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Я бы заменил её базированным триколором окрещенным в православной русской церкви.
https://steamcommunity.com/sharedfiles/filedetails/?id=3263698071
Instead you can go Esc -> Mod Options -> Desire Paths and increase thresholds to the maximum and hope it never happens again i guess.
Visitors can just walk around your anima tree to destroy it by creating packed dirt under it.
I can understand crops from a realistic viewpoint but trees??
Might sound off-putting but I think people would be less irked by these mechanics if this page included a warning in bold to the tone of
"WITH THIS MOD CARAVANS CAN AND WILL DESTROY YOUR CROPS AND ANIMA TREE IF YOU DONT BUILD THEM IN THE RIGHT PLACE"
I think I'd understand and appreciate this design choice if it was that much clearer from the start.
Had to repeatedly load a save around the point my dryad tree died to understand why that happened
I keep having my fields turn to packed dirt because of the farmers walking on them to sow and harvest :c
That is actually the mod working as intended. Or have you never seen a pasture IRL before? Gates and barn entrances in particular exist in one of two quantum states:
A: Packed dirt.
B: Mud.
And depending on the traffic, those areas often extend in wide arcs into the pasture.
You're going to have to do a few things.
1 - Make your pens HUGE.
2 - Make multiple pens so you can swap.
3 - Make your animal feed growing area its own area.
4 - Make multiple entrancy and exit pathways for your animals to go to pasture out of their sleeping area (Barn).
5 - Actually manage your animals and animal population more directly.
With this mod installed, the animals will trample the grass and despawn any farm tiles that turn into packed dirt.
Forcing you to retill the dirt and replant, possibly for the plant to be packed again.
till I looked around our swiss farmlands
all the horses and cows usually live in pens that are mixed with earth (dirt n hay) and stuff,
then we just release them into the field of grass to eat, and back in they go.
same i do now in rimworld,
a tiny pen for them to stay, then I HOLD DOOR OPEN so they can graze, and back in they go.
Perhaps don't make all types of soil able to be trampled? Or make it not do anything in Growing Zones?
However, overall it's a beautiful mod.
i love the idea of this, but in practice every time i try i either end up with random crops dying from farmers pathing to the crops, or caravans picking the exact worst possible place on the entire map to do their 24 hour stomping sessions...
gonna ditch this for now, but if there's ever a way to prevent the paths from killing plants (especially trees) then i'd gladly give it another try.
Trading Spot has a forked version though.
https://steamcommunity.com/sharedfiles/filedetails/?id=2874517333&searchtext=trading+spot
Which seems odd because the mod has been updated since than and it really breaks the options UI so I would think people would still be posting about it. I wonder if there is some issue on my end somehow?
Hope it helps!