I am pretty sure it does not break economy.
Thanks for the heads up anyways! :)
Screenshot using Icon mod
Updated. Now you could use Icon mod.
But I think you should know the risk about using icon mod that I mentioned below. :)
It's not that difficult, and it doesn't take much time.
Hello.
When I develop this mod, I knew that whitelisting components via defined list in code is the easiest way to determine whether it is vanilla or mod.
But I used this method because using icon mod have a potential to break some system or contents from future updates.
Coloured Icons (ore & ingots)
I loved this mod but this mod breaks the economy contents.
This mod contains item definition for changing icon but it's not updated after economy patch,
so there's no "price" data to ore. So most of all economy price goes to 0.
I think changing icon mod that you're trying to use might be a problem in the future or already like this.
Currently I grabbed this mod's color icon and apply it by my private mod using CODE.
If you are interested in replacing only icons through code, please leave a comment.
Could it be possible to filter the vanilla components with a whitelist of component ID's instead?
Great mod idea anyways!
If some kind of mod which is changing Vanilla component's ICON only, (for increasing visual?)
then that vanilla components became MOD components.
So it will be moved to MOD tab I guess.
This mode simply checks all components for changes by MOD to determine if they are Vanilla or MOD.
I'd like to list your mod as a dependency in my QoL modpack. I'd be listing you as the author and adding a small description of your mod to my modpage as well.
This will be a godsend.
Thank you for making this!
Sure :) Thank you!