Cities: Skylines

Cities: Skylines

Node controller V2.11 [Stable]
1,067 Comments
Berkgamer28 Apr 7 @ 6:42am 
Would love to see a feature like the super node from cs2 in it if possible
BierPizzaChips Dec 10, 2024 @ 5:23pm 
This version works great on Linux, too. :steamthumbsup:
Witchberry Apr 15, 2023 @ 3:19am 
@vic.foras Back then it is compatible to go from NC 2 to NC 3, but not backward compatible. Don't know about now though since the other NC has been updated for the latest patch, but this one isn't.
CyberVinLouis Mar 22, 2023 @ 7:20pm 
Is this working with the latest patch?
MOREOPTIONS Jan 28, 2023 @ 12:22am 
curious, Do you think in the up coming future you might include crossing remover without the need of the Hide TMPE crosswalks remover dependency? Perhaps even being able to run your mod as it's own independent unit! with only the need of harmony??? Not that it maters so much! I happen to be looking at the coding, it seems to me you could do it! It's not a request or anything, Jest an idea! My coding experience is perhaps to outdated for today computer science and skill! I more or-less prefer being on the play light modding side of things! Am not as sharp as I once was! hahaha
BÖRK Jan 16, 2023 @ 5:21pm 
I don't know which node controller to use so I'll try one
tajhlande Jan 10, 2023 @ 1:51pm 
For some reason, a node I have sloped won't go sloped anymore, even when I click the "make sloped" button. Is there something about the connecting segments that would prevent sloping from working as expected?
奇怪le的233君 Dec 29, 2022 @ 9:57pm 
However, “Bend” node type is without any transition between two kinds of roads, which means they tightly attract each other and I can't draw some markings to make them smoothly transit
奇怪le的233君 Dec 29, 2022 @ 9:49pm 
I found that I can't edit nodes very freely. For example, I have to choose “Bend” node type, or the arrow markings won't be removed (4-lane road and 6-lane road connect at that node).
奇怪le的233君 Dec 29, 2022 @ 9:40pm 
I wonder what will happen if I change what I'm using into Node Controller Renewal 3.3.3
van.tre Dec 8, 2022 @ 6:52pm 
Oh snap! Nevermind. I uninstalled and reinstalled and all is good. THANK YOU!
van.tre Dec 8, 2022 @ 4:44pm 
I just tried again and it still doesn't work :( What's the link to the GitHub version?
kian.zarrin  [author] Dec 8, 2022 @ 3:49pm 
fixed the regression about sharp corners. glad it became popular so fast!

also new feature: stretching segment stretches lane widths too. this means on stretched road:
1- buses and cars pull all the way to the side when the stop/park
2- walk-able pedestrian area stretches.
Teddy Radko Dec 8, 2022 @ 3:33pm 
I can confirm, sharp corners work with github version!
kian.zarrin  [author] Dec 8, 2022 @ 1:45pm 
sharp corners is fixed on github release. if anyone can verify the github release fixes the issue I will publish here.
Teddy Radko Dec 8, 2022 @ 7:56am 
Ive had a few issues with NC2 recently (since last update). sharpen corners as many others already have said but also tram tracks are really weird. Tram tracks only seem to connect on connections between the same type of road and tram tracks on segments get raised up to almost side walk level. So far ive only tested to disable NC2 and tram tracks go back to normal connection.
van.tre Dec 7, 2022 @ 5:10pm 
To clarify, on load everything is still busted but some things like fences I can correct whereas nothing else can be corrected without manual intervention.
van.tre Dec 7, 2022 @ 12:36pm 
When investigating further I have figured out that some things like fences work just fine for me, and for everything else, the sharpen corner sharpens the inside (small) corner and does nothing to the outside corner. So I guess it's half working...
AmiPolizeiFunk Dec 7, 2022 @ 7:16am 
can confirm issue w sharpen corners - those nodes that we modified in this way are now broken and showing as rounded
van.tre Dec 6, 2022 @ 4:12pm 
Any updates on the sharpen corners issues? I'm experiencing the same problem and am not sure how to fix it.
whiteshark1983 Dec 3, 2022 @ 2:49am 
I am also having an issue with the sharpen corners no longer working.
Mewosh Dec 2, 2022 @ 2:38pm 
hey, i just opened my game and shapern corners option doesnt work and all the nodes that had already been sharpened changed to their previous form even tho the option is selected on them? what might be the cause of that?
Mayonnaise Janitor Nov 19, 2022 @ 7:26pm 
I've also uploaded new screenshots showing more interactions to my profile and made them public if you don't want to use third-party sites. Only tracks connected to those LRT roads are not being affected by dir changes.
Mayonnaise Janitor Nov 19, 2022 @ 7:19pm 
The trams are following the tracks as they are rendered. Not in a way you would expect them with those big numbers of dir length. And I checked, yes I am changing dir length. And out of all the other dir parameters only dir backwards and dir length are not followed. And I can't stress this enough, but ONLY tracks in LRT pack are not following.
Mayonnaise Janitor Nov 19, 2022 @ 6:30pm 
Only the tracks don't.
All the other parameters are working properly. So of I change position, the tracks follow. If I make road wider, tracks follow and become wider. If i increase offset, tracks follow. But if I change any of the "dir" parametrs the road itself follows those changes, but not tracks, those only follow "pos" parameters. As I've said already those links with screenshots are the only thing I can show RN. If there are any report files by any mod you want to see, list them, I'll be testing the game tomorrow and will bring you the most recent ones.
Mayonnaise Janitor Nov 19, 2022 @ 6:30pm 
I'll try testing those things out tomorrow. Because I did not use extreme values to really see tram pathfinding Behaviour. Whether it is angle or length I don't remember. Just the general one I'd say. The one that is assigned to each corner of the road. "dir backward" is the one I am changing usually, so probably dir length. On the screenshot I've attached to my previous comment you can see both how LRT tracks are behaving, and on the second one how they should behave.
I've also done testing on other types of nodes. The only thing that is not adhering to "dir" is tracks. The curb shifts, gravel texture underneath shifts.
kian.zarrin  [author] Nov 19, 2022 @ 3:50pm 
@Mayonnaise this must be AN issue.
what do you mean dir rules? is it dir length or dir angle?
do trams go off track?
Mayonnaise Janitor Nov 19, 2022 @ 11:43am 
https://ibb.co/vDhTS00
https://ibb.co/ZYfH8bQ
I have a problem Clus' LRT networks. For some reason tracks in his networks(Vanilla works fine) don't follow node controller(not renewal) rules. It doesn't follow dir parameter to be exact. All vanilla and other workshop assets follow those rules. Except for Tracks in LRT collection. Before 1.15.1-f4 everything worked fine.
ctcatuga Oct 27, 2022 @ 3:53pm 
@andrewhoffmann - if I remember correctly, going from this mod to NCR 3.3.2 is backwards compatible, meaning your nodes made in this one will convert to that one, but going from NCR 3.3.2 to this one does not save your nodes made under that mod.
andrewhoffmann Oct 25, 2022 @ 11:47pm 
Hi, Thanks for this amazing mod. However I have an issue as I switched from Node Controller Renewal 3.3.2 to this one and all my nodes are back to the original setting. Is there a way to use this mod and keep the settings from my previous save?
Thanks in advance.
Nyrob€€ Oct 15, 2022 @ 10:10pm 
For detailers, this one is the best!
wormson Oct 14, 2022 @ 12:17pm 
I like how flexible this one is, thank you for still maintaining it!
kian.zarrin  [author] Oct 14, 2022 @ 5:26am 
NC is more flexible and NCR has better UI.
The Engineer Pop Oct 14, 2022 @ 2:58am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2472062376
What it is different from Node Controller Reneal?
kian.zarrin  [author] Oct 1, 2022 @ 10:55am 
maybe some road did not load?
tajhlande Oct 1, 2022 @ 9:57am 
I'm beginning to think this stack trace relates to a particular custom road, because it doesn't happen in my son's saved city, just mine. just have to figure out which one...
tajhlande Sep 30, 2022 @ 2:31pm 
Stack traces on latest P&P free update. :(


NodeController |
[Exception] 784,205ms | segment:24408 ->
System.NullReferenceException: Object reference not set to an instance of an object
at NodeController.Patches.CalculateSegment.Postfix (UInt16 segmentID) [0x00000] in <filename unknown>:0
-- end of exception --
at KianCommons.Log.Exception(System.Exception ex, System.String m, Boolean showInPanel)
at KianCommons.LogExtensions.Log(System.Exception ex, System.String message, Boolean showInPannel)
at NodeController.Patches.CalculateSegment.Postfix(UInt16 segmentID)
at NetSegment.NetSegment.CalculateSegment_Patch2(NetSegment ByRef , UInt16 )
at NetManager.NetManager.SimulationStepImpl_Patch2(.NetManager , Int32 )
at SimulationManagerBase`2.SimulationStep(Int32 subStep)
at NetManager.ISimulationManager.SimulationStep(Int32 subStep)
at SimulationManager.SimulationStep()
at SimulationManager.SimulationThread()
yimerescalona Sep 23, 2022 @ 9:39am 
No funciona, no permite crear carreteras..
ardorn77 Sep 9, 2022 @ 5:42am 
Hi :)
At the end the problem was easy as could be and was fixed very fast.
I removed this file from library and of course the game didn't work.
Next I canceled my decision and the file was returned to library.
And it was enough - the game has been working very well xD
kian.zarrin  [author] Sep 7, 2022 @ 6:23am 
give me full logs.
ardorn77 Sep 1, 2022 @ 8:36am 
Hi :)
This is the problem:

The Mod /Users/Name/Library/Application Support/Steam/steamapps/workshop/content/255710/2085403475 [NodeController.dll] has caused an error [ModException]

Details:
System.NullReferenceException: Object reference not set to an instance of an object
at NodeController.LifeCycle.NCState.Deserialize (System.Byte[] data) [0x00000] in <filename unknown>:0
at NodeController.LifeCycle.SerializableDataExtension.OnLoadData () [0x00000] in <filename unknown>:0
at SerializableDataWrapper.OnLoadData () [0x00000] in <filename unknown>:0
ardorn77 Aug 31, 2022 @ 12:22pm 
Hi :)
I have had a particular problem for several days.
All parameters (like sharpening the bends, bends at the crossroads) are gone.
And at the beginning of the game there is information that this mod has some problems in the library.
I do not know what's wrong.
Is there anyone who can help me?
Kind regards
old-bore Aug 20, 2022 @ 11:54am 
Thanks Snageltooth, I resubscribed and still the error, so I switched to NCR
Splifsend Aug 19, 2022 @ 12:23am 
Its gone all weird on me.. the centre of the node goes in the opposite direction of the slope.
Snagletooth Aug 18, 2022 @ 6:02am 
@old-bore
He just did an update today about 6 hours ago. Sometimes that needs a a re-sub.

Oh and R2 does work with NCR. The only issue is the switch over as the this and NCR don't read the data the same so it will break any settings you made. But once switched over and fixed up, your good.
old-bore Aug 18, 2022 @ 5:57am 
in game I get this error

The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\2085403475 [CitiesHarmony.API.dll, MoveItIntegration.dll, NodeController.dll] has caused an error [ModException]

Details:
System.NullReferenceException: Object reference not set to an instance of an object
at NodeController.LifeCycle.NCState.Deserialize (System.Byte[] data) [0x00000] in <filename unknown>:0
at NodeController.LifeCycle.SerializableDataExtension.OnLoadData () [0x00000] in <filename unknown>:0
at SerializableDataWrapper.OnLoadData () [0x00000] in <filename unknown>:0
old-bore Aug 18, 2022 @ 5:55am 
The error says " 2085403475 Node controller V2.8 [Stable} is not installed properly. Please try reinstalling it!
(reason=subscribed item is out of date. server -time 8/18/2022 ...
old-bore Aug 18, 2022 @ 5:52am 
Hello, thanks for your hard work. Just got a notice today that this is out of date, all us Railway 2 users really need your mod!
kian.zarrin  [author] Aug 17, 2022 @ 5:27pm 
OK I Understand. I introduced a bug. I will fix it.
Witchberry Aug 15, 2022 @ 2:41am 
Here's the screenshots
https://imgur.com/gallery/nBV3Fpi