Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
also new feature: stretching segment stretches lane widths too. this means on stretched road:
1- buses and cars pull all the way to the side when the stop/park
2- walk-able pedestrian area stretches.
All the other parameters are working properly. So of I change position, the tracks follow. If I make road wider, tracks follow and become wider. If i increase offset, tracks follow. But if I change any of the "dir" parametrs the road itself follows those changes, but not tracks, those only follow "pos" parameters. As I've said already those links with screenshots are the only thing I can show RN. If there are any report files by any mod you want to see, list them, I'll be testing the game tomorrow and will bring you the most recent ones.
I've also done testing on other types of nodes. The only thing that is not adhering to "dir" is tracks. The curb shifts, gravel texture underneath shifts.
what do you mean dir rules? is it dir length or dir angle?
do trams go off track?
https://ibb.co/ZYfH8bQ
I have a problem Clus' LRT networks. For some reason tracks in his networks(Vanilla works fine) don't follow node controller(not renewal) rules. It doesn't follow dir parameter to be exact. All vanilla and other workshop assets follow those rules. Except for Tracks in LRT collection. Before 1.15.1-f4 everything worked fine.
Thanks in advance.
What it is different from Node Controller Reneal?
NodeController |
[Exception] 784,205ms | segment:24408 ->
System.NullReferenceException: Object reference not set to an instance of an object
at NodeController.Patches.CalculateSegment.Postfix (UInt16 segmentID) [0x00000] in <filename unknown>:0
-- end of exception --
at KianCommons.Log.Exception(System.Exception ex, System.String m, Boolean showInPanel)
at KianCommons.LogExtensions.Log(System.Exception ex, System.String message, Boolean showInPannel)
at NodeController.Patches.CalculateSegment.Postfix(UInt16 segmentID)
at NetSegment.NetSegment.CalculateSegment_Patch2(NetSegment ByRef , UInt16 )
at NetManager.NetManager.SimulationStepImpl_Patch2(.NetManager , Int32 )
at SimulationManagerBase`2.SimulationStep(Int32 subStep)
at NetManager.ISimulationManager.SimulationStep(Int32 subStep)
at SimulationManager.SimulationStep()
at SimulationManager.SimulationThread()
At the end the problem was easy as could be and was fixed very fast.
I removed this file from library and of course the game didn't work.
Next I canceled my decision and the file was returned to library.
And it was enough - the game has been working very well xD
This is the problem:
The Mod /Users/Name/Library/Application Support/Steam/steamapps/workshop/content/255710/2085403475 [NodeController.dll] has caused an error [ModException]
Details:
System.NullReferenceException: Object reference not set to an instance of an object
at NodeController.LifeCycle.NCState.Deserialize (System.Byte[] data) [0x00000] in <filename unknown>:0
at NodeController.LifeCycle.SerializableDataExtension.OnLoadData () [0x00000] in <filename unknown>:0
at SerializableDataWrapper.OnLoadData () [0x00000] in <filename unknown>:0
I have had a particular problem for several days.
All parameters (like sharpening the bends, bends at the crossroads) are gone.
And at the beginning of the game there is information that this mod has some problems in the library.
I do not know what's wrong.
Is there anyone who can help me?
Kind regards
He just did an update today about 6 hours ago. Sometimes that needs a a re-sub.
Oh and R2 does work with NCR. The only issue is the switch over as the this and NCR don't read the data the same so it will break any settings you made. But once switched over and fixed up, your good.
The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\2085403475 [CitiesHarmony.API.dll, MoveItIntegration.dll, NodeController.dll] has caused an error [ModException]
Details:
System.NullReferenceException: Object reference not set to an instance of an object
at NodeController.LifeCycle.NCState.Deserialize (System.Byte[] data) [0x00000] in <filename unknown>:0
at NodeController.LifeCycle.SerializableDataExtension.OnLoadData () [0x00000] in <filename unknown>:0
at SerializableDataWrapper.OnLoadData () [0x00000] in <filename unknown>:0
(reason=subscribed item is out of date. server -time 8/18/2022 ...
https://imgur.com/gallery/nBV3Fpi